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Old 08-6-2009, 04:23 PM   #181
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Default Re: 6 Key FFR

I've done some thinking.

here is my attempt to explain logically why 6 key is an improvment to ffr and simulataneously not getting ffr any closer to sm:

-ffr's timing windows are still the same. That is much different from stepmania. If somehow ffr changed it's timing windows to exactly stepmania quality than I would agree that is getting closer to sm, but we aren't doing that obviously.

-Adding 6 key to ffr and claiming it's getting closer to sm is like saying "because ffr has a 4 key mode like sm, it's too much like sm," or "because ffr has arrows, it's too much like sm." Or even "ffr has music, that's too much like sm."

This concept would only expand ffr's popularity as it is an additional game mode that ffr players can experience.
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Old 08-6-2009, 05:23 PM   #182
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Default Re: 6 Key FFR

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I've done some thinking.
thank you for your thinking, but we've already addressed these points haha
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Old 08-6-2009, 05:31 PM   #183
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Default Re: 6 Key FFR

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Old 08-6-2009, 06:09 PM   #184
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Default Re: 6 Key FFR

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don't forget that you have to download stepmania but ffr is freely accessible on the internet anywhere
That's a pretty good point, actually. I definitely can't play SM anywhere I go (even if the computer has it I'd still have to set it up with Orbular and my Cmod to get decent scores, whereas FFR will always have the same black background and x1.75 and songs that I'm used to), and even on this computer Stepmania takes me several minutes to load because of how many songs I have. FFR's definitely more accessible, which is a big plus.
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Old 08-6-2009, 07:08 PM   #185
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Default Re: 6 Key FFR

Then there's the point where you have to be online to play FFR (legally).
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Old 08-6-2009, 07:30 PM   #186
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Default Re: 6 Key FFR

never even thought about trying, just as you said, but...

+1 support, sounds like a good challenge
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Old 08-7-2009, 01:39 PM   #187
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Default Re: 6 Key FFR

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A: still don't understand what you're trying to say
B: ---
C: it's not "more difficult," it's a completely different style of play. easy 6 key files will still be easier than fgo 4 key files. this argument is totally stupid
D: I play ffr from time to time, but why play it when you can just do it on sm?
E: it's 'SINGLES' and I still don't get why bring 'SINGLES' to ffr when it can just be left to SM

this can be developed in parallel to 4 key's other features

1. still the only semi-valid argument you have
2. and do any of these have the same style of 6 key play that ffr will offer? I don't think so
3. oh it's needed and wanted alright, you just don't see it

btw some people can't even get sm to work on their computers. I'm not kidding

P.S. that's why we have easy files and hard files, for newbies that just want familiarity and veterans who can actually appreciate the game

still only one semi-valid argument, but whatever, lack of support from one person ain't gonna hurt us. at least you're not against us
A:--
B:--
C: I'll leave it at that, but the more keys the longer it takes to adjust to it. That's more or less my point if someone new was on the site.
D: Competition in a better community.. (ODI is lol (SM))
E: But it wasn't and it took a lot of work to get it as it is now, this goes back to point '1.' in my last post.

1.--
2. No but do many people understand that? To anybody 'new' 5-6-7 key or all the same, just the more keys seems more harder. Also explain what more Solo 6 key has to offer than any other 4+ key game.
3. I bet...

I bet 99% of the reasons why SM wouldn't work on someones computer is because they did something wrong to there SM or there computer and 95% of the time it's a fixable problem.

P.s. Understood, but I'm trying to look from a newbies point of view instead of just my own.

