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View Poll Results: would you prefer... (Explain)
More skill tokens with... Easy - Normal Requirments 27 62.79%
More Skill tokens with... Advanced - Expert Requirements 22 51.16%
More Normal Tokens... 26 60.47%
More Event Tokens... 10 23.26%
Multiple Choice Poll. Voters: 43. You may not vote on this poll

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Old 01-11-2012, 07:44 PM   #21
iironiic
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Default Re: Future Token and Skill tokens

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Originally Posted by Winrar View Post
I like tokens with the idea of dodging a certain colour, since there are no mines in ffr this is the next best thing. It can also work on easier songs so newbies have a chance.
I like this idea as well, hence my first pseudo skill token requirement. Maybe it can unlock another Vertex X (X being Alpha, Delta, or whatever variations are out there)

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Originally Posted by jprox445 View Post
Crowdpleaser, get less than 10 boos and miss the last note; end with a combo of 1235. Now that is kind of ridiculous dont you think? XD
This is an interesting requirement haha! This could unlock Dossar's Crowdpleaser v2 file if it passes judging.

I also have two files (one done but still needs a lot of editing and fixes and the other one WIP).

For Solros ~Vocal~, I was thinking FC SOLROS with no averages and no boos.

For Shadows, I was thinking FC Electric Daisy Violin. (currently undergoing judging at the moment)
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Old 01-11-2012, 07:57 PM   #22
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Default Re: Future Token and Skill tokens

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Originally Posted by Netjet! View Post
I'd love to see some more normal tokens be released. We should add more that you really have to search for like in the old days
here is one :P PM if you know the answer XD

2009, Death's Rival.
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Old 01-11-2012, 08:07 PM   #23
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Default Re: Future Token and Skill tokens

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Originally Posted by iironiic View Post
For Solros ~Vocal~, I was thinking FC SOLROS with no averages and no boos.
But no misses too???????????????????????????????????????????????



Now, what I find quite interesting is the "group" tokens, where you gotta pass through a good number of songs to unlock a single one. Maybe if someone steps Lawn Wake II or Lawn Wake V aka Ah Shwe Bah, the requirements gather both Lawn Wake I and Lawn Wake IV. An example:

Quote:
Sonata Quasi Una Fantasia Mov.3
Get a Single Digit Good (9 or fewer goods, 0 averages, 0 boos, Full Combo) on "Rondo Alla Turca" and "Rondo Alla Turca v2" in a row (in that order) to unlock Sonata Quasi Una Fantasia.
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Old 01-11-2012, 08:10 PM   #24
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Default Re: Future Token and Skill tokens

Quote:
Originally Posted by Shikari View Post
But no misses too???????????????????????????????????????????????



Now, what I find quite interesting is the "group" tokens, where you gotta pass through a good number of songs to unlock a single one. Maybe if someone steps Lawn Wake II or Lawn Wake V aka Ah Shwe Bah, the requirements gather both Lawn Wake I and Lawn Wake IV. An example:
good idea :P

Pass lawn wake 1 unlocks lawn wake 2, 2 unlocks 3, and doing 3 and then 4 unlock s 5!

EDIT: iironiic

FC SOLROS with no averages and no boos.

another way to interpre that would to say Clean FC Soloros to unlock (?)

Last edited by jprox445; 01-11-2012 at 08:12 PM..
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Old 01-11-2012, 08:16 PM   #25
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Default Re: Future Token and Skill tokens

Quote:
Originally Posted by Shikari View Post
But no misses too???????????????????????????????????????????????
That was implied with the term FC :P

Quote:
Originally Posted by jprox445 View Post
FC SOLROS with no averages and no boos.

another way to interpre that would to say Clean FC Soloros to unlock (?)
To me, "clean" is a very subjective term to use because one can argue that a score like 1-0-0-1 is relatively clean. Plus, not many people, especially those that just play the game every once in a while, will understand that term. I suppose you can say that, but I'd prefer not to :3
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Old 01-11-2012, 08:20 PM   #26
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Default Re: Future Token and Skill tokens

