02-1-2011, 02:54 AM | #321 | |||
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Re: Queue/Batch Discussion Thread v2
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Last edited by bmah; 02-1-2011 at 02:59 AM.. |
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02-1-2011, 03:59 AM | #322 |
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Re: Queue/Batch Discussion Thread v2
Holy crap, yes it's in.
A.) Thank you to Jeff who helped me out immensely with this. B.) I'm shocked at 3 +'s. Even more so than the fact that it's + + ? + . |
02-1-2011, 04:21 AM | #323 | |
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Re: Queue/Batch Discussion Thread v2
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02-1-2011, 04:58 AM | #324 |
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Re: Queue/Batch Discussion Thread v2
awww yeeaaaaaa let the games begin
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02-1-2011, 05:00 AM | #325 |
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Re: Queue/Batch Discussion Thread v2
Anyone know a Good BPM reader, that is free?
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02-1-2011, 05:01 AM | #326 | |
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Re: Queue/Batch Discussion Thread v2
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potter: look up mixmeister. it's always off by .02 but for static bpm it does the trick most of the time. Famicom Selecta (D) - pass Gotta Catch 'em All (SKG_Scintill) - file isn't bad at all, but my judgment still stands. needs more work. Scavenger (Plan_Bsk81127) - nope read my notes <3 Metro (DossarLX ODI) - my main issue as explained is pattern usage. at a high speed like that with bursts you need something that isn't as aids to read. if anything i'd add this to the conditional cue since it's still a decent file.
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Last edited by kommisar; 02-1-2011 at 05:36 AM.. |
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02-1-2011, 05:05 AM | #327 | |
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Re: Queue/Batch Discussion Thread v2
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EDIT: I just realized I can now send 4 files. If I send some files in another email, would that be okay with you? Try out DDReamstudio (if mixmeister doesns't do the job)! You'll find it easily thanks to Google. It's a powerful tool for BPM variations. Last edited by MarioNintendo; 02-1-2011 at 05:36 AM.. |
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02-1-2011, 05:54 AM | #328 |
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Re: Queue/Batch Discussion Thread v2
I see you guys loved Energizer. lmfao.
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02-1-2011, 06:36 AM | #329 |
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Re: Queue/Batch Discussion Thread v2
I would like to appeal my [4,4,4,3] Duck Hunt (15/20)
It is technically well layered, and I believe, for the song it is, the funnest it could be. It follows vocals in the first half/ hihats & drums in the latter. And it received a 3 from the judge that recieved a quad [-] on his file. (credibility issues) |
02-1-2011, 08:36 AM | #330 |
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Re: Queue/Batch Discussion Thread v2
We still love you though lol
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02-1-2011, 10:27 AM | #331 | |
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Re: Queue/Batch Discussion Thread v2
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Famicom: Yes Gotta Catch 'em All: Yes Scavenger: Yes Metro: Yes EDIT: bmah - sent you my fix for The Crow's Newspaper Last edited by TC_Halogen; 02-1-2011 at 10:32 AM.. |
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02-1-2011, 11:09 AM | #332 | |
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Re: Queue/Batch Discussion Thread v2
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One judge LOVED my file, saying he'd remember it because it was fun and unique with a straight out + Another said they didn't like a 44433322 pattern, but that it was okay since it was accurate, just his personal thought. That was another + But then the two others gave +? Kommi was one of them, and only said one measure where something didn't seem loud enough for jumps. Silvuh had more to say, but most were personal preference that would no longer make the file as fun. I did get rid of the jumps like Kommi said, and I changed some of the things Silvuh said that I agreed with.
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Last edited by customstuff; 02-1-2011 at 11:17 AM.. |
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02-1-2011, 11:51 AM | #333 |
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Re: Queue/Batch Discussion Thread v2
Appeals are for files you think should go directly in this batch and was bumped off for an unjust reason. If you've made fixes, those are resubmits that'll be looked over next batch.
