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Old 02-1-2011, 02:54 AM   #321
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by TC_Halogen View Post
EDIT:
Oh, one more thing: because I don't have the two seconds of silence in my file, does that mean that I have to resubmit it in the following batch? Or can I add the two seconds and then just hand it to JX/bmah -- the only changes I made in the file were changing the 5 note bursts of drums to three notes/two notes (respectively), and of course the addition of 2 seconds of silence.
Must've missed this. Just resend it to us; it won't be reviewed again.

Quote:
Originally Posted by jimerax View Post
still waiting for judge's votes for borderline files (I'll vote later).
In case you missed it:

Quote:
Famicom Selecta: I already judged this
Mysterious Desert: see above
Gotta Catch 'em All: yes with small fixes (some guitar not stepped accurately, mostly in 1st half of song; also, if you could somehow deviate from jumpstream and introduce it later via climax theory, that'd be nice too, but I don't mind it as is)
Scavenger: no (PR is terribad - and this is a piano file too, so PR stands out a whole lot more)
Metro: This one's hard to say. This song caters to people who are able to enjoy files of this difficulty, yet it's a legit stepchart. It's like I want to say yes w/fix and no at the same time. I won't give an official opinion on this one. (PASS)

Last edited by bmah; 02-1-2011 at 02:59 AM..
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Old 02-1-2011, 03:59 AM   #322
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Default Re: Queue/Batch Discussion Thread v2

Holy crap, yes it's in.
A.) Thank you to Jeff who helped me out immensely with this.
B.) I'm shocked at 3 +'s. Even more so than the fact that it's + + ? + .
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Old 02-1-2011, 04:21 AM   #323
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by bmah View Post
Random thing I've noticed: people are submitting files that are already available to the public elsewhere. In the future (i.e. subsequent batches after this one), please submit files that you haven't submitted elsewhere such as a simfile database or one of those custom FFR engines...
Ive asked people why they do this and they do it because"in case I don't make it in ffr it'll make it here" I've told them to stop but I'm not one to talk
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Old 02-1-2011, 04:58 AM   #324
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Default Re: Queue/Batch Discussion Thread v2

awww yeeaaaaaa let the games begin
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Old 02-1-2011, 05:00 AM   #325
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Default Re: Queue/Batch Discussion Thread v2

Anyone know a Good BPM reader, that is free?
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Old 02-1-2011, 05:01 AM   #326
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by DossarLX ODI View Post



Not sure if there was a certain misunderstanding with the resubmission but this doesn't look right. Judges said the patterns were fine, then "bad patterns" came up again. It's contradictory and doesn't make sense.
When i mention patterns need fixes, it's pretty apparent i mean patterns need fixes. Having a burst that's, say, 143123132 is going to be absolutely awful to hit. something that flows a little more or is much easier to read such as 13241324 or 12341234 of course. also a hint: indexable patterns at high speeds are much easier to hit, save for long one handed trills.


potter: look up mixmeister. it's always off by .02 but for static bpm it does the trick most of the time.




Famicom Selecta (D) - pass
Gotta Catch 'em All (SKG_Scintill) - file isn't bad at all, but my judgment still stands. needs more work.
Scavenger (Plan_Bsk81127) - nope read my notes <3
Metro (DossarLX ODI) - my main issue as explained is pattern usage. at a high speed like that with bursts you need something that isn't as aids to read. if anything i'd add this to the conditional cue since it's still a decent file.
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Old 02-1-2011, 05:05 AM   #327
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by bmah View Post
Random thing I've noticed: people are submitting files that are already available to the public elsewhere. In the future (i.e. subsequent batches after this one), please submit files that you haven't submitted elsewhere such as a simfile database or one of those custom FFR engines...
Oops! This mistake won't be made again. Sorry, bmah. Hope it stands as a pardonable offence for the moment!

EDIT: I just realized I can now send 4 files. If I send some files in another email, would that be okay with you?


Quote:
Originally Posted by potter_rocks_out_loud View Post
Anyone know a Good BPM reader, that is free?
Try out DDReamstudio (if mixmeister doesns't do the job)! You'll find it easily thanks to Google. It's a powerful tool for BPM variations.
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Old 02-1-2011, 05:54 AM   #328
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Default Re: Queue/Batch Discussion Thread v2

I see you guys loved Energizer. lmfao.
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Old 02-1-2011, 06:36 AM   #329
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Default Re: Queue/Batch Discussion Thread v2

I would like to appeal my [4,4,4,3] Duck Hunt (15/20)

It is technically well layered, and I believe, for the song it is, the funnest it could be.

It follows vocals in the first half/ hihats & drums in the latter.