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Originally Posted by iironiic View Post
That was implied with the term FC :P



To me, "clean" is a very subjective term to use because one can argue that a score like 1-0-0-1 is relatively clean. Plus, not many people, especially those that just play the game every once in a while, will understand that term. I suppose you can say that, but I'd prefer not to :3
True :P
also pertaining to your pseudo token :P
Fur engine has Vertex beta vLOL
which is basically a Guru versions of Vertex beta XD
I have played it and it is a decent file :P
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Old 01-26-2012, 09:49 AM   #27
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Default Re: Future Token and Skill tokens

bumping this.
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Old 01-26-2012, 09:54 AM   #28
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Default Re: Future Token and Skill tokens

We need more of every kind of token really. It gives more challenges to complete for the community to go through. I remember when the tokens were being released going through all the ones I could possibly get was fun as hell. Should we possibly have another Skill Token month? Focusing on more normal skill tokens than anti skill tokens of course, along with regular tokens too as they have been somewhat forgotten.
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Old 01-26-2012, 09:57 AM   #29
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Default Re: Future Token and Skill tokens

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Originally Posted by shadow 1800 View Post
We need more of every kind of token really. It gives more challenges to complete for the community to go through. I remember when the tokens were being released going through all the ones I could possibly get was fun as hell. Should we possibly have another Skill Token month? Focusing on more normal skill tokens than anti skill tokens of course, along with regular tokens too as they have been somewhat forgotten.
This is a great idea!
I never knew about skill token month!
I knew about the releases of tokens every now and then but i wasn't around back then!
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Old 01-26-2012, 10:05 AM   #30
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Default Re: Future Token and Skill tokens

Also, I believe another Skill Token chain should be started or picking up where the "The Five" left off would be a great idea.
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Old 01-26-2012, 10:26 AM   #31
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Default Re: Future Token and Skill tokens

i already have a token chain idea
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Old 01-26-2012, 10:50 AM   #32
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Default Re: Future Token and Skill tokens

I liked the skill token chain process. It was fun working my way up to the top prize, and built up skill being the tokens got harder to unlock later in the chain. Would like to see more chain tokens in the future.
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Old 01-26-2012, 11:14 AM   #33
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Default Re: Future Token and Skill tokens

I think we have quite enough tokens with easy-normal requirements == Naturally, skill level rises faster when one is beginning.

And yeah, I don't really like antipa tokens. I mean, they're SKILL tokens, but the skill is largely useless imo
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Old 01-26-2012, 11:16 AM   #34
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Default Re: Future Token and Skill tokens

I agree with Corey, Getting the chain tokens was very fun and definitely make you better seeing as they get harder and harder. lol
Would like to see more of them as well in the future!
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Old 01-26-2012, 11:17 AM   #35
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Default Re: Future Token and Skill tokens

More chain tokens would be nice +1
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Old 01-26-2012, 11:23 AM   #36
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Default Re: Future Token and Skill tokens

I proposed an idea for a chain token a while ago, got kinda shot down as the timing coincided with the start of the official. I'd love to rekindle my idea but now I'm a little more busy IRL and with my tournament prep... oh well.
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Old 01-27-2012, 07:22 AM   #37
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Default Re: Future Token and Skill tokens

Moar normal tokens n stuff
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Old 01-27-2012, 07:29 AM   #38
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Default Re: Future Token and Skill tokens

no more tokens -_-
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Old 01-27-2012, 07:37 AM   #39
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Default Re: Future Token and Skill tokens

More of everything please. Also unique ideas for reqs that haven't been put in game are a +.

More lifetime token reqs. Ex: gt, overall rank, AAA/FC percentage.
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Old 01-27-2012, 07:38 AM   #40
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Default Re: Future Token and Skill tokens

we have way too many skill tokens and not enough token tokens. Not that we could discuss it here though, as stated at the beginning of the discussion..
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