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Old 04-25-2012, 07:36 AM   #21
Leo137
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Default Re: StepMania 5 Tournament Edition

I have to say, at first i was sceptical about the theme, but after a while i found it pretty lovely, my only complaint is about the menu song, that is way too repetitive.

Also, some extravagant requests:

-ability to play files at Xrates online, and force some options to the others players
-abilty to create courses at the moment of playing, and also for online, the others players only need to have the songs, not the course.
-support for a kind of friend list, and filter the ranking of each song for "all players" to "friends"
-tournament mode, with a number of predefined players, it create some rounds around them and the winners have to play to the next round, this can be held offline, in a single computer, and online, in online mode, the rounds can be held simultaneously in order to make it faster.
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Old 04-25-2012, 05:11 PM   #22
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Default Re: StepMania 5 Tournament Edition

Quote:
Originally Posted by Leo137 View Post
Also, some extravagant requests:

-ability to play files at Xrates online, and force some options to the others players
with online being overhauled, this is likely. The new online structure won't be the same as the old SMO protocol, so things like Xrates can be supported.

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-abilty to create courses at the moment of playing, and also for online, the others players only need to have the songs, not the course.
That first one has been a feature request in normal SM5... not sure when I'll get around to it. It shouldn't be too hard to send course files over the network (and there's no real worry about copyrights), so I will look into that.

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-support for a kind of friend list, and filter the ranking of each song for "all players" to "friends"
Both are planned.

Quote:
Originally Posted by Leo137 View Post
-tournament mode, with a number of predefined players, it create some rounds around them and the winners have to play to the next round, this can be held offline, in a single computer, and online, in online mode, the rounds can be held simultaneously in order to make it faster.
it'd be pretty silly to not have this in a build called StepMania 5 Tournament Edition...

I just want to make sure that everyone is happy with the gameplay, scoring, life, etc. before I start implementing some of the bigger features. So if any of you have issues with those areas, let me know.

I will probably release a new build next week.
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Old 04-25-2012, 06:20 PM   #23
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Default Re: StepMania 5 Tournament Edition

those are some exciting news! by sure i will be using SMTE if you add those features
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Old 04-26-2012, 12:17 PM   #24
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Default Re: StepMania 5 Tournament Edition

in case anyone is wondering what the Data menu is going to be like...




(and yes, you will be able to edit your CustomSpeedMods within the game in the next version; I just need to code it.)

also uploaded the readme included in the distribution

Last edited by aj187; 04-26-2012 at 12:31 PM..
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Old 04-26-2012, 03:53 PM   #25
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Default Re: StepMania 5 Tournament Edition

This is just looking better and better; I really can't wait for some later builds. :')
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Old 04-29-2012, 01:18 PM   #26
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Default Re: StepMania 5 Tournament Edition

I'm making some of my future plans known (along with cataloging previous requests) here. Hopefully it'll answer some of the questions people have. If not, you can ask in this thread and I'll try to respond to it.

There's also a new place for making feature requests: http://goo.gl/mod/n2DL
Please read the Plans file (linked above) before submitting a feature request, as to cut down on duplicate suggestions.

I've also set up an IRC channel: irc.badnik.net is the server, #sm5te is the channel.

Next version will be pre001.1 and will be released before Friday.

Last edited by aj187; 04-29-2012 at 01:22 PM..
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Old 04-29-2012, 01:39 PM   #27
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Default Re: StepMania 5 Tournament Edition

Is this an addon to existing sm5 builds or just a version of sm5 by itself?
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Old 04-29-2012, 02:00 PM   #28
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Default Re: StepMania 5 Tournament Edition

Quote:
nah, it's the same as before; cmods won't disqualify on songs without (significant) BPM changes.
Be careful with this, especially with piano files, just download my Native Faith file from FFRCP Spring and you'll now what I'm talking about. It has huge bpm changes, but it's not a c-mod file, is done that way only to sync the song with the piano but nothing more
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Old 04-29-2012, 05:08 PM   #29
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Default Re: StepMania 5 Tournament Edition

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Originally Posted by TheNoSoMan View Post
Is this an addon to existing sm5 builds or just a version of sm5 by itself?
this is its own version of sm5; the source code has been modified.

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Be careful with this, especially with piano files, just download my Native Faith file from FFRCP Spring and you'll now what I'm talking about. It has huge bpm changes, but it's not a c-mod file, is done that way only to sync the song with the piano but nothing more
and this is why I asked the public about it before making any final judgment on the disqualification of c-mods.
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Old 04-29-2012, 06:02 PM   #30
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Default Re: StepMania 5 Tournament Edition

I think it should be allowed to use C-mods on any song, and that the files that is made with bpm gimmicks should manually have added an extra scoreboard for X-mod scores
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Old 04-29-2012, 10:03 PM   #31
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Default Re: StepMania 5 Tournament Edition

I think that for the high scores board, there should be an option to search by playing level, where it takes your stats and matches you to a certain range, or to other players with similar stats. Otherwise, you'll have the stepping gods whoring the top scores for as many songs as they can. I'd like to see who I rank with, so I can find more people to play with.