And it received a 3 from the judge that recieved a quad [-] on his file. (credibility issues)
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Old 02-1-2011, 08:36 AM   #330
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Default Re: Queue/Batch Discussion Thread v2

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I see you guys loved Energizer. lmfao.
We still love you though lol
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Old 02-1-2011, 10:27 AM   #331
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by jimerax View Post
(Summary)


[Borderline Files] (4)
Famicom Selecta (D) - 12+N (4/4/4/N)
Gotta Catch 'em All (SKG_Scintill) - 16 (5/4/2/5)
Scavenger (Plan_Bsk81127) - 16+ (4/5/2/5+)
Metro (DossarLX ODI) - 16 (5/5/1/5)

For Judges: Let's vote for borderline files (Yes/Yes with fix/No).

Famicom: Yes
Gotta Catch 'em All: Yes
Scavenger: Yes
Metro: Yes

EDIT: bmah - sent you my fix for The Crow's Newspaper

Last edited by TC_Halogen; 02-1-2011 at 10:32 AM..
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Old 02-1-2011, 11:09 AM   #332
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by jimerax View Post
[Grades of potential borderline zone]

(A)
16 (5/5/4/2)
16 (5/4/4/3)

(B)
16 (5/5/3/3)
15 (5/5/4/1)
15 (5/4/4/2)

(C)
15 (4/4/4/3)
14 (5/4/4/1)

(D)
14 (4/4/4/2)
14 (5/4/3/2)
14 (4/4/3/3)
So, does this mean my file would be a borderline file? I changed a few little things, but nothing major.

One judge LOVED my file, saying he'd remember it because it was fun and unique with a straight out +

Another said they didn't like a 44433322 pattern, but that it was okay since it was accurate, just his personal thought. That was another +

But then the two others gave +?
Kommi was one of them, and only said one measure where something didn't seem loud enough for jumps.
Silvuh had more to say, but most were personal preference that would no longer make the file as fun.

I did get rid of the jumps like Kommi said, and I changed some of the things Silvuh said that I agreed with.
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Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
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Last edited by customstuff; 02-1-2011 at 11:17 AM..
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Old 02-1-2011, 11:51 AM   #333
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Default Re: Queue/Batch Discussion Thread v2

Appeals are for files you think should go directly in this batch and was bumped off for an unjust reason. If you've made fixes, those are resubmits that'll be looked over next batch.
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Old 02-1-2011, 11:54 AM   #334
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by leonid View Post
Just sent minor fixes for AcidAce-Alliance and Ark

AcidAce-Alliance should have 859 notes, and Ark should have 747 notes.

PLEASE USE THE FIXED VERSIONS INSTEAD OF THE ONES I SENT BEFORE.
In case you didn't see this
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Old 02-1-2011, 12:03 PM   #335
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Default Re: Queue/Batch Discussion Thread v2

Three of these were in the chunk I judged, so I guess those ratings are expected, looking at my notes...

Gotta Catch 'em All (SKG_Scintill) - Yes. I'm totally fine with this going in-game as-is, though a few minor fixes would be nice.
Scavenger (Plan_Bsk81127) - Yes with fixes. Needs some PR tweaking before happy face.
Metro (DossarLX ODI) - Very yes.

Famicom Selecta (MrPopadopalis25) - Yes with fixes.
Offset: -0.024
The PR in the intro should be better.
b197.25: Missed a 16th.
b255: I would have jumped to a melody so it's not always going to the percussion here, but that's my pref.
b348: The 24ths should have some swing in them.

Famicom Selecta (Dark Chrysalis) (I looked at the one from the previous batch because I didn't see this in the most recent one?)
Would rather see the other file in game, I think. But as said, a collab would be nice.
Sync is off.
Missed a few 16ths in there.
b230: I like how the eighths keep with the background trilling noise thing.
The jumps get iffy at b295. May be better to concentrate on one sound.
Same thing about the last notes having swing.



Customstuff:

Pretty sure that changing what I mentioned as "errors" won't make the file any less fun.
The 44433322 pattern is fine, just needs to be rotated for the different pitches.
For this note: "b143, b151 ... don't need a jump with b147 not being a jump," you don't need to change that. I just noticed the other sound there that makes the way you layered that work.
The other "errors" are too minor to make a difference in "fun"ness.

I'm cool with giving this a +. and letting it in the conditional queue, though.
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Old 02-1-2011, 12:17 PM   #336
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Default Re: Queue/Batch Discussion Thread v2

