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Old 05-29-2007, 09:04 PM   #61
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
Originally Posted by DiscoBobbyPARANOiA View Post
As far as fakes coming to me, I have a method of determining if SWAT claims are legit, which I won't post on the thread. But be warned, if you fake SWAT to me, I WILL know, and you WILL die today.
I do hope you realize how thin a line you're walking. Don't forget about the "no using PM specifics to determine roles" rule.

As for the game proper, it ain't easy being green, so I have no qualms riding some coattails. >_>
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Old 05-29-2007, 09:07 PM   #62
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

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DONT Tizzy ANYONE Yo ROLE . Real *****s recognize the realness.. I DONT CARE IF YOU Wizzy TO BE TURNED INTO A VAMPIRE, I DONT CARE IF YOU HAVE A CRAPPY Rizzle so you betta run and grab yo glock. I DONT CARE IF YOU THINK Yo ROLE IS USELESS.
HYPOCRITE
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Old 05-29-2007, 09:12 PM   #63
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
Originally Posted by Kilgamayan View Post
I do hope you realize how thin a line you're walking. Don't forget about the "no using PM specifics to determine roles" rule.

As for the game proper, it ain't easy being green, so I have no qualms riding some coattails. >_>
I won't be 'using PM specifics to determine roles' so there's nothing to worry about.

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HYPOCRITE
Telling one random person on N1 that you're a scientist, and telling the thread what your role is are two COMPLETELY different things. Eat my ass.
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Old 05-29-2007, 09:13 PM   #64
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

I'm still worried about Stoic mentioning that the roles don't have all the information they could have. This alone leads me to think if there's any possible effect to guarding a zombie, blue, human. Who knows.
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Old 05-29-2007, 11:40 PM   #65
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

It'd be ****ty though if a swat was zombie'd last night and went to dbp.
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Old 05-29-2007, 11:49 PM   #66
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

dbp, if you didn't guard this scientist last night (assuming then that you met the scientist later), who did you guard? This will at least decrease that person's chances of being a zombie and help vote-wise.
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Old 05-30-2007, 12:02 AM   #67
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
Originally Posted by rioting View Post
I was trying to come up with a method of validating two people who claim to have the same role -- they'd need to be asked a question that only someone with that role can answer. I don't think it'd be allowed - but if they could share the character length of their role PM with a 3rd party, that 3rd party could validate them. The problem all comes down to trust - with the possible existence of mystery roles, a MW role, and unknown quantities of roles.
Please note that this is clearly within the realm of "PM ******ry" as kefit so eloquently put it. This method is more than against the rules and would not be tolerated to any degree. I trust DBP's "method" is more nicely positioned within the rules, though at the moment I don't see how it would be. Carry on.
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Old 05-30-2007, 12:36 AM   #68
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

STOP BEING ****ING MORONS PEOPLE JESUS THE RULES AREN'T THAT COMPLICATED

ps hi
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and also thank you everone for clearing it up for me I will try to start using my two hands iv tried quit a bit i put my left hand index and middle finger middle finger is on the up arrow index on on left arrow and right hand i use my index for the down button and middle for the right button does that seem weird?
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Old 05-30-2007, 12:41 AM   #69
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

so does DBP's change in opinion on coming out seem like he got changed factions, or is it just me?

PS: in b4 "it is just you"

DBP has been blatant about his roles to hide in the open before...see the dimensional analysis game...
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Old 05-30-2007, 06:25 AM   #70
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
Originally Posted by talisman View Post
dbp, if you didn't guard this scientist last night (assuming then that you met the scientist later), who did you guard? This will at least decrease that person's chances of being a zombie and help vote-wise.
That will not help at this time, so I'll keep it to myself.

Quote:
Originally Posted by X3R0H0UR View Post
so does DBP's change in opinion on coming out seem like he got changed factions, or is it just me?

PS: in b4 "it is just you"

DBP has been blatant about his roles to hide in the open before...see the dimensional analysis game...
My change was because I figured out a way to determine if a person was faking SWAT when contacting me, I already said that, I think.
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Old 05-30-2007, 06:27 AM   #71
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
Originally Posted by Kefit View Post
STOP BEING ****ING MORONS PEOPLE JESUS THE RULES AREN'T THAT COMPLICATED

ps hi
sup kefit. You should play sometime instead of just dropping by and owning people
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Old 05-30-2007, 10:54 AM   #72
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Didn't it say somewhere that SWAT guys would only suffer from lots of attacks?

