Pseudo Skill Tokens ~2012 Remix~

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  • rushyrulz
    Digital Dancing!
    FFR Simfile Author
    FFR Music Producer
    • Feb 2006
    • 12985

    #166
    Re: Pseudo Skill Tokens ~2012 Remix~

    I'd keep records of who unlocked what when on what requirement, I wouldn't just delete it lol. It's mainly just an idea to keep people busy with these and see what kind of wacky requirements people will start coming up with.


    Comment

    • justin_ator
      🥓<strong><span style="col
      • Mar 2007
      • 7648

      #167
      Re: Pseudo Skill Tokens ~2012 Remix~

      I agree with ninty on this. Don't allow change, but allowing a second token for like, 20 unlocks or something would be cool.

      Comment

      • UnkownMan
        FFR Player
        • Apr 2007
        • 1569

        #168
        Re: Pseudo Skill Tokens ~2012 Remix~

        Okay. I wasn't quite clear on that part. I thought that people would have to regain the token and the reward if the requirement changes. If that is the case, then I do not mind, especially for those tokens that are very difficult to get. However, there should be a limit to how many times you can change it. Or at least be able to give out another token/token+reward every few months. Just to keep everything fresh.
        Originally posted by Choofers
        2/10 smoke weed every other day, what up den
        We are the music makers and we are the dreamers of dreams.

        Comment

        • rushyrulz
          Digital Dancing!
          FFR Simfile Author
          FFR Music Producer
          • Feb 2006
          • 12985

          #169
          Re: Pseudo Skill Tokens ~2012 Remix~

          I think we're leaning towards the second token option (after unlocking x amount of others' tokens), now we must figure out what is x.

          I think I'm going to make it a static increment, so it's "For every x tokens you unlock (excluding your own), you may create another pseudo skill token." with an infinite limit on the number of tokens any one user can make. I'd love to see this absolutely explode :P. I'd better make a tutorial on how to create your own token image as well so justin and I won't have to do all the graphics. The method I use requires no download and about a kindergartener's knowledge of image editing interface. Takes a good 10-15 minutes to churn one out tho.
          Last edited by rushyrulz; 01-3-2012, 04:39 PM.


          Comment

          • UnkownMan
            FFR Player
            • Apr 2007
            • 1569

            #170
            Re: Pseudo Skill Tokens ~2012 Remix~

            In my opinion, it should be every 5 tokens you unlock. Keeping it balanced, but not too linear. Also, throwing back to the classic DDR games where you'd get a new song every 5 you play. However, it won't be songs you unlock.

            You get the idea, right?
            Originally posted by Choofers
            2/10 smoke weed every other day, what up den
            We are the music makers and we are the dreamers of dreams.

            Comment

            • XxMidigamixX
              FFR Player
              • Nov 2010
              • 2040

              #171
              Re: Pseudo Skill Tokens ~2012 Remix~

              Originally posted by rushyrulz
              I think we're leaning towards the second token option (after unlocking x amount of others' tokens), now we must figure out what is x.

              I think I'm going to make it a static increment, so it's "For every x tokens you unlock (excluding your own), you may create another pseudo skill token." with an infinite limit on the number of tokens any one user can make. I'd love to see this absolutely explode :P.
              I'm cool with that idea xD
              Click to join!





              Comment

              • rushyrulz
                Digital Dancing!
                FFR Simfile Author
                FFR Music Producer
                • Feb 2006
                • 12985

                #172
                Re: Pseudo Skill Tokens ~2012 Remix~

                I was thinking 10, that way it's not just the same 10 people making a trillion tokens.


                Comment

                • justin_ator
                  🥓<strong><span style="col
                  • Mar 2007
                  • 7648

                  #173
                  Re: Pseudo Skill Tokens ~2012 Remix~

                  At the VERY least, ten. I'd be happy with 20. I think within the next two weeks or so we'll have more people come up with tokens, and things will be fun. PLUS with people knowing they can always make more with ~15 unlocks, they will be less inclined to make super hard requirements I'd think.

                  Also rushy I don't mind making them, it takes me about two minutes now haha.

