03-5-2007, 06:45 PM | #481 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
moonbeam and destiny are easy but i cnt FC them which sucks
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03-6-2007, 11:54 AM | #482 |
nobody fiffers anymore.
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Re: R1 - Actual Song Difficulties V2
I realize that See You Dance should be about a 23. The 16th-16th-jump thing makes it harder than the rest. Perhaps an Easy of the highest order, or a standard of the lowest.
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03-6-2007, 02:47 PM | #483 | |
FFR Player
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Re: R1 - Actual Song Difficulties V2
Quote:
Also, 140bpm 16ths are extremely easy, the worst they should be causing you is an average. 20 is a fine level of diffuculty, and it does not need to be moved up.
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03-6-2007, 03:46 PM | #484 | |
TWO THOUZAND COMBO
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Re: R1 - Actual Song Difficulties V2
IMO it's more like a 25 than a 20...there really aren't any long easy parts.
People actually did better on I Can See the Light than See You Dance for the tourney.
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03-9-2007, 01:44 PM | #485 | |
TWO THOUZAND COMBO
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Re: R1 - Actual Song Difficulties V2
wow I just realized something
[5/6 - Very Challenging] 68 (D2) Carrousel Paradise (947 Notes / BPM 180) 68 (D2) dot death (Steath Remix) (966 Notes / BPM 180) 68 (D2) {Rose} (1301 Notes / BPM 182) 69 (C) Hungarian Dance #7 (510 Notes / BPM 220) 69 (D2) Lovely Lovely Lovely (826 Notes / BPM 192) 69 (D2) Wish (For FFR) (1127 Notes / BPM 155) 69 (T) Takecore of Yourself (1489 Notes / BPM 184) 69 (C) Classical Insanity (1101 Notes / BPM 175) 69 (D2) {Frozen} (1438 Notes / BPM 140) 70 (D2) Cutting Circles (900 Notes / BPM 160) 70 (S) Kick Your A (1038 Notes / BPM 186) 70 (D2) Be Princess (906 Notes / BPM 190) 70 (D2) Klung Kung (1668 Notes / BPM 175) 71 (D2) Get Down (1151 Notes / BPM 165) 71 (D2) Air (1940 Notes / BPM 178) 71 (D2) Aztec Templing (Techno-Titlan mix) (962 Notes / BPM 205) 71 (D2) Epic (1175 Notes / BPM 170) 72 (D2) Legend (1139 Notes / BPM 190) 72 (S) Gradeus (1505 Notes / BPM 180)[*] 73 (A) The Games We Played, Part 3 (1301 Notes / BPM 21-230) 73 (D2) Splash Beats (842 Notes / BPM 190) 74 (D2) Turbulence (756 Notes / BPM 150) 74 (S) End Night (1126 Notes / BPM 150) 75 (S) For FFR (866 Notes / BPM 180) 75 (A) The Games We Played, Part 1 (1189 Notes / BPM 25-190)[*] 76 (M) Jelly Roll Blues (778 Notes / BPM 144) 76 (D2) Nova Pulser (762 Notes / BPM 180)[*] all the blue-skinned songs rated 5 in this list are bolded lol
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03-9-2007, 01:51 PM | #486 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
and the only reason for ffr is a 5 vs a 4.5 is the ending.
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03-9-2007, 09:50 PM | #487 |
★★★★★
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Re: R1 - Actual Song Difficulties V2
haven't updated for a while.. then did.
Sepia - 58 Jurs OP - 55 Let Mom Sleep - 45 That Tethnic Vibe - 29 Tribal Revival - 52 Brightone - 53 From Mount Chorus - 38 Psychosis - 44 Sifon - 49 also, changed SYD to 23. |
03-9-2007, 11:29 PM | #488 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
not at my desktop jx... how does your list compare with my current placement and rating of all those files?
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03-10-2007, 03:31 PM | #489 |
caveman pornstar
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Re: R1 - Actual Song Difficulties V2
I agree, right between She Bangs and LLC is the perfect place. The constant 8th stream can be difficult to keep steady for a less experienced player, along with the gallops.
