10-23-2018, 04:42 PM | #1 |
✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 29
Posts: 4,171
|
Perfect Randomness:Grinding:Skill ratio
I'm curious to know what you people believe would be the best ratio (subjectively speaking) between those 3 variables.
Randomness: The amount of RNG-based elements in the game. Grinding: The need to do repetitive tasks for a long time to gain something. Skill: The required skill to complete certain tasks. No need to provide actual numbers (like 3:4:2) as this is way too vague. Just a simple comparison of the three according to your preferences would suffice. |
10-23-2018, 05:03 PM | #2 |
FFR Veteran
Join Date: Sep 2006
Posts: 778
|
Re: Perfect Randomness:Grinding:Skill ratio
It honestly depends on the game type.
I prefer low randomness, medium grind, high skill. If speed=skill and grinding=safe its like an automatic difficulty setting just through game mechanics. |
10-23-2018, 05:19 PM | #3 |
D7 Elite Keymasher
Join Date: Jul 2017
Posts: 385
|
Re: Perfect Randomness:Grinding:Skill ratio
0:0:1
|
10-23-2018, 05:22 PM | #4 |
FFR Veteran
Join Date: Apr 2004
Location: Michigan
Age: 35
Posts: 509
|
Re: Perfect Randomness:Grinding:Skill ratio
Rpg=med/high/med
Shooter=low/low/high I don't really play anything else
__________________
im trash |
03-9-2019, 04:45 AM | #5 |
Ostensibly retired
Join Date: Jan 2019
Age: 30
Posts: 57
|
Re: Perfect Randomness:Grinding:Skill ratio
2:1:1
|
03-9-2019, 11:29 AM | #6 |
Banned
Join Date: Jan 2019
Age: 28
Posts: 30
|
Re: Perfect Randomness:Grinding:Skill ratio
Skill is most important to me and grinding is important only in the sense that it makes you more skilled.
Grinding for levels or achievements or whatever else is lame. RNG in video games is awful. 0-?-10 (idk how to rate grinding cuz it depends how u define grinding, it could either be 0 or pretty high depending on that) Last edited by Shireen_dg; 03-9-2019 at 11:30 AM.. |
03-9-2019, 12:31 PM | #7 |
Under the scarlet moon
Join Date: Jan 2014
Age: 31
Posts: 921
|
Re: Perfect Randomness:Grinding:Skill ratio
Grinding is rather vague as both RNG and skill requirements lead you to grind anyway. I'm assuming you mean grinding when the outcome only factors in time spent.
For me, different combinations of all three have their place at different times. I tend to prefer activities* that focus on only one at a time though. Some examples would be 100% rng juice with friends for randomness, gathering skills to relax on old school runescape (OSRS) for grinding, and stepping manias for skill. Mixing some dose of predictable RNG (i.e., enough so you don't have to rely on outliers to achieve anything) in the other two categories is fine as well. *Not games, something like runescape is an extreme example where you can focus on completely different things at a given time. |
03-9-2019, 04:15 PM | #8 |
FFR Player
Join Date: Apr 2017
Location: On a mountain in a desert
Posts: 564
|
Re: Perfect Randomness:Grinding:Skill ratio
wow look at all these tryhards
I also don't see why you selected these three in particular they all have to do with affecting the overall difficulty of the game in a way I guess randomness depending on how prevalent it is can make difficulty flip flop constantly (RNG in RPGs with enemy AI, damage amounts, other lame mechanics) but it also has a lot of potential for fun. Hard to implement properly, rewarding if done so Grinding and skill, at least in RPGs, help to balance each other out. Personally I think games with grinding available should be beatable without grinding at all. A good example of this is EarthBound, where you don't really need to grind anything to be able to progress since your party tends to stay just strong enough (and then you can instantly defeat an enemy if your Guts is high enough or something which afaik has never been done outside of earthbound and it really should). Too much grinding is boring and can lead to players dropping your game, too much difficulty leads to the same. I also personally tend to like easy games that don't present too much of a "wall of challenge", if that makes sense. There are certain points where I simply can't progress because something is too hard, best example being Mettaton EX in undertale so I just stopped playing cause it was a crappy game grinding still obviously has a purpose in helping players overcome difficulty and allowing them to experience the entire game, but inflating enemy strength to force a player to grind and pad time (as was done oh so often in the days of yore) is crap so overall you want a little bit of each, too much is overpowering
__________________
aka mikey ----- |
03-9-2019, 04:56 PM | #9 |
Jesus on the dashboard
Join Date: Apr 2017
Age: 24
Posts: 109
|
Re: Perfect Randomness:Grinding:Skill ratio
0-10 scale
rng: 0-5 - rng good when you can react to it and you get benefits for being able to react to random thing, rng bad when dice roll for win/lose grinding: 0-7 - grinding good when you get feedback, grinding bad when you just sit there and click for hours for a single level skill: 0-10 - skill good when game good, skill bad when casual relax game
__________________
|
03-9-2019, 07:04 PM | #10 |
Harmonoize
|
Re: Perfect Randomness:Grinding:Skill ratio
Luck: I don't personally like it, as you don't actually earn what your goal is in the game.