                  Comment

                  • UnkownMan
                    FFR Player
                    • Apr 2007
                    • 1569

                    #174
                    Re: Pseudo Skill Tokens ~2012 Remix~

                    If a lot of people join in to make tokens, then I wouldn't see a problem with 10. But, there aren't that many tokens, and nobody is 100% on how many people are going to join up. I think starting off with 5 is the best way. Then, when more tokens are made and more people join the cast, then we can change it to 10.
                    I don't know, what do you think? I think that's fair. Besides, not everyone here will be able to complete all of the tokens in the first place. *raises hand*
                    Originally posted by Choofers
                    2/10 smoke weed every other day, what up den
                    We are the music makers and we are the dreamers of dreams.

                    Comment

                    • rushyrulz
                      Digital Dancing!
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2006
                      • 12985

                      #175
                      Re: Pseudo Skill Tokens ~2012 Remix~

                      I think it's best to stick with one number. Changing it up can cause confusion.


                      Comment

                      • UnkownMan
                        FFR Player
                        • Apr 2007
                        • 1569

                        #176
                        Re: Pseudo Skill Tokens ~2012 Remix~

                        As time progressed, I mean. Kinda like how DDRMAX changed the unlock requirement from 5 songs to 10 songs after 100 songs were played. (Apologies for constantly bringing up DDR games, but it's good to use in discussions like this.) Maybe it's just my over-thinking mind, but some confusion would never hurt. It hasn't in the past when it came to FFR. (Gaussian Blur, anyone?).
                        Originally posted by Choofers
                        2/10 smoke weed every other day, what up den
                        We are the music makers and we are the dreamers of dreams.

                        Comment

                        • justin_ator
                          🥓<strong><span style="col
                          • Mar 2007
                          • 7648

                          #177
                          Re: Pseudo Skill Tokens ~2012 Remix~

                          Quite honestly in the long run I think even 15 would be fine. It might be kind of slow to start, but people will join in. You have to realize there were 100+ tokens in the last thread. It will get bigger, guaranteed. You don't want a new person coming in and going hey, I just passed 50 of them, 11 tokens to make for me woo~!

                          Comment

                          • Elite Ninja
                            Kawaii Desu
                            Event Staff
                            FFR Simfile Author
                            • Mar 2007
                            • 4828

                            #178
                            Re: Pseudo Skill Tokens ~2012 Remix~

                            Originally posted by rushyrulz
                            I think we're leaning towards the second token option (after unlocking x amount of others' tokens), now we must figure out what is x.

                            I think I'm going to make it a static increment, so it's "For every x tokens you unlock (excluding your own), you may create another pseudo skill token." with an infinite limit on the number of tokens any one user can make. I'd love to see this absolutely explode :P. I'd better make a tutorial on how to create your own token image as well so justin and I won't have to do all the graphics. The method I use requires no download and about a kindergartener's knowledge of image editing interface. Takes a good 10-15 minutes to churn one out tho.
                            +1
                            Best AAA = Aballava(?) + Serious Shit (97)
                            Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
                            Best Score = do i smile? 3-0-0-3 (100)

                            Comment

                            • UnkownMan
                              FFR Player
                              • Apr 2007
                              • 1569

                              #179
                              Re: Pseudo Skill Tokens ~2012 Remix~

                              Well, would the "get 5/10, make another" apply to someone who hasn't made a token? I think that it should only apply to someone who has made a token and documents all of their achievements in the process (referring to the "I got 50 tokens" part.). I know that isn't fair, but then again, we wouldn't be getting spammed up the ass with those "I GOTZ 50 TOK3NS, HURP GONA MAEK 10 TOK3NS MESLYF" type people.

                              My apologies if I seem annoying with the constant questions. I'm just trying to help out and be a good member. I like this concept a lot, and I only want to be a part of the success I believe it will have.
                              Last edited by UnkownMan; 01-3-2012, 05:03 PM.
                              Originally posted by Choofers
                              2/10 smoke weed every other day, what up den
                              We are the music makers and we are the dreamers of dreams.

                              Comment

                              • justin_ator
                                🥓<strong><span style="col
                                • Mar 2007
                                • 7648

                                #180
                                Re: Pseudo Skill Tokens ~2012 Remix~

                                I just feel like a new one every 10-15 would eliminate any problem every 5 might cause, and keep the number from exploding when people start adding easier ones. Like I said, the chance to make more means less impossible requirements and more reasonable ones, since you can always make a hard one later if you decide to. Quite honestly I like the -fun- ones the best, like Midi's and mine (when I get it up, though a lot of people won't like it lmao)

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