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Old 07-31-2007, 12:20 PM   #721
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Default Re: R1 - Actual Song Difficulties V2

FOTBB is Masters because most of the song is trills and you get average misses like heck if your not fast enough to do it.

For FFR is Very Challenging because the ending is hard to PA and the song is random as well.

PLANETZ is interesting to say as to if it is a high 10 or low 11. The 4 framers do make it more difficult to PA and keep the combo going and some of the jumps, like the alteranting 2/6 2/8 ones are tough. I think PLANETZ could go for a low 11 IMO.
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Old 07-31-2007, 05:37 PM   #722
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by jimerax View Post
Not sure if PLANETZ is FMO, it's easier than Sympathizer.
It's easier than State of Emergency too. Only thing I find hard are the jumptrills and the end, everything else is pretty easily doable.
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Old 08-1-2007, 04:19 PM   #723
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by Tasselfoot View Post
the end of For FFR is what makes it a VC. EXTREMELY hard to FC, let alone PA.

not to mention the stream in the middle is LOLRANDOM.
I dunno, thats only certain parts, and to me the stream in the middle just seems like more of a "challenging" stream, beacause its fairly short, and you can actually kind of see it, unlike in VC, masters only and gurus only for me. Maybe im wrong though, as im not as good a player as some.
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Old 08-2-2007, 02:13 PM   #724
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Default Re: R1 - Actual Song Difficulties V2

75 (S) For FFR (866 Notes / BPM 180)
(LOWEST PLANETZ COULD BE) 76
76 (M) Jelly Roll Blues (778 Notes / BPM 144)
76 (D2) Nova Pulser (762 Notes / BPM 180)[*]
-------------------------------------------
77 (P) Silence (1482 Notes / BPM 140)
77 (D2) Vertex BETA (1755 Notes / BPM 200)
(HIGHEST PLANETZ COULD BE) 77
77 (S) K8107 (1071 Notes / BPM 180)

PLANETZ has lots of 4 framers (70something), but for me, a person who ha s been whoring PLANETZ to FC, the hardest parts to hit, combo, or PA are:

-The jumptrill at 31 combo
-This REALLY awkward pattern:

--oo
---o
--oo
---o
--oo
---o

-This even more awkward pattern:

-o-o
---o
--oo
---o
--oo
---o
--oo
---o
-o-o
---o
--oo
---o

The beginning is also really deceptive. It looks really easy, like the rest of the song will be 8th notes or something, but holds your suspense by making you bored. THen just when you're about to think "I can AAA this cake", the jumptrills attack, and those unprepared will quickly mash their doom out.

So in my opinion, PLANETZ is right before Silence because Silence is a 2-minutes of jumpstream. Nova Pulser's streams are too easy to warrant it harder than PLANETZ.

Last edited by moches; 08-2-2007 at 08:56 PM..
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Old 08-2-2007, 07:12 PM   #725
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Default Re: R1 - Actual Song Difficulties V2

I dont know if this has been mentioned before, but Tetris remix should not be a very diff, it should be a diff. Its by far the easiest very diff ive played. Also there are many diff songs that are way harder.
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Old 08-3-2007, 09:56 AM   #726
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Default Re: R1 - Actual Song Difficulties V2

I agree with moches. Especially for me, any fast or awkward patterns with the right side are a major challenge. I have a weaker right hand, I tend to observe the left side of the screen more closely than the right, and I use 4 finger set up.
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Old 08-3-2007, 09:59 AM   #727
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Default Re: R1 - Actual Song Difficulties V2

though you guys have that problem.. as said before

your problems =/= global ones
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Old 08-3-2007, 10:01 AM   #728
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Default Re: R1 - Actual Song Difficulties V2

Well yeah, but it does need to add a factor to the difficulty, even if it's only a factor for 25% of players.

We can't very well have completely separate level ranks based on whether you play 2, 3, 4 fingers, arrows, numpads, or spread, indexes or thumbs.

In light of being objective, you have to take into account how difficult the song is for all the major playing styles and average it out.

That's why indexers think AIM Anthem should be ranked way easier and 4 finger players think it should be called harder.
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Old 08-8-2007, 10:25 PM   #729
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by alainbryden View Post
numpads.

That's me!

Also, no way Tetris should be a 7. Look at Tsugaru 180 New Version, which is 48. Half of the song is a 4th note tap, gallop pattern. Probably 300 people have AAA'd Tsugaru.

If a 4th note-build song can get away with a 48, then 16th burst-song certainly deserves at least a 51, doesn't it?
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Old 08-17-2007, 06:55 PM   #730
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Default Re: R1 - Actual Song Difficulties V2

What about silence
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Old 08-17-2007, 07:55 PM   #731
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Default Re: R1 - Actual Song Difficulties V2

I think Piano Etude should be before Pants. Pants is longer, has that end jumpstream, and a bunch of 4 framers (Maybe 5?).

Sure, PE(DF) has jacks, but it is a lot easier to combo excluding the ending with the 12ths.
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Old 08-18-2007, 12:03 PM   #732
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Default Re: R1 - Actual Song Difficulties V2

I can't seem to find EternuS on this list.

It's up to your judgement as to where to place it.

Also, Fahrenheit and GO! are no longer exclusive to Subscribers.
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Old 08-18-2007, 12:12 PM   #733
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Default Re: R1 - Actual Song Difficulties V2

list is a bit out of date currently. need to crack that whip on jx to update it.
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Old 08-18-2007, 03:26 PM   #734
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Tasselfoot View Post
list is a bit out of date currently. need to crack that whip on jx to update it.
thank heavens, I've been waiting for someone to update this, come'on jx! We're counting on ya'!
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Old 08-20-2007, 10:25 AM   #735
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Default Re: R1 - Actual Song Difficulties V2

Some songs are harder than others, even though it seems they shouldnt be...I notice that a lot
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Old 08-20-2007, 02:48 PM   #736
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Default Re: R1 - Actual Song Difficulties V2

i think the song victims and martyrs should be difficult not very difficult
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Old 08-21-2007, 11:34 PM   #737
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Default Re: R1 - Actual Song Difficulties V2

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i think the song victims and martyrs should be difficult not very difficult
VAM is 4/6 for 8ths jumping jacks, my unofficial nickname for patterns like this:

o--o
o--o
o--o
o--o

You say, so what? I say, oh yes! Play Rebirth0's Love Tropicana Final on SM. What if Rebirth0 put that file in FFR? There'd be like 100 3 framers in that file.

Besides, it takes one misstep to lose a combo. Remember that.
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Old 08-24-2007, 05:09 PM   #738
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Default Re: R1 - Actual Song Difficulties V2

I demand Jimerax to update this. It's been months.
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Old 08-24-2007, 05:26 PM   #739
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Default Re: R1 - Actual Song Difficulties V2

Dawn should definitely not be a very difficult. It has 793 arrows spaced out over 3.5 minutes and none of the patterns are particularly difficult. Pylons and Kagami are definitely a lot harder (both are rated difficult).
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Old 08-24-2007, 05:33 PM   #740
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Default Re: R1 - Actual Song Difficulties V2

ViennaCore isn't a VC even with runningmen and one handed trills.

Unless there's some trick there: ViennaCore, VC, Very Challenging, VC.

Last edited by smartdude1212; 08-24-2007 at 05:35 PM..
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