Though you might only see one good claim, look at in all ways rather than just having something 'new' to FFR. WE might see a dead end but new players are at the beginning (totally went back to a earlier point >.>)

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That's a pretty good point, actually. I definitely can't play SM anywhere I go (even if the computer has it I'd still have to set it up with Orbular and my Cmod to get decent scores, whereas FFR will always have the same black background and x1.75 and songs that I'm used to), and even on this computer Stepmania takes me several minutes to load because of how many songs I have. FFR's definitely more accessible, which is a big plus.
1. If you can play FFR (arrows) then why need to change to Orbular on SM??
2. Adding a Cmod takes less than a minute..
3. Play on your on computer that already has Orbular and your Cmods
4. Options\Background options and change the BG brightness to 0 and you'll always have a black background.
5. Your Cmod doesn't change unless you change it and play songs that you enjoy.
6. Unless you play SMO a lot then remove ALL your packs and just take the songs you play out of them and place them into 1 folder, that way your not loading 93849834 songs when you only play 20 of them
7. All the reasons you stated can be countered (1-6) with better possibilities therefore the difference of accessibility is the same (for me at least)

or

Use a flashdrive with SM so if you transfer from comp to comp you'll have your sh*t?
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Old 08-7-2009, 02:24 PM   #188
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Default Re: 6 Key FFR

some people can START on 6 key, ever think of that?

also fine, let's just SUPPOSE that newbies won't like this. veterans need this then. and based on your posts, veterans are pretty important. I don't think newbies would care too much about new updates on the game, such as noteskins
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Old 08-7-2009, 02:36 PM   #189
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Default Re: 6 Key FFR

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some people can START on 6 key, ever think of that?

also fine, let's just SUPPOSE that newbies won't like this. veterans need this then. and based on your posts, veterans are pretty important. I don't think newbies would care too much about new updates on the game, such as noteskins
Need? no
Want? yes

Even so, it's probably a lot easier to do something like noteskins than an entire other concept. It would also probably benefit more than having Solo..
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Old 08-7-2009, 03:56 PM   #190
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Default Re: 6 Key FFR

noteskins more benefit only if we get notebar or orbular like skins
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Old 08-7-2009, 04:33 PM   #191
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Default Re: 6 Key FFR

PIU Pro's Xuxa and Smiley skins are cool, everybody benefits from those
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Old 08-7-2009, 05:56 PM   #192
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Default Re: 6 Key FFR

I'd play FFR a lot more often if they added 6 keys.
I support this.
+1
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Old 08-7-2009, 06:36 PM   #193
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Default Re: 6 Key FFR

I support this BIG time! +1
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Old 08-8-2009, 10:03 PM   #194
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Default Re: 6 Key FFR

Hey, guess what bLasTamos just did?

Prototype: http://www.swfcabin.com/open/1249784073
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Old 08-8-2009, 10:12 PM   #195
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Default Re: 6 Key FFR

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Hey, guess what bLasTamos just did?

Prototype: http://www.swfcabin.com/open/1249784073
That's really cool. Looks just like real FFR :P

Too bad I can't read solo at all. Passed the song though.
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Old 08-8-2009, 10:20 PM   #196
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Default Re: 6 Key FFR

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Hey, guess what bLasTamos just did?

Prototype: http://www.swfcabin.com/open/1249784073
That is AWESOME. But...the receptors aren't in the right order (for those who play arrows, not like I do anyway ).

No matter. The fact that it works is pretty sweet.
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Old 08-8-2009, 10:39 PM   #197
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Default Re: 6 Key FFR

Quote:
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Hey, guess what bLasTamos just did?

Prototype: http://www.swfcabin.com/open/1249784073
Neat!
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Old 08-12-2009, 04:35 PM   #198
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Default Re: 6 Key FFR

I'd totally agree with that, and I'm surprised that people are interested by solo mode (6 keys).

I started solo when I was playing o2jam, but I lost interest because no one would play that mode. Now that you bring this idea to us, AND on ffr, I won't brown my pants, but I'd definatly spend a lot of time on it.
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Old 08-12-2009, 04:40 PM   #199
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Default Re: 6 Key FFR

just played solo on Stepmania for the first time and I have to say. Its an all new experience!!! I love it becuase now I have something else I need to improve on .
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Old 08-14-2009, 12:01 AM   #200
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Default Re: 6 Key FFR

+1 from me, solo is fun both on pads and keyboard
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