05-29-2007, 09:04 PM | #61 | |
Super Scooter Happy
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Re: TWG XLVII: 28 Half-dozen Hours Later
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As for the game proper, it ain't easy being green, so I have no qualms riding some coattails. >_>
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I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds. |
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05-29-2007, 09:07 PM | #62 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: TWG XLVII: 28 Half-dozen Hours Later
HYPOCRITE
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05-29-2007, 09:12 PM | #63 | |
FFR Player
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Re: TWG XLVII: 28 Half-dozen Hours Later
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Telling one random person on N1 that you're a scientist, and telling the thread what your role is are two COMPLETELY different things. Eat my ass. |
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05-29-2007, 09:13 PM | #64 |
RAAAAAAAAAAAAAAGGGEEEEEEE
Join Date: Sep 2003
Location: Scarlet Devil Mansion
Age: 35
Posts: 797
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Re: TWG XLVII: 28 Half-dozen Hours Later
I'm still worried about Stoic mentioning that the roles don't have all the information they could have. This alone leads me to think if there's any possible effect to guarding a zombie, blue, human. Who knows.
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Last edited by bluguerrilla : Today at 08:51 PM. Reason: edubardus/ |
05-29-2007, 11:40 PM | #65 |
Resident Penguin
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Re: TWG XLVII: 28 Half-dozen Hours Later
It'd be ****ty though if a swat was zombie'd last night and went to dbp.
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05-29-2007, 11:49 PM | #66 |
Resident Penguin
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Re: TWG XLVII: 28 Half-dozen Hours Later
dbp, if you didn't guard this scientist last night (assuming then that you met the scientist later), who did you guard? This will at least decrease that person's chances of being a zombie and help vote-wise.
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05-30-2007, 12:02 AM | #67 | |
FFR Player
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Re: TWG XLVII: 28 Half-dozen Hours Later
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Like the moon over the day, my genius and brawn are wasted on these fools. ~Haiku -Bowser |
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05-30-2007, 12:36 AM | #68 | |
FFR Player
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Re: TWG XLVII: 28 Half-dozen Hours Later
STOP BEING ****ING MORONS PEOPLE JESUS THE RULES AREN'T THAT COMPLICATED
ps hi
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05-30-2007, 12:41 AM | #69 |
FFR Player
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Re: TWG XLVII: 28 Half-dozen Hours Later
so does DBP's change in opinion on coming out seem like he got changed factions, or is it just me?
PS: in b4 "it is just you" DBP has been blatant about his roles to hide in the open before...see the dimensional analysis game...
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Gynecologist, Saturday nights only. |
05-30-2007, 06:25 AM | #70 | |
FFR Player
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Re: TWG XLVII: 28 Half-dozen Hours Later
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My change was because I figured out a way to determine if a person was faking SWAT when contacting me, I already said that, I think. |
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05-30-2007, 06:27 AM | #71 |
FFR Player
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Re: TWG XLVII: 28 Half-dozen Hours Later
sup kefit. You should play sometime instead of just dropping by and owning people
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05-30-2007, 10:54 AM | #72 |
FFR Simfile Author
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Re: TWG XLVII: 28 Half-dozen Hours Later
Didn't it say somewhere that SWAT guys would only suffer from lots of attacks?
"Multiple attacks on these players could prove dangerous." or something to that extent. Which reminds me: Where the hell did the thread describing this game go? I can't seem to find it anymore.
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Come Play The Werewolf Game! |
05-30-2007, 11:33 AM | #73 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: TWG XLVII: 28 Half-dozen Hours Later
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05-30-2007, 11:35 AM | #74 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: TWG XLVII: 28 Half-dozen Hours Later
What the hell
It always redirects me to my THE GAME post(which I just lost) Just scroll up if it happens. Same thread, same page |
05-30-2007, 02:53 PM | #75 |
FFR Player
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Re: TWG XLVII: 28 Half-dozen Hours Later
*Strolls in to check the lynch votes a mere 2 hours before the deadline*
better (0) - DBP Tests on their DNA may return false (1) - Manti haha I just lost THE GAME (1) - Roundbox COMPLETELY (1) - DBP "Multiple attacks on these players could prove dangerous." (1) - Observer I don't know if we have that many boxes... But for real, unless over half of you vote in the next 2 hours, the deadline is extended until midnight at least. P.S. I know that joke is terribly old, so feel free to point it out anyways.
