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Old 12-3-2007, 09:25 PM   #1
Brilliant Dynamite Neon
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Default TWG LIII Player Signups

The Chimera Code began as little more than an advanced computer virus, engineered by the military computer experts of a losing Malranian army to be the perfect weapon against their enemy planet, Talus, in what was later called the Black War. The virus, once released, would spread through nearly all forms of electronic communication, seizing and corrupting all technology it could find. Such a thing might have ensured Malran’s victory, but something went horribly wrong. They had made their creation too powerful.

At the time that the incident occurred, The Chimera Code was ready to launch. Malranian scientists had also completed the first fully functional prototype of a new bio-mechanical super-soldier, known only as #000. Without warning, The Chimera Code broke free from its containments and quickly spread throughout the mainframe, taking control of everything and shutting down all communication. The worst, however, was yet to come. No one knows how or why, but The Chimera Code infected #000...and suddenly ceased its operations.

In the computer system, The Chimera Code was just malicious software, a program with no self-awareness. When it entered #000, everything changed. It had control of a mind and a body – a sentient host. It could think and feel, and once it became accustomed to this new level of consciousness and intelligence, and realized its potential, its first thought was to exterminate the weak organic beings that had dared to control it. #000 broke out of his containment capsule, slaughtered every person he could find, and left the laboratory in ruins.

From then on, things became steadily worse. Not only was The Chimera Code a threat to technology everywhere; Now inside a semi-organic host, it was eventually able to assemble proteins to assume a physical form, becoming a vicious, mutagenic viral epidemic. #000, soon learning to control the organisms and machines he infected, amassed an army of mutated creatures and infected war machines and traveled across the land, leaving death and destruction in his wake.

2 months later, the Chimera-infected legions have nearly dominated the entire continent. Many survivors have fled to underground colonies and shielded cities to protect themselves. The greatest of these is Alkem City, a highly fortified megalopolis reaching above as well as below the ground. High in a watchtower near the northern extremity of the city’s ground level, members of Mobius, the most highly decorated security force of Alkem City, are on break; relaxing, enjoying a delicious lunch, talking cheerfully amongst themselves...completely oblivious to what is about to transpire.

----------------------------------------------------------------

The Game Structure:

21 players.

The Chimera Elite (Wolves)

#000: Master Wolf. Has the one-time use power to infect a human with the Chimera virus (e.g. convert them to a wolf) This can be used during any phase of play. Seers GREEN.

Zade: Wolf Thief. Attempts to steal items from one person during the night. Seers RED.

Malakh: Wolf Scavenger. Searches the city for items at night and distributes his findings to other players. Seers RED.

Arun: Wolf. Seers RED.

2 Infected Humans: Lonewolf Masons. They are freshly infected, so they are still difficult for #000 to control. If two wolves are killed by Night 4, they break free from his control and become regular masons. They seer RED if they are still wolves, or GREEN if they are freed.

Each night, both regular and lost wolves send in kill PMs. Since they represent 1/3 of the wolf population, there is a 1 out of 3 chance that the lost wolf kill will prevail.

Security Force Mobius (Special Humans)

Ether: The Mobius leader. A highly advanced biomech with impressive defense capabilites. (Guardian. Guarding protects a player from any kind of death except lynching and curse death.) Seers BLUE to seer and wolf seer (the latter would result from the seer being converted.)

Psykit: Ether’s partner and SIC of Mobius. Highly skilled at detecting both enemies and allies. (Seer. If, by the time the MW converts a human, the wolf thief was unsuccessful in stealing any items, the seer receives a PM saying a human was converted, unless she is converted herself, of course.)

3 Masons:
Ailian: Cursed Mason. On Night 3, the night of the eclipse*, she can seer someone. She dies Night 4. Seers GREEN.
Ran: Scavenger. Searches for items and gives the little gifts to other players. Isn’t he sweet? Seers BLUE.
Jade: Mason with the above two. Seers GREEN.