Appeal for -Glorious Morning-

Quote:
Originally Posted by Silvuh
Grade: +?
The sync gets a 48th to a whole 24th off. May have minor BPM changes, within like a .05 difference.
"some of the jumps at the start could be single notes instead of all jumps" Some of the jumps you removed, though, were emphasized enough to be jumps, like b16, b24, b27, b48
If you decided to ignore the melody here, may as well take out the 12ths at b158–159
I don't hear the 24ths at b190–192 or at b220–222
"imo 24ths shouldn't start or end in jumps" instances: b96, b199, b207, b215, b240, b247.
b96 is just too emphasized to not be a jump. But perhaps now that you've added 24ths in 12th stream, the difficulty is great enough that this isn't important.
Now that you're consistently putting jumps to the sound every two fourths later, that's fine, and you missed one at b225.
You don't put the jump at b231, which is inconsistent with the jumps near the 24ths I mentioned at b199, b207, b215 (so remove those or add the other one.)
You were actually the only one this time to point out sync so I don't know what to do for that. No one else commented on it and I've been tampering with that sync since last summer [ask Halogen]. The missed jumps in the beginning I was fishy about myself so I will add those in, as well as in the one jump I missed at b231. “If you decided to ignore the melody here, may as well take out the 12ths at b158–159” Didn’t understand what you were talking about here, looked all over that section for significant 24ths and there was only one to the drum. “Now that you're consistently putting jumps to the sound every two fourths later, that's fine, and you missed one at b225.” There was no snare tap here. That’s why it’s not a jump.

Quote:
Originally Posted by qqwref
Grade: +?
Playtest: There were some tricky 24th patterns here, which was nice to see, but many of them felt random (like you threw in notes in random columns wherever they wouldn't intersect) and that does make them kind of awkward.
Editor: If you have 24ths in stream sections in some places, you should do that in other places too (earliest is m26/28/30) - be consistent. Use climax theory in similar sections by adding jumps or making harder patterns, not by dropping rhythms. If you listen closely you can hear that some 24th bursts (like those in m50-54) are actually only 5 notes instead of 7, so be careful. In places like m33-39, you should step all 12ths in the drums and the melody, because given the difficulty the file feels incomplete without those notes.
You tell me to use climax theory, yet you didn't understand that not putting the 24ths in the stream in the beginning IS climax theory. Felt that was an oxymoron. The stream in the beginning is to emphasize the melody, the slow part in the middle is to emphasize the drums, and the stream at the end is to bring out both aspects of the song at the end in one big fun part [climax theory].

Quote:
Originally Posted by kommisar
Grade: +.
-starting at m37 following the melody would be nice. it adds to progressive layering and prevents repetitiveness
-you follow lots of percussion, but if you want to step the song, sometimes it would be good to follow the melody.
Funny thing about your first comment is in my last submit, I did partially step the melody in that section, then [I believe] I was asked to take it out, saying to follow the snare by itself. If it’s a super big problem I’d put it back in because I liked it the other way as well. And the entire beginning is melody XD the ending too with the snare as well to add to it.

Quote:
Originally Posted by Arch0wl
Grade: +
Great file. There was a distinct buildup, and you used the drama of the song well. I'd love to play this on FFR. What's holding you back from a ++ from me is that this song has a *lot* of potential and you didn't utilize that. There were so many opportunities where you could have hit players in the face with big notes, forcing them to slam down on their keyboards to mimic the energy of the song. I didn't feel that here.
Must say I appreciate the positive feedback. Main thing I can say to you is that I didn't want to push the difficulty too much, but I see your point.

So short version: fixed missed jumps and explained why things were the way they were.
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Old 02-1-2011, 12:18 PM   #337
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Default Re: Queue/Batch Discussion Thread v2

I just meant like this:

b187: The 4th jumps should be AAB, not ABB.

I changing that results in having to change the 16ths around it, which make it FEEL less pitch relevant and not as fun IMO.

But most other things, I agree are minor. I changed the jumps with grace notes to normal notes with grace notes and it didn't make it less fun.
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Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
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Old 02-1-2011, 12:53 PM   #338
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Default Re: Queue/Batch Discussion Thread v2

I got metro and played it and that is one of the most unfortunate charts I've ever walked into.

It doesn't flow with the song. The patterns are garbage. Please completely rework that thing I'm going to cry if it gets accepted. Is everyone passing it because they have trouble playing it so they can't judge it accurately? That's the only reason I can figure that it didn't just get - - - -
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Old 02-1-2011, 01:03 PM   #339
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Default Re: Queue/Batch Discussion Thread v2

I'm glad silvuh gave me some constructive critique xd
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Old 02-1-2011, 01:08 PM   #340
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Default Re: Queue/Batch Discussion Thread v2

ichliebekase:

62.836s:

The two 12ths there only go to the melody you aren't stepping.
Cool with the other stuff.

And as for the sync, here; this will work much better:
#OFFSET:-0.072585;
#BPMS:0=152,94=158.405,95=147.656,96=156.023,97=152,119=160.247,120=151.442,121=153.125,122=150.89,123=148.719,124=150.89,125=154.574,125.667=126.815,126=162.132,127=152.56,128=148.719,129=152,157=145.577,158=152,159=158.107,159.667=141.097,160=158.405,161=152,176=159.628,177=152,185=151.165,186=152.842,187=148.719,188=158.405,189=152,255=143.555,256=150.341,257=152,264=157.801,265=146.609,266=159.014,267=152.56,268=150.89,269=151.729,269.667=136.006,270=152;


customstuff:

You don't have to move the 16ths.
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