01-22-2008, 05:15 PM | #21 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: jTWG XL: post-game
ahahahahahahaha jokim, i told you i was human
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01-22-2008, 06:47 PM | #22 |
Don't talk to me.
Join Date: Jan 2006
Posts: 196
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Re: jTWG XL: post-game
Everyone told me they were human -_-
Lol. |
01-22-2008, 06:56 PM | #23 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: jTWG XL: post-game
yea but i came out as a wolf and told you that i was human and you were like ok.....
i told you so |
01-23-2008, 06:26 AM | #24 |
Don't talk to me.
Join Date: Jan 2006
Posts: 196
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Re: jTWG XL: post-game
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01-24-2008, 12:45 PM | #25 |
FFR Player
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Re: jTWG XL: post-game
Btw, what was so interesting in the human role PMs?
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01-24-2008, 04:45 PM | #26 |
FFR Player
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Re: jTWG XL: post-game
They weren't interesting =\
You're a human, kill the wolves. |
01-25-2008, 12:12 AM | #27 |
FFR Player
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Re: jTWG XL: post-game
haha ohhh... I really thought that there were some good pm's out there! haha...
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01-25-2008, 07:07 AM | #28 | |
Don't talk to me.
Join Date: Jan 2006
Posts: 196
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Re: jTWG XL: post-game
Quote:
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01-25-2008, 11:56 AM | #29 |
FFR Player
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Re: jTWG XL: post-game
blue's and wolves got interesting pms, humans did not.
when I changed the game, I thought I'd give the humans a little bit of an edge but alas, every time the humans were onto a wolf, a HUMAN of all things would redirect the bandwagon. I've made the analysis already, I just need to find a computer my parents aren't watching 24/7. |
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