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Old 03-29-2014, 09:05 PM   #181
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Default Re: 2048

good
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Old 03-29-2014, 09:47 PM   #182
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just made this http://games.usvsth3m.com/2048/duane-edition/

gonna off myself now
good funny


i don't know how close i was

Last edited by ilikexd; 03-29-2014 at 09:52 PM..
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Old 03-29-2014, 10:03 PM   #183
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http://games.usvsth3m.com/2048/stepmania-edition/
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Old 03-29-2014, 10:21 PM   #184
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Default Re: 2048

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i don't know how close i was
That's the problem with these clones. 4th, 8th, 16th, 32nd, 64th, mine, 12th, 24th...huh, I got a 256 tile. About average.

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I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
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Old 03-30-2014, 05:42 PM   #185
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That's the problem with these clones. 4th, 8th, 16th, 32nd, 64th, mine, 12th, 24th...huh, I got a 256 tile. About average.

how do you not understand that one
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Old 04-5-2014, 10:55 PM   #186
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Default Re: 2048

Took long enough >_>
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Old 04-5-2014, 11:04 PM   #187
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Default Re: 2048

I still play, but this is my best so far.
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Old 04-5-2014, 11:05 PM   #188
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wat
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Old 04-8-2014, 10:47 AM   #189
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Default Re: 2048

So yeah, this is the first time I've done it. I didn't want to look at strategies, but I could notice a pattern from screenshots here (not spoiling for others who are still trying).
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Old 04-8-2014, 11:34 AM   #190
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Default Re: 2048

zz
Attached Images
File Type: jpg 65536.jpg (32.8 KB, 0 views)
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Old 04-8-2014, 05:19 PM   #191
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Default Re: 2048

That's funny. Funny that you didn't bother including your score in the screencap.

Did you photoshop it or did you edit a cookie or something?

I've noticed that I can play the game on the site even when my phone is completely offline, so that means that the game's progress is stored locally.
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Old 04-8-2014, 05:24 PM   #192
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Default Re: 2048

if not shopped or stolen, probably used jerryjia's fork (allows save states with new tile placement generation upon reload)
http://jerryjiahaha.github.io/2048/
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Old 04-8-2014, 05:39 PM   #193
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???
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Old 04-8-2014, 07:32 PM   #194
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Default Re: 2048

I don't care whether or not you think it's legitimate, I can still keep the satisfaction of knowing my own personal ability for this. There's a best way to do this, and if you take it slowly and analyze it the randomness of the 2 and 4 generation becomes, for the most part, a non-factor.

The score itself is a week and a half old, and I scrolled down a flick to see the whole grid. Usually don't have the real/fake thing on my mind. Also, what does editing a cookie do? And my photo editing skills (limited to Splashup, maybe Paint) are laughable at best. Again, don't really care if you persecute me further.

And where do people find these other versions? This thread is full of them, the doge one probably being my fave atm
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Old 04-8-2014, 08:19 PM   #195
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Default Re: 2048

dunno why you would refuse to admit it

2^15 is so unlikely that it's essentially impossible in actual play. You'd have the entire field filled in with 2^14, 2^13, 2^12, etc. all the way down to 2^1 (i.e., 2), leaving you with only 2 open spaces on the field alongside all 14 of your perfectly lined up chain. You'd have to build a perfect chain 14 tiles-long and not have a single random spawn screw it up. A 2 in a bad place would ruin you, and that 1/10 chance of a 4 would probably destroy your chain no matter where it spawned. I mean, I know I'm not the best ever, but I have some trouble keeping control over a chain that's over 8 tiles long. I mean, if the chain is 8 tiles long, that's half of the total spaces available eaten up right there. And you're talking about having made a chain that's 14 long? And you didn't even include a screencap of when the game actually ended?

Looking around online, I personally don't see anyone getting anything higher than 8196, although I wouldn't be surprised if the best players ever could get one or two steps higher if they played long enough. Using save states would help, and could even make 2^15 technically possible despite the unlikeliness, but even that would take a REALLY long time. Like, CRAZY long. And in case you didn't notice, although the screencap doesn't show the score, it does show the url, and the site is definitely the standard url for normal 2048, so it's not save states or undo abuse or anything like that.

here's some related reading: http://www.reddit.com/r/2048/comment..._warning_math/

ps i think i'm going to guess it's an edited image. There's heavy artifacting around every EXCEPT the 2^15 tile and the visually simpler 2 and 4. If anything was going to get mucked up in compression artifacts, I'd think it'd be the more complicated 5 digit number rather than the larger, blockier "64" right by it.
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Old 04-8-2014, 11:22 PM   #196
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Default Re: 2048

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Originally Posted by Deidara837 View Post
if you take it slowly and analyze it the randomness of the 2 and 4 generation becomes, for the most part, a non-factor
lol
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i want to be cucked by cirno
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Old 04-9-2014, 01:45 AM   #197
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Default Re: 2048

pop culture happy hour
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Old 04-9-2014, 02:44 AM   #198
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Default Re: 2048

yeah, I did finally get the 16384, but I know that's never happening again. It looks nice though.
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Old 04-9-2014, 02:53 AM   #199
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Default Re: 2048

Hit 8192 on this run before needing to use states...could probably hit 16384 without states but honestly couldn't be assed to


Just to illustrate the sheer improbability of 65536 without save states, look how restricted this board is at this point...I have a very good grasp on the strategy for this game yet had to use states several times after consolidating the top two rows in order to prevent unwanted 4s in bad locations from completely fucking this up. And this only makes 32768. Removing a square and repeating this whole procedure is exponentially more difficult and requires an absurd amount of luck with tile placements.
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Old 04-9-2014, 03:03 AM   #200
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Default Re: 2048

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yeah, I did finally get the 16384, but I know that's never happening again. It looks nice though.
How come yours has fancy colors?
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