"Multiple attacks on these players could prove dangerous." or something to that extent. Which reminds me: Where the hell did the thread describing this game go? I can't seem to find it anymore.
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Old 05-30-2007, 11:33 AM   #73
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

http://www.flashflashrevolution.com/...96#post1540000
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I'd be too tiny to be a bouncer
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Old 05-30-2007, 11:35 AM   #74
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

What the hell
It always redirects me to my THE GAME post(which I just lost)
Just scroll up if it happens. Same thread, same page
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Old 05-30-2007, 02:53 PM   #75
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

*Strolls in to check the lynch votes a mere 2 hours before the deadline*

better (0) - DBP
Tests on their DNA may return false (1) - Manti
haha I just lost THE GAME (1) - Roundbox
COMPLETELY (1) - DBP
"Multiple attacks on these players could prove dangerous." (1) - Observer

I don't know if we have that many boxes...

But for real, unless over half of you vote in the next 2 hours, the deadline is extended until midnight at least.

P.S. I know that joke is terribly old, so feel free to point it out anyways.
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Old 05-30-2007, 03:16 PM   #76
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
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haha I just lost THE GAME (1) - Roundbox
shit
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Old 05-30-2007, 03:36 PM   #77
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Writing something up now, don't start doing a whole bunch of stupid **** that throws off my counts.
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Old 05-30-2007, 04:05 PM   #78
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

All right, unless DBP produces a name I guess we have to work with the next-to-nothing we have.

Trying to guess at the progenitor is a complete crapshoot, so I'm going to ignore it for now.

Who would have been marked? Let's look at the player list:

1. Sert
2. Kilga
3. x3ro
4. Talisman
5. Manti
6. Flaw
7. Pnt
8. Yesssss
9. FoJar
10. Fiction
11. Roundbox
12. Thunder
13. Stella
14. Observer
15. Rioting
16. DBP

First and foremorest, I'm tossing myself and DBP out for obvious reasons. >_>

It is difficult to decide how to continue. With the recommended "chain of command" idea and the complete lack of night deaths, just about anyone could make a viable target. As it is, I believe a mark on a strong player last night would be a silly thing to do, because they are the most likely to be protected and/or tested on. To me, this is talisman and FoJaR. There are a few more players I consider strong players and would not mark were I in charge of the decision making but that opinion is not necessarily shared gamewide.

1. Sert
3. x3ro
5. Manti
6. Flaw
7. Pnt
8. Yesssss
10. Fiction
11. Roundbox
12. Thunder
13. Stella
14. Observer
15. Rioting

Next, I'm going to eliminate the players most likely to attract suspicion. This is not necessarily a decision made based on skill level, and nothing here is personal, so I please ask no one here take offense. To me, these people are X3RO, pnt, Fiction, Thuinder and Observer.

1. Sert
5. Manti
6. Flaw
8. Yesssss
11. Roundbox
13. Stella
15. Rioting

Of these remaining people, in order of greatest to least, if I were in charge of marking, I would pick in this order:

Yesssss
sert
Stella
Flaw
Manti
Rioting
Roundbox

The decision-making list is based on a combination of skill level, reputation and performance (if any) in recent games.

Now I will examine the activity of each of these 7 players.

Yesssss: 2 posts (1.5 thoughtful, 1 daytime)
sert: 0 posts
Stella: 3 posts (3 night screwaround)
Flaw: 4 posts (2 nighttime casual convo, 2 daytime (1 thoughtful))
Manti: 3 posts (3 daytime (1.5 thoughtful)
Rioting: 2 posts (2 daytime, 1.5 thoughtful)
Roundbox (oh jesus): 12 posts (6 night time (2 screwaround), 6 daytime (2.5 screwaround))

sertman at 0 posts makes me want to go right after him, but paying absolutely no attention isn't an indicator of getting marked.

Stella makes me think she could be the progenitor but eh.

Right now I'm going to vote rioting. Of that list of players he seems to be doing the best job of blending in without garnering too much attention.
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Old 05-30-2007, 04:17 PM   #79
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

whoops maybe it was a bad idea to sign up for this game during graduation week <_<

oh well uh brb reading the thread
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Old 05-30-2007, 05:22 PM   #80
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

yeah let's extend this **** to midnight. days should always end on midnights.
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