*NOTE: During the eclipse, #000 loses his powers of concealment, seering RED to any seering method, and specifically being revealed as the MW if seered by Ailian.

Marth, Kain: Cursed Humans. Killed by #000's minions after day 4 if Lonewolf Masons are freed. These poor bastards seer GREEN.

Tair: The crafty thief. Steals items from people and -- hopefully -- benefits his team. Seers GREEN.

ACSF Soldiers: 7 Regular Humans. Nothing special. They seer GREEN.


Scavengers/Items/Thieves!!!

Scavenging odds are as follows:

Human Scavenger:
4/12 chance of finding no items.
5/12 chance of finding 1 item.
2/12 chance of finding 2 items.
1/12 chance of finding 3 items.
Wolf Scavenger:
3/7 chance of finding no items.
3/7 chance of finding 1 item.
1/7 chance of finding 2 items.

Item odds are as follows:

12 of 20 items found will be shards, of which:
6 will be pure shards, and
6 will be tainted shards.

5 of 20 items found will be crystals, of which:
2 will be pure crystals,
2 will be tainted crystals, and
1 will be a natural crystal.

2 of 20 items found will be Soul Talismans.

1 of 20 items found will be Great Soul Talismans.

Thief odds are as follows:

Both thieves have a 5 out of 8 chance of successfully stealing an item...if a player has one.


Item Descriptions

Pure Shard/Tainted Shard
~ Destruction Ability: Can vigi any player. You may choose yourself.
~ Protection Ablility: Can protect a player from any kind of death during the night, except curse death. You may choose yourself.
Only one ability can be used.

Pure Shard Special Conditions:
– If the MW is in possession of a pure shard, and is seered, the reading will return BLUE unless the seering was done using a crystal or higher item.
– If a wolf other than the MW recieves a pure shard and does not use it, the wolf dies.

Tainted Shard Special Conditions:
– If the MW is in possession of a tainted shard, and is seered, the reading will return RED unless the seering was done with a crystal or higher item.
– If a human other than a blue receives a tainted shard and does not use it, the human dies.

Pure Crystal/Tainted Crystal/Natural Crystal
~ Destruction Ability: Can vigi any player. You may choose yourself.
~ Protection Ablility: Can protect a player from any kind of death during the night, except curse death. You may choose yourself.
~ Revelation Ability: Can seer any player.
Only one ability can be used. Exception: Two abilities may be used from the natural crystal.*

Pure Crystal Special Conditions:
- If the MW is seered while in possession of a pure crystal, the reading will return BLUE regardless of seer method.
- If any wolf receives a pure crystal and does not use it, the wolf dies.

Tainted Crystal Special Conditions:
- If the MW is seered while in possession of a tainted crystal, the reading will return RED regardless of seer method.
- If any human receives a tainted crystal and does not use it, the human dies.

Natural Crystal has no Special Conditions.

*NOTE: When using a crystal, PM the name of two powers you would like to use and who you would like to use them on, putting the one you would like to use most first.

Players cannot tell a shard or crystal's alignment.

Soul Talisman
~ Resurrection Ability: Can bring any deceased player back into the game.
You can use this ability plus one ability from the following:
~ Destruction Ability: Can vigi any player. You may choose yourself.
~ Protection Ablility: Can protect a player from any kind of death during the night, except curse death. You may choose yourself.
~ Revelation Ability: Can seer any player.

Soul Talisman Special Conditions:
– If a thief steals this item and does not use it, the thief will be unable to steal the following night.

Great Soul Talisman
~ Resurrection Ability: Can bring any deceased player back into the game.
You can use this ability plus two abilities from the following:
~ Destruction Ability: Can vigi any player. You may choose yourself.
~ Protection Ablility: Can protect a player from any kind of death during the night, except curse death. You may choose yourself.
~ Revelation Ability: Can seer any player.


