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#61 |
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![]() Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
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![]() Bumping thread since the general discussion was at the AT thread... I honestly feel that the 1-15 system is actually decent enough. A 1-100 system would be redundant in my opinion, there will always be a high 88 and a low 88, no matter how diverse.
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#62 |
D7 Elite Keymasher
![]() ![]() Join Date: Feb 2011
Age: 30
Posts: 3,391
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You would think with a scale from 1-100 that the difference between a high 88 and a low 89 would be so little that it wouldn't matter.
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#63 |
shots FIRED
Global Moderator, User Support, Judge
![]() ![]() ![]() Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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![]() Well here's the thing. I was rooting for a 1-15 difficulty system, but jimerax said it'd eventually change to a 1-100 system. Why it seems that this has already been decided is beyond me. It's not like the community has made a solid consensus on this yet. I have to consult a bit more on this topic.
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#64 |
FFR Veteran
![]() Join Date: Jan 2007
Posts: 1,496
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![]() Random thought that isn't that big of a deal in the big scheme of things... but it is bugging me today.
SOLROS needs to be moved way the hell up. It has 14 AAAs and is easily a mid to high FMO... yet it is currently rated easier than Hajnal and Epidermis.
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"Running is a mental sport...and we're all insane!" Learn to run when feeling the pain: then push harder. |
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#65 |
SponCon Aficionado
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![]() Make a thread balla ;D
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#66 |
FFR Veteran
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Posts: 1,496
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Well I thought we were supposed to discuss songs in here if we didn't advocate changing from one difficulty to another?
I am not saying it is a FGO, just a higher 11.
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"Running is a mental sport...and we're all insane!" Learn to run when feeling the pain: then push harder. |
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#67 |
Local Teenage Wastebasket
![]() ![]() ![]() Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,191
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![]() Here's a different confliction of mine.
How exactly is Sparkle Downer a 12, while Radical Rat is an 11? Both are fairly slow, jumpjack heavy songs, but the way I see it, Rad Rat is a LOT more brutal then SD, with more anchors, longer jack/jumpjack patterns, MUCH more colorful (especially towards the ending) and being the lengthier of the 2 songs. Subjective view: Stats Sparkle Downer: 9-0-0-0 He's A Radical Rat: 62-21-0-51 (or 48-6-5-13) I can't make a thread on this due to being unsure which is incorrect from my view.
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The above post has a 50% chance of being useless. Potentially. Maybe. BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht Hey, we need some users on this site. Please join. And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here. NO WAIT THAT SHIT'S OLD GO HERE INSTEAD. |
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#68 | |
r.i.p. tiny hippo
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![]() Quote:
Sparkle Downer: 27-2-0-13 He's A Radical Rat: 29-0-0-6 |
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#69 |
Batch Manager
Game Manager, Song Release Coordinator
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Age: 29
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![]() Just the above two posts alone are good justification to not make a 1-100 scale, lol
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#70 |
Kawaii Desu
Difficulty Consulting Cat
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Age: 30
Posts: 4,813
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![]() Sparkle Downer: 2-0-0-1
He's a Radical Rat: 20-0-0-1 :monkey:
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#71 |
Legendary Noob
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![]() 1-15. i like how people can refer to AAAing a FMO, etc... what's it going to turn into? OH look guys i AAA'd a 74, my best before was a 72... lame to me!!
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#72 | |
Batch Manager
Game Manager, Song Release Coordinator
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![]() Quote:
1-100 is where you're open to way too much disagreement. AIM Anthem, for example, could be an 82 to someone that falls behind on long anchor jacks but then like a 65 to someone else that excels in long jackhammers like that (see: YOSHl getting it as his first FMO but then having no other FMO SDGs at the time, and I don't even think he had any VC AAAs at the time either). |
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#73 |
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Age: 26
Posts: 6,858
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People can just classify a bunch of difficulties into one particular name, for example 12-13 can be For Gurus Only, 14-15 can be FSO.
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#74 |
SponCon Aficionado
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![]() ~Spoiler alert~ The system that has been decided on is a 1-20 difficulty system with files being ranked on a secondary 1-99 scale within these difficulties. Making a 1-15 system would almost pointless, considering that we are already utilising a 1-14 scale and the current ratio of 9/10/11/12 is 3:3:2:1, so effectively we'd be stretching the 9's and 10's over one extra difficulty slot. This new system has been well thought out and a lot of work has gone and will continue going into this with several people involved in making it happen. When the time comes, a sticky will be posted for user input and suggestions. I am anticipating that it will be in place by mid-May. ~stay tuned~
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#75 |
Batch Manager
Game Manager, Song Release Coordinator
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![]() Thanks for the update, Jae
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#76 |
SponCon Aficionado
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![]() np mate, I just hate seeing people get worked up on maybes when there is a lot of stuff happening in the bg ;D
Once the new system is up, it is you the player, that will be in the position to help ensure we never have such a backlog of unsorted files and misplaced files again. I just ask that people be patient and wait to see what we have in store for you~
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#77 |
Beatrix~
![]() Join Date: Jul 2008
Posts: 1,508
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![]() Oh my
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#78 |
FFR, lift, repeat
![]() Join Date: Jan 2008
Location: oregon
Age: 32
Posts: 2,071
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![]() wow this is maybe the biggest update of the year along with tier points if that even happens this year lol.
Thanks Jae and everyone involved who are nameless for some reason, the mystery makes it more interesting ;D
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#79 |
Fractals!
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![]() Damn it, Takei!
Seriously, though, I support Popsicle's argument that people should have a general idea of accomplishment along those lines, if only because I fluked the hell out of Makiba two days ago. Now people are pushing me to get another one when none of the other FMOs are less than 3 goods away. << |
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#80 |
FFR Veteran
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![]() WOOT. I'm excited for this. 1-20 sounds about right.
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