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03-16-2007, 04:13 PM | #490 |
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Re: R1 - Actual Song Difficulties V2
sorry, I must be annoying the hell out of you guys, but once more, just please I think EHHS V2 is harder than Kick Your A so if you could make it very challenging that would be nice, sorry to bother you once more,
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03-16-2007, 04:37 PM | #491 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
no. Kick You A = 186bpm. has solid streams with jumps in it. EHHS v2 is 180bpm, almost all gallops or bursts, huge section of 8th jumps... very easy jump in 8 of the bursts, 4 in each section.
it's a high 4.5, not a 5. the songs that are low 5 are MUCH more stream intensive of 180bpm, like carrousel or rose (182) or dot death (bursts, but harder bursts, longer, and trickier patterns). and stop making new threads every time you disagree with a rating. you were right the last time, and i changed it. this time, i'd have to disagree with you.
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03-21-2007, 10:16 AM | #492 |
FFR Originalbro
Join Date: Jun 2003
Location: Kansas City, Missouri
Age: 33
Posts: 8,750
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Re: R1 - Actual Song Difficulties V2
EHHS v2 is fine as a 4.5. Maybe just above Torinouta (as in a little easier). But Kick Your A isn't as hard as you make it seem, the jumpstream is piss easy.
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03-22-2007, 10:53 PM | #493 |
FFR Player
Join Date: Aug 2005
Age: 28
Posts: 3,996
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Re: R1 - Actual Song Difficulties V2
Okay, I just got my post locked after 5 minutes so this may not be the best time to complain about this but I have a little urge Sonic 1 Final Zone is underrated. It has a decent bit of 16th triples and some small 16th sections. I don't recall seeing those in songs like I Can See The Light and Dendrite. Even if they are a LOT faster (Dendrite, anyway), 16ths at 120 bpm are a lot faster than 8ths at 180 bpm. For me, 20 or 21 seems ideal.
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03-24-2007, 10:36 PM | #494 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
List seems ok but i think uber rave v2 should be moved to 5
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03-24-2007, 10:39 PM | #495 |
nobody fiffers anymore.
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Re: R1 - Actual Song Difficulties V2
Long time, no update.
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03-25-2007, 08:06 AM | #496 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
joe: if you are going to say something like that, you must give a REASON. besides... uber2 is definitely not a 5. the only hard part is the runningmen, and that is only hard for spread. 175bpm with fairly simple patterns.
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03-25-2007, 10:59 AM | #497 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
Heh cool they finally got a character section!
And no, EHHS v2 is easier than Kick Your A.* *By 240 kilometers. |
03-28-2007, 02:17 PM | #498 | |
FFR Player
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Re: R1 - Actual Song Difficulties V2
Quote:
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03-29-2007, 05:13 PM | #499 |
FFR Player
Join Date: Nov 2006
Posts: 308
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Re: R1 - Actual Song Difficulties V2
Turkish march should be Very Challenging, because the way you look at it, I'm pretty sure its hard to PA, but not too hard to really full combo.
EDIT: Also, I'm pretty sure love you anymore should be in easiest. It has a REALLY LOW arrow density. Also, the final fantasy song is not impossible to AAA. I did an experiment with the jacks and got perfects, but I was just testing, and the test was not an actual run. Bah never mind I guess it's impossible to AAA
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03-29-2007, 05:43 PM | #500 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
FF7 is most certainly impossible to AAA. same way Gradeus and 100bb are. etc etc.
Turkish March should NOT be VC... that file is so unbelievably full of 3 frame jacks... not only insanely hard to PA, but quite difficult to FC. most certainly belons in the realms of the FMO. Love You Anymore... *shrugs* there are 3 songs rated easier than it that are all NOT Easiest... Easiest really is for ONLY the absolutely easiest files. They need to be a 1/99, and that is it. I actually have a file that I'll be adding soon that is a 4 or a 5... it's 8 seconds long and about 34 arrows. it'd be a 2.5 if it were longer, but because it is so incredibly short, it's a 1/6, or about a 4 or 5.
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