Grinding: If it's worth it in the end, then I'm all for grinding. Skill: I like skill the most because you can keep improving more as you keep playing said game. Also, I find you get rewarded more the better you get at the game. |
03-9-2019, 07:07 PM | #11 |
✘ Forever OP✘
Join Date: Dec 2008
Location: Canada,Quebec
Age: 29
Posts: 4,171
|
Re: Perfect Randomness:Grinding:Skill ratio
Nice thread revival lmao. Cool answers though, I like that
|
03-9-2019, 08:18 PM | #12 | |
RIP Storn D0-D0
Join Date: Jun 2012
Posts: 3,453
|
Re: Perfect Randomness:Grinding:Skill ratio
Quote:
Lets use tetris for example. Do you like tetris? How would it feel to play tetris if you knew exactly the order of every piece in the game and it was always the same? the game would get boring quite quickly. Tetris can be quite luck based too. maybe you have a tetris lined up but the finale line piece just wont come. 20 pieces go by and still no line. bad luck right? luckily modern tetris games have changed it so you're guaranteed pieces while still keeping it random, but much less luck based. Has tetris lost its randomness? is it still horribly luck based? Does the slight luck that a player might get mean that all of their accomplishments are worthless? |
|
03-10-2019, 10:23 AM | #13 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
|
Re: Perfect Randomness:Grinding:Skill ratio
without reading any other posts to sway my judgment:
Randomness - Very low, but not 0 Grinding - There should be a fair amount of grinding, the bulk of the time playing should be a grind towards goals. To me, satisfaction comes from working toward a goal and finally achieving it. This is also a reason I might stop playing a game.. after I achieve a big goal after a grind, I'm left not knowing what else to do. Skill - More than is currently present in most MMO games. Puzzles should be challenging, but not super difficult. The thing which you are grinding should leave room for skill-based improvement that increases the efficiency of your grind. The game that immediately comes to mind for an ideal balance of these 3 is Puzzle Pirates (very old game I know). The game in essence involves you and a crew of other players on ships of varying sizes all doing your duties (Sailing, repairing, bilging water, etc) to keep the ship afloat and battling enemies (players or bots) to pillage their loot. The thing is that every activity in the game is a puzzle minigame (kinda like tetris, bejewelled, etc) that you start absolute garbage at, but after practicing and learning strategies, you can become fantastic at.
__________________
|
03-10-2019, 11:19 AM | #14 |
Ostensibly retired
Join Date: Jan 2019
Age: 30
Posts: 57
|
Re: Perfect Randomness:Grinding:Skill ratio
rng most important skill
|
03-12-2019, 11:37 PM | #15 | |
D7 Elite Keymasher
Join Date: Jul 2017
Posts: 385
|
Re: Perfect Randomness:Grinding:Skill ratio
Quote:
nice |
|
03-13-2019, 12:46 AM | #16 |
FFR Player
Join Date: Apr 2017
Location: On a mountain in a desert
Posts: 564
|
Re: Perfect Randomness:Grinding:Skill ratio
Yes that is exactly 100% why, literally no other reasons I could possibly have
__________________
aka mikey ----- |
03-13-2019, 02:14 AM | #17 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
|
Re: Perfect Randomness:Grinding:Skill ratio
low key how tf can u hate undertale lul that game is great
idc what the ppl say undertale is a good game and its fun and u should probably finish at least one run, also if u got fucked by meggaton thats embarassing, like thats the TV boi right... ez boss fight, idk i guess ur just poo |
03-13-2019, 02:56 AM | #18 |
FFR Player
Join Date: Apr 2017
Location: On a mountain in a desert
Posts: 564
|
Re: Perfect Randomness:Grinding:Skill ratio
I found an old monologue of how I felt while playing the
Low-key I read this and felt bad for that kid And it was me rip Oh here's a Skype log with the friend who gifted it to
__________________
aka mikey ----- Last edited by flashflash account; 03-13-2019 at 03:06 AM.. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|