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02-1-2011, 11:54 AM | #334 |
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Re: Queue/Batch Discussion Thread v2
In case you didn't see this
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02-1-2011, 12:03 PM | #335 |
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Re: Queue/Batch Discussion Thread v2
Three of these were in the chunk I judged, so I guess those ratings are expected, looking at my notes...
Gotta Catch 'em All (SKG_Scintill) - Yes. I'm totally fine with this going in-game as-is, though a few minor fixes would be nice. Scavenger (Plan_Bsk81127) - Yes with fixes. Needs some PR tweaking before happy face. Metro (DossarLX ODI) - Very yes. Famicom Selecta (MrPopadopalis25) - Yes with fixes. Offset: -0.024 The PR in the intro should be better. b197.25: Missed a 16th. b255: I would have jumped to a melody so it's not always going to the percussion here, but that's my pref. b348: The 24ths should have some swing in them. Famicom Selecta (Dark Chrysalis) (I looked at the one from the previous batch because I didn't see this in the most recent one?) Would rather see the other file in game, I think. But as said, a collab would be nice. Sync is off. Missed a few 16ths in there. b230: I like how the eighths keep with the background trilling noise thing. The jumps get iffy at b295. May be better to concentrate on one sound. Same thing about the last notes having swing. Customstuff: Pretty sure that changing what I mentioned as "errors" won't make the file any less fun. The 44433322 pattern is fine, just needs to be rotated for the different pitches. For this note: "b143, b151 ... don't need a jump with b147 not being a jump," you don't need to change that. I just noticed the other sound there that makes the way you layered that work. The other "errors" are too minor to make a difference in "fun"ness. I'm cool with giving this a +. and letting it in the conditional queue, though. |
02-1-2011, 12:17 PM | #336 | ||||
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Re: Queue/Batch Discussion Thread v2
Appeal for -Glorious Morning-
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So short version: fixed missed jumps and explained why things were the way they were.
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02-1-2011, 12:18 PM | #337 |
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Re: Queue/Batch Discussion Thread v2
I just meant like this:
b187: The 4th jumps should be AAB, not ABB. I changing that results in having to change the 16ths around it, which make it FEEL less pitch relevant and not as fun IMO. But most other things, I agree are minor. I changed the jumps with grace notes to normal notes with grace notes and it didn't make it less fun.
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02-1-2011, 12:53 PM | #338 |
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Re: Queue/Batch Discussion Thread v2
I got metro and played it and that is one of the most unfortunate charts I've ever walked into.
It doesn't flow with the song. The patterns are garbage. Please completely rework that thing I'm going to cry if it gets accepted. Is everyone passing it because they have trouble playing it so they can't judge it accurately? That's the only reason I can figure that it didn't just get - - - -
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02-1-2011, 01:03 PM | #339 |
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Re: Queue/Batch Discussion Thread v2
I'm glad silvuh gave me some constructive critique xd
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02-1-2011, 01:08 PM | #340 |
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Re: Queue/Batch Discussion Thread v2
ichliebekase:
62.836s: The two 12ths there only go to the melody you aren't stepping. Cool with the other stuff. And as for the sync, here; this will work much better: #OFFSET:-0.072585; #BPMS:0=152,94=158.405,95=147.656,96=156.023,97=152,119=160.247,120=151.442,121=153.125,122=150.89,123=148.719,124=150.89,125=154.574,125.667=126.815,126=162.132,127=152.56,128=148.719,129=152,157=145.577,158=152,159=158.107,159.667=141.097,160=158.405,161=152,176=159.628,177=152,185=151.165,186=152.842,187=148.719,188=158.405,189=152,255=143.555,256=150.341,257=152,264=157.801,265=146.609,266=159.014,267=152.56,268=150.89,269=151.729,269.667=136.006,270=152; customstuff: You don't have to move the 16ths. |
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