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Like the moon over the day, my genius and brawn are wasted on these fools. ~Haiku -Bowser |
05-30-2007, 03:16 PM | #76 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: TWG XLVII: 28 Half-dozen Hours Later
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05-30-2007, 03:36 PM | #77 |
Super Scooter Happy
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Re: TWG XLVII: 28 Half-dozen Hours Later
Writing something up now, don't start doing a whole bunch of stupid **** that throws off my counts.
__________________
I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds. |
05-30-2007, 04:05 PM | #78 |
Super Scooter Happy
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Re: TWG XLVII: 28 Half-dozen Hours Later
All right, unless DBP produces a name I guess we have to work with the next-to-nothing we have.
Trying to guess at the progenitor is a complete crapshoot, so I'm going to ignore it for now. Who would have been marked? Let's look at the player list: 1. Sert 2. Kilga 3. x3ro 4. Talisman 5. Manti 6. Flaw 7. Pnt 8. Yesssss 9. FoJar 10. Fiction 11. Roundbox 12. Thunder 13. Stella 14. Observer 15. Rioting 16. DBP First and foremorest, I'm tossing myself and DBP out for obvious reasons. >_> It is difficult to decide how to continue. With the recommended "chain of command" idea and the complete lack of night deaths, just about anyone could make a viable target. As it is, I believe a mark on a strong player last night would be a silly thing to do, because they are the most likely to be protected and/or tested on. To me, this is talisman and FoJaR. There are a few more players I consider strong players and would not mark were I in charge of the decision making but that opinion is not necessarily shared gamewide. 1. Sert 3. x3ro 5. Manti 6. Flaw 7. Pnt 8. Yesssss 10. Fiction 11. Roundbox 12. Thunder 13. Stella 14. Observer 15. Rioting Next, I'm going to eliminate the players most likely to attract suspicion. This is not necessarily a decision made based on skill level, and nothing here is personal, so I please ask no one here take offense. To me, these people are X3RO, pnt, Fiction, Thuinder and Observer. 1. Sert 5. Manti 6. Flaw 8. Yesssss 11. Roundbox 13. Stella 15. Rioting Of these remaining people, in order of greatest to least, if I were in charge of marking, I would pick in this order: Yesssss sert Stella Flaw Manti Rioting Roundbox The decision-making list is based on a combination of skill level, reputation and performance (if any) in recent games. Now I will examine the activity of each of these 7 players. Yesssss: 2 posts (1.5 thoughtful, 1 daytime) sert: 0 posts Stella: 3 posts (3 night screwaround) Flaw: 4 posts (2 nighttime casual convo, 2 daytime (1 thoughtful)) Manti: 3 posts (3 daytime (1.5 thoughtful) Rioting: 2 posts (2 daytime, 1.5 thoughtful) Roundbox (oh jesus): 12 posts (6 night time (2 screwaround), 6 daytime (2.5 screwaround)) sertman at 0 posts makes me want to go right after him, but paying absolutely no attention isn't an indicator of getting marked. Stella makes me think she could be the progenitor but eh. Right now I'm going to vote rioting. Of that list of players he seems to be doing the best job of blending in without garnering too much attention.
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I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds. |
05-30-2007, 04:17 PM | #79 |
DADALADAH
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Re: TWG XLVII: 28 Half-dozen Hours Later
whoops maybe it was a bad idea to sign up for this game during graduation week <_<
oh well uh brb reading the thread
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05-30-2007, 05:22 PM | #80 |
Resident Penguin
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Re: TWG XLVII: 28 Half-dozen Hours Later
yeah let's extend this **** to midnight. days should always end on midnights.
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