Also, will there be support for Effects/Appearances/Etc.? I know that on the old server, there was a limit of around 4 or so before your game crashed, and I'd love to play with a slew of mods when I'm hanging out with my less experienced friends.
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Old 04-30-2012, 12:30 AM   #32
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Default Re: StepMania 5 Tournament Edition

Here are some suggestions:

A tag in the .sm file (#XMOD=0,1 ?) where if it's set to =1, using a c-mod will trigger disqualification.

Stop "Cover/Hide Background" option from triggering disqualification. I know some people including myself that uses this as a more convenient way to adjust the BGA brightness.

More convenient way to adjust the receptor positions (separately for standard/reverse).
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Old 04-30-2012, 02:43 AM   #33
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Default Re: StepMania 5 Tournament Edition

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Originally Posted by ca25nada View Post
Here are some suggestions:

A tag in the .sm file (#XMOD=0,1 ?) where if it's set to =1, using a c-mod will trigger disqualification.
Not a good idea at all, it has to be something like server side... rewritting 232234 simfiles with a tag (maybe im missing something?) doesn't sounds like good plan.

The best thing to do would be to create xmods/cmods rank for every file separated, while manually would be the best, i don't think it would be factible that one person add every single file that the "community" declares as "xmodplayable"...

maybe when someone plays the file on the desired mode (cmod/xmod/xrate) the scoreboard for that option automatically creates
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Old 04-30-2012, 07:25 AM   #34
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Default Re: StepMania 5 Tournament Edition

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Originally Posted by Leo137 View Post
Not a good idea at all, it has to be something like server side... rewritting 232234 simfiles with a tag (maybe im missing something?) doesn't sounds like good plan.

The best thing to do would be to create xmods/cmods rank for every file separated, while manually would be the best, i don't think it would be factible that one person add every single file that the "community" declares as "xmodplayable"...

maybe when someone plays the file on the desired mode (cmod/xmod/xrate) the scoreboard for that option automatically creates
I was assuming that the community was going to pick out the existing x-mod files (or at least the popular ones) and fix them manually at some point in time. I know the above is very unlikely to happen for every x-mod files, It still would be nice to have them for newer files.
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Last edited by ca25nada; 04-30-2012 at 07:36 AM..
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Old 05-3-2012, 02:52 PM   #35
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Default Re: StepMania 5 Tournament Edition

Quote:
Originally Posted by ca25nada View Post
Stop "Cover/Hide Background" option from triggering disqualification. I know some people including myself that uses this as a more convenient way to adjust the BGA brightness.
This has been implemented for the next version.

Quote:
Originally Posted by ca25nada View Post
More convenient way to adjust the receptor positions (separately for standard/reverse).
I'll look into this, but it won't be in the next released version (pre001.1) due to time constraints.
---------------------------------------------------------

edit:
since I don't feel like double posting...
StepMania 5 TE pre001.1 is out, grab it from the usual location.
The changelog has also been updated.

Last edited by aj187; 05-4-2012 at 12:06 AM.. Reason: sm5te pre001.1 release
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Old 05-7-2012, 01:15 AM   #36
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Default Re: StepMania 5 Tournament Edition

How does it calculate the NPS? It seems like it averages the whole song, because Extratone Pirates from Tachyon Gamma is 250 BPM, so the NPS on 16th streams hits 16.67 (250 divided by 60 then multiplied by 4), yet the NPS counter has it at around 10. Would it be possible to have it ranged, like the BPM? Maybe if it stays within a certain range for a few seconds, it'll count (so you don't have the short bits with few to no arrows added in).

Otherwise hard songs will seem easier, as I've played songs that were 10 NPS just fine, but had trouble on some that were tagged as 9.
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Old 05-7-2012, 02:03 AM   #37
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Default Re: StepMania 5 Tournament Edition

Downloaded the new version today, and for some reason I'm stuck on fail off mode. I tried fiddling around with the options menu and resetting the game, but none of that worked. I'm reinstalling it right now so I'll edit in if it works, but I'm kinda doubting it.

Anyways thought I would let you know.

Edit: Didn't work

Edit 2: And apparently some of my songs that were originally on sync are now really off sync o.o

Edit 3: Apparently switching themes then switching back fixed the problem, okayyyyyyyy O.o
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Old 05-7-2012, 01:40 PM   #38
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Default Re: StepMania 5 Tournament Edition

the fail mode thing is a known issue and is already fixed for the next version (by getting rid of every fail mode that isn't immediate).

the NPS thing is currently impossible to properly calculate in the theme because there's no way to go "hey, how many notes are in this section and what is the BPM?" from the theme; I have a lot more important things to worry about (like letting people edit the custom speed mods from within the game) at the moment :s

edit:
speaking of editing the custom speed mods... I've made some progress on the editor:

Last edited by aj187; 05-10-2012 at 07:25 PM..
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Old 05-10-2012, 08:37 PM   #39
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Default Re: StepMania 5 Tournament Edition

i was thinking about the separated scoreboard system, but what if there's only one scoreboard for a difficulty of each song, and we allow the user to filter the results of that desired scoreboard to the settings we want to see? that would be a lot more elegant and useful than having different tables for each issue, even we could choose very specific filters (c700+, tornado,x1.2 lol)
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Old 05-18-2012, 03:00 PM   #40
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Default Re: StepMania 5 Tournament Edition

Indeed - that could solve the problem of disqualification, by storing an individual score for each combination of mods you used on a song. So you could have two separate scores for 4x and say, c800.
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