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08-25-2012, 11:04 PM | #1 |
shots FIRED
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Re: The X-mod Project (Submissions are open)
Well I gave a file to JS because there was a troublesome spot, but I haven't heard from him since. The file is otherwise essentially complete.
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08-25-2012, 11:29 PM | #2 |
Retired Staff
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Re: The X-mod Project (Submissions are open)
I actually haven't talked to JS in a bit either. I should probably try to get in touch with him.
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08-26-2012, 03:19 AM | #3 |
Dark Chancellor
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Re: The X-mod Project (Submissions are open)
I'd certainly like to contribute more. Tight schedule atm and travelling next week. After that should be ok
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08-26-2012, 03:29 AM | #4 |
Retired Staff
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Re: The X-mod Project (Submissions are open)
Totally understandable, my schedule has been a bit crazy lately myself. I'm in no rush, I'd rather take the time and have this come out good than just try to throw it together carelessly. I just wanted to give it a lil bump to remind everyone.
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08-27-2012, 09:33 PM | #5 |
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Re: The X-mod Project (Submissions are open)
Still working on mine, been a crazy week with a heavy work schedule. I organized my schedule to go around my school schedule for the rest of the semester, so I'll have down time between classes to chill and perhaps work on my file. I really do want to get something done for this. >__<
edit: Preview?
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08-27-2012, 09:51 PM | #6 |
Rhythm game specialist.
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Re: The X-mod Project (Submissions are open)
That mine usage is FILTHY. I love it
Keep it up, justin_ator. |
08-27-2012, 10:20 PM | #7 |
Dark Chancellor
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Re: The X-mod Project (Submissions are open)
haha I stepped that song for solo
lots of room for more mods though
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08-27-2012, 10:24 PM | #8 |
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Re: The X-mod Project (Submissions are open)
Does anyone know an easy way to add in mods without having to redo the whole rest of the chart, if you've already charted after that point? I can't seem to find a good way (hence why there isn't much going on in other portions so far, because I didn't start it out as an xmod chart.
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08-27-2012, 10:37 PM | #9 |
shots FIRED
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Re: The X-mod Project (Submissions are open)
Yeah, I actually have a similar sort of issue, in which I need to tweak one thing in the middle of a file, but am afraid it'd affect the rest of the file and I have to redo the syncings of everything else thereafter. Can one tweak a bpm, negative bpm, or stop without redoing the rest of the file's syncing?
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08-27-2012, 11:18 PM | #10 |
No fucks
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Re: The X-mod Project (Submissions are open)
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08-27-2012, 11:19 PM | #11 |
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Re: The X-mod Project (Submissions are open)
hnnnnnnng
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08-27-2012, 11:33 PM | #12 |
TWG Chaos
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Re: The X-mod Project (Submissions are open)
I can't step CRAP but I sent in a few. Lolololol.
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08-27-2012, 11:35 PM | #13 |
Retired Staff
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Re: The X-mod Project (Submissions are open)
If you sent I haven't gotten them yet.
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08-27-2012, 11:38 PM | #14 |
TWG Chaos
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Re: The X-mod Project (Submissions are open)
Not yet, im trying to decide what to send :P
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08-27-2012, 11:42 PM | #15 |
Retired Staff
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Re: The X-mod Project (Submissions are open)
haha, okay well your post did say you sent in a few
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09-2-2012, 01:49 AM | #16 |
Retired Staff
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Re: The X-mod Project (Submissions are open)
Bumpy bump
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09-2-2012, 01:56 AM | #17 |
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Re: The X-mod Project (Submissions are open)
Hm. I guess I'll send my file. See what you guys think.
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09-2-2012, 02:10 AM | #18 |
FFR Player
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Re: The X-mod Project (Submissions are open)
i'm still working on buzzards for this
its going to be awesome when its done
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09-2-2012, 02:19 AM | #19 |
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Re: The X-mod Project (Submissions are open)
Sent two files, actually. Not sure what to expect as feedback on either of them to be honest.
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09-2-2012, 09:36 PM | #20 |
Retired Staff
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Re: The X-mod Project (Submissions are open)
Cool I'll check em out. I've got Never Enough most of the way done. I wanted to do some negatives but they weren't showing up as well as I would have liked so I think I'm just going to scratch that and this will just be a little on the lighter side gimmick wise. The steps and gimmicks are done, just wanna add some mines and maybe smooth out a few things \o/
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