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Old 07-18-2011, 05:21 AM   #1
Turismo guy
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Red face Write the amount of notes,stream,chaos,jump and difficulty choice for musics like DDR

yeah,so...i was playing Tricky Concert...i'm a decent player,and im passing it easily but i noticed musics such as this one and Canon in WHEE are named:"Easy"...yeah well easy my butt. it gives out someone with less skill than a decent player cant complete these...so here's my suggestion.

First,put a graph of how hard the music is...nobody wants a bad surprise.

Second,difficulty choices for musics like in DDR.

and Three,i know i forgot to mention earlier in this text,but the annooooyyyyingly never happy characters need to be satisfied when you score good on a music,for example i did a 450 arrows combo and the character was still like or sometimes i get then i'm like...wtf,shouldn't they be ok with the fact the player won the music???
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Old 07-19-2011, 01:22 AM   #2
TestDriveUnlimitedJC
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Red face Re: Write the amount of notes,stream,chaos,jump and difficulty choice for musics like

You know what? i agree with you Turismo Guy,LOL.

I keep doing AAA's and FC's and my character is always pissed...they need to fix that.
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Old 07-19-2011, 01:37 AM   #3
Xx{Midnight}xX
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Default Re: Write the amount of notes,stream,chaos,jump and difficulty choice for musics like

They reward you for doing well. Obviously they think you didn't do well.
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Old 07-19-2011, 01:43 AM   #4
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Default Re: Write the amount of notes,stream,chaos,jump and difficulty choice for musics like

Quote:
Originally Posted by Turismo guy View Post
yeah,so...i was playing Tricky Concert...i'm a decent player,and im passing it easily but i noticed musics such as this one and Canon in WHEE are named:"Easy"...yeah well easy my butt. it gives out someone with less skill than a decent player cant complete these
Well then, compared to the rest of the songs on FFR, you have a long ways to go and are not even close to "decent". Unlike the harder difficulties, the easier difficulties have been less disputed. Perhaps though you can point out easier songs that seem to be out of place (much like better players like to argue difficulties on the lvl 9-12 songs).

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Originally Posted by Turismo guy View Post
First,put a graph of how hard the music is...nobody wants a bad surprise.
I don't see what's the issue in this. If it's that bad of a surprise, the song might not be in the correct difficulty, and you should point this out so we can investigate.

Also, the graph would probably be difficult to implement, and would require different parameters to represent FFR charts accurately. If we use the typical voltage, stream, freeze, chaos, and jump parameters, I guarantee you that 80% of FFR charts will have the same graph: high on everything except freezes (which are nonexistent on FFR).

Quote:
Originally Posted by Turismo guy View Post
Second,difficulty choices for musics like in DDR.
This has been talked about before. It's up to the people who step the songs to make easier difficulties. However, we can't do this for every song or even nearly every song. I'm going to try and make multiple difficulties in the near future.

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Originally Posted by Turismo guy View Post
and Three,i know i forgot to mention earlier in this text,but the annooooyyyyingly never happy characters need to be satisfied when you score good on a music,for example i did a 450 arrows combo and the character was still like or sometimes i get then i'm like...wtf,shouldn't they be ok with the fact the player won the music???
I think these characters have their expression based on the credits, and some songs don't provide enough credits to change the expression. Too bad their expressions aren't based off the song itself. I'm not sure how this would be coded into the game, but this would make sense.

Last edited by bmah; 07-19-2011 at 01:52 AM..
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Old 07-19-2011, 01:48 AM   #5
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Default Re: Write the amount of notes,stream,chaos,jump and difficulty choice for musics like

The characters faces are based on the amount of credits you received from the song.

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