Great Soul Talisman Special Conditions:
– If a thief steals this item and does not use it, (s)he will be relegated to normal human status and be unable to steal items ever again.
If four or more wolves remain, and the MW has converted a human, the converted player will be reclaimed if a human uses this item.
If three or less wolves remain, the MW gains an extra conversion power if a wolf uses this item.

Conversions

This is what will result from human conversions.

Human –> Wolf
Seer –> Wolf Seer
Guardian –> Wolf Guardian (chooses a wolf to protect during the night. If that wolf is voted to be lynched the following day, the wolf will still die, but the wolves will gain an extra kill the next night.)
Mason –> Brutal Wolf (if this wolf is lynched, a random human dies the following night.)
Thief –> Wolf Thief
Scavenger –> Wolf Scavenger
Cursed Mason –> Cursed Brutal Wolf (curse and seer power remain.)
Cursed Human –> Cursed Wolf

NOTE: If the MW attempts to convert a Lost Wolf, his conversion power is wasted and he is told who the Lost Wolves are. If this happens, the Lost Wolves are no longer eligible to become human masons.

Phases

Nights end, at maximum, 24 hours after I send item reception PMs.
Days end 48 hours after Nights terminate.

During the night:
Seer/Guardian/Wolves send in PMs.
Scavengers receive Item Find PMs.
Scavengers send Item Distribution PMs.
Thief attempt #1.
Thief attempt #2.

*NOTE: The human thief gets attempt #1 on odd-numbered nights, and the wolf thief gets #1 on even-numbered nights. This doesn't mean that the attempts are necessarily in chronological order. Attempt #1 just take precedence over #2.

During the day:
Seer readings/Theft notices are given.
Deaths/Resurrections are announced.
Votes are made and counted.
Lynch occurs.
Phantoms are awarded.

The Signups:

Players: Please read the post thoroughly!

1. emerald000 (emerald3x0) Raven
2. argo15 (argo1516) Vale
3. gnr61 (basketcase1161) Lain
4. Litodude (Litodude) Keevan
5. DarkManticoreX2 (DarkManticoreX2) Auran
6. EnR (RyanFFR) Shade
7. flawofhumanity (Redrumfortherich) Axl
8. Pyroshock (DJ Pyroshock) Pyron
9. Heavylee (heavyleah) Amy
10. freakysnots (freakysnots) Skech
11. Makilaz (BenderChan) Arterus
12. meno_rocks123 (MenoRS123) Myne
13. edubardus (FikshonJunkshon) Visark
14. rzr (twgXrzr) Avant
15. emocheergirl (?) Mavy
16. SethSquall (SethSquall) Mezera
17. travman301 (RBennie362) Zanza
18. Ravia (Ravia) Mavin
19. X3R0H0UR (Thespindokta) Xander
20. pntballa18 (Merlonifan28) Kilvan
21. xplayfan (JONALEON1) Exer

emocheergirl, please verify your aim.

Backups:
1. dooey100 (Dooeyabillion)
2.
3.
4.

Come on in!
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Thanks for the memories, folks. u da bes

Last edited by Brilliant Dynamite Neon; 11-19-2013 at 09:44 AM..
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Old 12-3-2007, 09:26 PM   #2
emerald000
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Default Re: TWG LIII Player Signups

In and hoping I won't die on night 2...
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Old 12-3-2007, 09:30 PM   #3
argo15
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in
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Old 12-3-2007, 09:30 PM   #4
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Default Re: TWG LIII Player Signups

Ok, after reading over this, definitely in. sounds brilliant.
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Old 12-3-2007, 09:31 PM   #5
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in (Litodude)
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Old 12-3-2007, 09:52 PM   #6
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oh I am so in.
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Quote:
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 12-3-2007, 09:53 PM   #7
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IN!!holy jesus, huge game.

