12-9-2010, 11:34 PM | #3301 |
FFR Simfile Author
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Re: Ingame Song Information
Separating arcade into vg remixes and chiptunes makes sense. The perceived problem I think stems from some being both, but I don't think it's that large a quantity.
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-10-2010, 06:58 PM | #3302 |
★★★★★
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Re: Ingame Song Information
Considering we don't have enough chiptune/16bit songs yet, Arcade has to stay as it is for a while. It's getting larger though (9 pages).
When we get more Arcade songs, I think ones like TGWPs, 600AD, WOP could be in classical/instrumental (4 pages), and some songs could be in Rock, etc. |
12-12-2010, 04:16 PM | #3303 |
FFR Veteran
Join Date: Aug 2009
Location: Germany
Posts: 455
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Re: Ingame Song Information
any good ideas for an easy song , to AAA in getting the OtakuSpeedvibe token? ^^
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12-12-2010, 05:35 PM | #3304 |
has nice tits
Join Date: Nov 2008
Posts: 744
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Re: Ingame Song Information
"Einstein-Rosen Bridge"?
Firstly: that sounds like something Muse would write. Secondly: I actually know what it refers to. (YUSS) @the guy above me: Famouz is statistically the easiest, but it's quite fast. Just play them all and pick one.
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12-12-2010, 05:45 PM | #3305 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: Ingame Song Information
All you have to do is google "it's about time it's about space"?? lol
@Darkbreeze: you're nowhere near the skill level needed to unlock that token. Play some more.
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12-12-2010, 06:52 PM | #3306 |
has nice tits
Join Date: Nov 2008
Posts: 744
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Re: Ingame Song Information
ha.
I actually read A Brief History of Time, though, nothing special though it comes in handy at points.
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12-12-2010, 09:59 PM | #3307 | |
FFR Simfile Author
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Re: Ingame Song Information
Quote:
-Famouz, if you're pro and have little patience -Brain of the Moon, if you have ultra patience and consistency -Seven is easy if you can do the ending jumpstream if you mean [Oni] though, the answer is 'none of them are easy lmfao good luck'
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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12-12-2010, 10:40 PM | #3308 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Ingame Song Information
Should "The Return F SuperDouble" have an "of" instead of "f"? I can't tell because it's been on FFR so long all the Google results point to this site (or another one talking about it).
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
12-12-2010, 10:59 PM | #3309 |
Housekeeper
Join Date: Jan 2007
Posts: 2,119
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Re: Ingame Song Information
I think it's been on the site for so long, that it is supposed to be that way. I think I remember a long time ago their was a discussion of that song, but I could be wrong.
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12-13-2010, 09:58 AM | #3310 |
FFR Veteran
Join Date: Aug 2009
Location: Germany
Posts: 455
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Re: Ingame Song Information
thanks for the songs that might be a nice choice or which are famous ;D
guess i will take the second one.. ^^ Brain of the Moon.
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12-14-2010, 05:04 PM | #3311 |
FFR Player
Join Date: Jan 2009
Posts: 618
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Re: Ingame Song Information
Damn 150000 credits for a song. WTF!
I got to make a file for ffr to boost this place up. Retard question but, can anyone give me 150k of credits? (Don't read this unless u want to)
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12-14-2010, 05:29 PM | #3312 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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Re: Ingame Song Information
You've already asked for 3.5k credits, but 150k? Good luck rofl.
Play more instead of asking for more. |
12-14-2010, 10:43 PM | #3313 |
★★★★★
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Re: Ingame Song Information
To get 150k credits, you need approximately 7.5 billion GTS.
ya good luck. |
12-15-2010, 08:36 PM | #3314 |
Retired
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Re: Ingame Song Information
Play in Tournaments, make banners and profiles.Thats how I got my credits (: I have 155k with 3 Billion GTS while spending at least 50k. Long story short, theres more that one way to get credits.
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12-17-2010, 11:32 AM | #3315 |
has nice tits
Join Date: Nov 2008
Posts: 744
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Re: Ingame Song Information
How the hell is Straight to Video a 5-footer?
4 minutes long, some slight offsyncness, and those crazy jump things on the chorus. That's at least a high 7, come on now
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12-17-2010, 06:59 PM | #3316 |
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Re: Ingame Song Information
Yea the only difficulty factor for STV is length.
It could be a bit higher for that, but high 7? no. |
12-17-2010, 09:06 PM | #3317 |
has nice tits
Join Date: Nov 2008
Posts: 744
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Re: Ingame Song Information
Okay, maybe I overexaggerated there a bit.
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12-18-2010, 04:56 AM | #3318 |
FFR Simfile Author
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Re: Ingame Song Information
I think it's underrated to encourage newbies to play it
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-20-2010, 05:31 PM | #3319 |
FFR Player
Join Date: Nov 2006
Location: Florida
Age: 31
Posts: 52
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Re: Ingame Song Information
Noticed that the Secret Song list is different than the one in the FAQ, but this one is more accurate I think.
When did they change it? I used to love playing Pants when it was 7,500, even though I just mashed. |
12-21-2010, 06:41 AM | #3320 |
★★★★★
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Re: Ingame Song Information
credit reqs were very inconsistent and needed to be cleared up.
prices of purchased songs will be changed too. |
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