02-9-2016, 09:37 PM | #221 | |
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
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02-10-2016, 02:08 AM | #222 | |
lol happy
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
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And having graphics that actually keep all their amazing detail is nice
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02-10-2016, 07:53 AM | #223 |
I'm Tsuka
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
What you guys don't opt for lossless compression when saving jpgs or something?
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02-10-2016, 08:29 AM | #224 | |
FFR Player
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
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Like, really adds up. I saved over 100 MB in Yolomania 4 by converting all backgrounds to jpgs. I think that is significant enough to actually matter. A quick test on a 1280x720 image gave me the following: 8/12 Quality JPG - 183KB PNG - 1.21MB Not to mention 99% of people play with backgrounds off, why fill up their hard drive space with something they're not going to see? |
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02-10-2016, 10:21 AM | #225 | |
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
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just fucking slap text on a banner and you're done. yeah, I'm guilty of doing this sometimes because no one is going to appreciate the time spent shitting out something in photoshop when they're not going to see it outside of the song select screen banner
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Last edited by Gundam-Dude; 02-10-2016 at 10:25 AM.. |
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02-10-2016, 11:35 AM | #226 | |
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
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02-10-2016, 12:50 PM | #227 |
FFR Veteran
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
I still have backgrounds on when I play, although they are typically only 20% visible. I like seeing a nicely crafted background that matches the song.
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02-10-2016, 01:07 PM | #228 |
Dark Chancellor
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
in sm 3.95 it's nice to see the bg backdrop with the score
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02-10-2016, 01:18 PM | #229 |
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
I mean yeah I still play with bgs visible by like 20% too, to each their own.
What I find odd is that if "99% of people play with backgrounds off" what is the point in even investing the time to create background graphics? To appeal to the apparent 1% demographic that play with backgrounds on? Why even bother converting png backgrounds to jpegs for an entire pack when you can completely skip the background creation process in itself? I mean clearly hard drive space is way more important than aesthetic is what he's implying.
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Last edited by Gundam-Dude; 02-10-2016 at 01:18 PM.. |
02-10-2016, 02:06 PM | #230 |
Dark Chancellor
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
yeah ofc.
same logic can be applied to any simfile we make ever cuz really only like 1% of people who play stepmania can play the hard shit we do
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02-10-2016, 02:29 PM | #231 |
I'm Tsuka
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
A file doesn't really feel complete without at least a set of graphics (bg/bn/cdtitle). I doubt the validity of the statement that 99% of people who play SM play with no background haha.
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02-10-2016, 02:46 PM | #232 | |
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
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02-10-2016, 04:39 PM | #233 |
lol happy
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
If you got 100MB savings on pack size that's actually a really good argument for .jpg, I didn't realize it was THAT much.
I'll have to check how it changes with my next pack. For some detailed BGs the quality drop is noticeable even at 1280x720 resolution, though, and I am a fan of my fancy GFX.
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02-10-2016, 04:45 PM | #234 |
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
I don't even create bg's for any of my files, only bn's & cdtitle's.
Does that trigger you? Literally 100's of files, with no backgrounds, just the banners & cdtitles? |
02-10-2016, 05:42 PM | #235 |
FFR Veteran
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
rottel-da-star
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02-10-2016, 06:21 PM | #236 |
Dark Chancellor
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
iz dat some higurashi
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02-12-2016, 04:27 PM | #237 |
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Posts: 8,563
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
higur o shit son
got a few more charts, gonna check em out tonight my mech kb finally crapped out on me |
02-12-2016, 05:19 PM | #238 |
moonchild~
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
gonna poop out blade tonight
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02-12-2016, 07:13 PM | #239 |
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
hit n slap so far feels kinda bland.. weird to say coming from me, but i don't see how it'd be even remotely interesting even barely past a quadbait file. i'll let someone else give that a go
maybe i'll step AA instead with a better mp3 Last edited by fewwari; 02-12-2016 at 07:13 PM.. |
02-12-2016, 08:57 PM | #240 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: Community Keyboard Megapack 1.5 (Submissions OPEN)
make it a quadbait file then, it'll be fun on high rates I imagine
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