EnR(RyanFFR)
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Old 12-3-2007, 10:13 PM   #8
flawofhumanity
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Default Re: TWG LIII Player Signups

I'm definitely in.
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Old 12-3-2007, 10:14 PM   #9
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In.
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Old 12-3-2007, 10:23 PM   #10
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BDN change KitKatBar to me i found my password
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Quote:
Originally Posted by t-rogdor View Post
i finally got a weed hookup again and i texted the dude asking where to meet him tomorrow and the dude just said "out west"

dude
out west?
the fuck kinda location is west?
am i buying weed off a gotdamn pirate


Quote:
Originally Posted by lurker View Post
remind everyone that i am an outed racist neo-nazi who no one in their right mind should ever interact with in any way whatsoever

http://imgur.com/a/Ww9g3
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Old 12-3-2007, 10:28 PM   #11
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Innnnn.... Hope I'm wolf again
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Old 12-3-2007, 10:29 PM   #12
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Default Re: TWG LIII Player Signups

Quote:
Originally Posted by Brilliant Dynamite Neon;1915890[U
Tainted Crystal Special Conditions:[/u]
- If the MW is seered while in possession of a tainted crystal, the reading will return RED regardless of seer method.
- If any human receives a pure crystal and does not use it, the human dies.
'pure' in the second line should be 'tainted'?

Can anyone confirm the status of the jTWG? If there isn't going to be one, I can join this one, right?
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Old 12-3-2007, 11:15 PM   #13
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BDN, make sure to include a list of sub players. Zero tolerance for inactivity plz
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Quote:
Originally Posted by t-rogdor View Post
i finally got a weed hookup again and i texted the dude asking where to meet him tomorrow and the dude just said "out west"

dude
out west?
the fuck kinda location is west?
am i buying weed off a gotdamn pirate


Quote:
Originally Posted by lurker View Post
remind everyone that i am an outed racist neo-nazi who no one in their right mind should ever interact with in any way whatsoever

http://imgur.com/a/Ww9g3
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Old 12-3-2007, 11:25 PM   #14
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in
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Old 12-3-2007, 11:36 PM   #15
dooey100
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Hmmm.....

I haven't played the werewolf game here before, but I have played a couple games here, here (got partially deleted due to server crash) and here. I had to leave one game due to RL, but I have no reason to leave this one. Can I sign up?

Also, I use MSN, but I would get AIM if it is a requirement. Is it?
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Old 12-3-2007, 11:41 PM   #16
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Default Re: TWG LIII Player Signups

In. And I highly doubt jTWG is happening, since we don't have the player base for it.

I swear to god if I get wolfed night one again I'm gonna ****ing kill someone >.>
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Old 12-3-2007, 11:42 PM   #17
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AIM is the standard messenger for TWG, yes.
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Old 12-4-2007, 01:22 AM   #18
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I want in on this one.
in
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Old 12-4-2007, 01:38 AM   #19
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Quote:
Originally Posted by dooey100 View Post
Hmmm.....

I haven't played the werewolf game here before, but I have played a couple games here, here (got partially deleted due to server crash) and here. I had to leave one game due to RL, but I have no reason to leave this one. Can I sign up?

Also, I use MSN, but I would get AIM if it is a requirement. Is it?
Mafia = TWG

If you're unfamiliar with the rules or are uncomfortable playing with the complex rules, kidly ask for a substitute. That means read the rules (stickied) and read through at least 1 TWG beforehand. Other than that I have no objections.

get aim
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Quote:
Originally Posted by t-rogdor View Post
i finally got a weed hookup again and i texted the dude asking where to meet him tomorrow and the dude just said "out west"

dude
out west?
the fuck kinda location is west?
am i buying weed off a gotdamn pirate


Quote:
Originally Posted by lurker View Post
remind everyone that i am an outed racist neo-nazi who no one in their right mind should ever interact with in any way whatsoever

http://imgur.com/a/Ww9g3
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Old 12-4-2007, 02:19 AM   #20
edubardus
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Default Re: TWG LIII Player Signups

sounds like someone stole my game and made it very complicated

kind of like adding 7 extra arms to Optimus Prime
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