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Old 04-4-2013, 04:02 PM   #21
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Default Re: jTWG LXV Host sign ups

oops yea im jrodd.

still going with fic
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Old 04-4-2013, 07:23 PM   #22
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bump
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Old 04-4-2013, 08:13 PM   #23
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Default Re: jTWG LXV Host sign ups

So far for the voting:
James - 1 (Bynary)
Fic - 1 (Jrodd)
Jrodd - 0
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Old 04-4-2013, 09:53 PM   #24
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While we're at it. Voting for Jrodd's game.
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Old 04-5-2013, 07:15 AM   #25
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Default Re: jTWG LXV Host sign ups

Fic of course.
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Old 04-5-2013, 02:53 PM   #26
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kinda confusedby the thread but fic


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Old 04-6-2013, 04:17 AM   #27
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James
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Old 04-6-2013, 09:47 AM   #28
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STAR WARS: REVENGE OF THE WOLVES

Humans

10 humans (Padawans, they are seered green)
1 human Seer (Yoda, is seered as Green)
1 human Vigi (Obi Wan Kenobi, is seered as blue)


Wolves

1 Master Wolf (Anakin Skywalker)
1 Wolf Shaman (Darth Sidius, is seered red)
1 Wolf Assassin (Has a 1-time vigi power. S/he doesn't know who the other wolves are, until the power has been used. The night the power is used, the wolfing is made null. Is seered red, and is General Grievous)


So it's a pretty basic concept, only with a Starwars Theme and stuff.

I'll throw in a vote for James, because his looks the coolest.

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Old 04-6-2013, 12:18 PM   #29
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Default Re: jTWG LXV Host sign ups

o:

votes
James: 3
Fic: 3
Jrodd: 1
Sage: 0

keeping my vote on Jrodd, although Sage has a cool concept for a 15 player game
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Old 04-6-2013, 12:35 PM   #30
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Default Re: jTWG LXV Host sign ups

I've made corrections to the game and have explained it in greater detail in FFYa. Here's the post I made over there.

So here is a simple description for the game. Nothing seems to be immediately wrong with the format.

13 Players - 3 Wolves -10 Humans

Roles
Game starts on a day phase. Every player begins the game with TWO things: a role and a name. Players cannot use their role without it first being activated. The name you get is the name of the player who activates your role for you. Roles are activated by sending a PM to the host. Players can activate roles without knowing who they're activating them for. Players are not informed by the host whether or not their roles have been successfully activated. These relationships aren't symmetric. All players activate roles for someone. All players need someone to activate their roles.

There are ACTIVE roles and PASSIVE roles. Active roles are powers like seering, guarding and vigi kills. They require an activation PM (day phase) and an action PM (night phase). Passive roles only require an activation PM.

Role rotation
There are more roles than there are players. Roles rotate and are distributed randomly every day phase. A role that a player has upon his death no longer rotates. A role that is stolen from another player no longer rotates (see below). Dead players are not given roles.

Stealing Roles
Players can steal roles from one another during the day phase by sending a PM to the host with the name of the player who activates the role owned by the player he's stealing from. Successfully stolen roles are kept permanently.

For example: Player X began the game with two things: seer (inactive role) and Player Y (name). Player Z for some reason knows that Player Y is the one who activates roles for Player X. Player Z send the host a PM.

Quote:
Originally Posted by Player Z
Hey, Player Y activates roles for player X
Player Z then gets to steal the role Player X was given that day phase, even if Player Y activated it for him.

A player can successfully guess any number of times but can only permanently keep ONE ROLE. No overwriting. Roles activated for players don't affect permanent roles: this means that the number of roles any player may have at any given moment is TWO. Permanent roles cannot be stolen, only rotating roles.

Players are allowed to steal roles from dead players. Should two players successfully guess the name of the player who enabled the dead player, the first person to send the PM keeps the role.

Needless to say, you cannot steal roles from the player you are partnered with.

Unsuccessfully stealing roles
Players who send the host a PM with the wrong name forfeit their ability to ACTIVATE and RECEIVE roles for the rest of the game.
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Old 04-6-2013, 01:33 PM   #31
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Default Re: jTWG LXV Host sign ups

why do all of these games sound cool. ughh

James because you def polished it up in your free time.
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Old 04-6-2013, 01:48 PM   #32
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Originally Posted by cedolad View Post
why do all of these games sound cool. ughh

James because you def polished it up in your free time.
you can thank Logan for helping me polish it up :3

how many votes are needed again? iirc its 5 right? correct me if I'm wrong.

edited a bit on the win conditions for my game.
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Old 04-6-2013, 11:07 PM   #33
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Also, since my game is more TWG than jTWG, would the game number be 74 (according the the TWG history thread) or whichever the recent one is in the FFYa forum?
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Old 04-7-2013, 12:34 AM   #34
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Default Re: jTWG LXV Host sign ups

It's 5 votes.

Also if it's going to be a TWG go by the last hosted TWG, not by the history thread. History thread is falling behind.
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Old 04-7-2013, 12:38 AM   #35
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It's 5 votes.

Also if it's going to be a TWG go by the last hosted TWG, not by the history thread. History thread is falling behind.
Alright, thanks Manti
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Old 04-7-2013, 07:34 AM   #36
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Fic

Fic's game is something I've always wanted to play without even knowing it.

One question, Fic, all players know what there role is, right? But does the players partner know what the role is?
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Old 04-7-2013, 11:20 AM   #37
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Originally Posted by Zoshi View Post
Fic

Fic's game is something I've always wanted to play without even knowing it.

One question, Fic, all players know what there role is, right? But does the players partner know what the role is?

Players get a new role every day phase. The people who enable their roles do not know what the role is. Roles can be activated without any sort of consent or communication but I expect players to contact others to get their roles activated. Players who activate would expect to be contacted so they know not to activate dangerous roles like vigilantes or seerings (if you're a wolf).

There are Active and passive roles, though. Active roles require activation AND a night phase PM. Seers, vigis and guards are examples of this. Passive roles are things like psychics.

For example, you send me a PM telling me that I activate roles for you. You also tell me you got a seer role. I tell you, hey man no problem I got your back. I could send the PM to the host and be like yeah activate zoshi's role. I could not. You won't receive confirmation. But if you want to use your role you then need to send the host a PM saying who your seer target is.

Passive roles don't require PMs from anyone but the player who activates. Psychics don't require sending PMs to get results. There are other roles like this.
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Old 04-7-2013, 12:06 PM   #38
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Default Re: jTWG LXV Host sign ups

since the game has mystery elements I'm not sure if I'll be able to host it in two forums at once, hmmm. Let me see.
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Old 04-7-2013, 05:53 PM   #39
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Well this is going to be close. Gl fic we'll see who gets host this game.
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Old 04-8-2013, 05:42 AM   #40
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Hm, Fic's game still confuses me but if I play it I'm sure I'd catch on quick enough.
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