10-20-2006, 10:09 PM | #1 |
FFR Player
Join Date: Oct 2006
Posts: 4
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Final Battle-Megaman X:Command Mission
This was a simfile I whipped up this morning since I had nothing better to do, There's no images for it(Too lazy to make them right now).
Personally, I don't like this one all that much, It fits the song, but eh, There's really no point in this(I think this song is physically impossible.), although it's good for a challenge if you have the balls to try. I'll post some of my other creations(Namely, Some of my Virtual-On tunes) tommorow, I'm bloody tired. >< http://www.megaupload.com/?d=V3CTPVUR Download Link I apologize for using megaupload, which is crap. Rapidshare is down currently and I have nothing else. >_>;; |
10-20-2006, 10:33 PM | #2 |
FFR Player
Join Date: Aug 2005
Location: awsome
Posts: 2,946
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Re: Final Battle-Megaman X:Command Mission
put it on resonance or i'm not gonna bother
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10-20-2006, 10:43 PM | #3 |
FFR Player
Join Date: Oct 2006
Posts: 4
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Re: Final Battle-Megaman X:Command Mission
Uhh..Okay, It's up, Whether or not you can actually find it or not I'm not so sure about, and after playing it on Reso, Well.
Reso's engine makes the song look a hell of a lot less menacing, but it's still beasty hard. @_@ |
10-21-2006, 06:49 AM | #4 | ||
Resident Poopbutt
Join Date: May 2004
Location: Georgia
Age: 34
Posts: 2,405
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Re: Final Battle-Megaman X:Command Mission
Quote:
Quote:
That was one of the most easy files I've played in a while. The entire file was garbage. There was nothing hard about that file... |
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10-21-2006, 07:12 AM | #5 |
FFR Player
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Re: Final Battle-Megaman X:Command Mission
Not going to bother with someone who didn't put much effort in it.
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10-21-2006, 09:40 AM | #6 | |
FFR Player
Join Date: Oct 2006
Posts: 4
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Re: Final Battle-Megaman X:Command Mission
Quote:
I did put effort into this, I'm not a big fan of the whole "make tons of projects that all suxxor lawl" method. This song was ridiculously easy to code steps for due to the simplicity of the song(The fast part is pretty much just a large barrage of 16th notes with no gaps between them). |
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10-21-2006, 12:26 PM | #7 |
Admiral in the Red Army
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Re: Final Battle-Megaman X:Command Mission
hey wanna try arrow patterns that actually make sense next time thanks
ps lol streams are easy lets put random jacks thats a really good idea
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10-21-2006, 05:39 PM | #8 |
FFR Simfile Author
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Re: Final Battle-Megaman X:Command Mission
nvlm is a good role model
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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