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Old 03-3-2013, 12:57 PM   #1
Xx{Midnight}xX
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Default Re: Rhythm Simulation Guide - 4k/6k Notecharting

I only majorly disagree with one thing I read

Limiting your pattern choices by avoiding jacks severely limits your work, especially for 4-key, where you don't have a lot of room to begin with. By incorporating jacks into your patterns, you not only have more options, but these jacks will add a lot of expression into your work.

There's a lot that can be done while avoiding misc jacks and such.

Still a great guide either way.
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Old 03-3-2013, 02:47 PM   #2
Choofers
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Default Re: Rhythm Simulation Guide - 4k/6k Notecharting

Quote:
Originally Posted by Xx{Midnight}xX View Post
I only majorly disagree with one thing I read

Limiting your pattern choices by avoiding jacks severely limits your work, especially for 4-key, where you don't have a lot of room to begin with. By incorporating jacks into your patterns, you not only have more options, but these jacks will add a lot of expression into your work.

There's a lot that can be done while avoiding misc jacks and such.

Still a great guide either way.
have you heard of jack theory

reading through this now, this is awesome.
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Old 03-3-2013, 03:11 PM   #3
Xx{Midnight}xX
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Default Re: Rhythm Simulation Guide - 4k/6k Notecharting

Quote:
Originally Posted by stargroup100 View Post
Updated the sentence about not using jacks limiting pattern choices. Hopefully this is an improvement.
Very much like this rephrase better because it feels 100% more accurate.

Quote:
Originally Posted by Choofers View Post
have you heard of jack theory
I've done a good deal of reading. Just because I'm not "well versed" or making frequent use of it doesn't mean that much given it's a theory (Which aside from sync most everything else chart-wise is just a theory.) I usually just try to emulate the music in an ideal I came up with by listening to it several dozen times.

I'm very much going to read the rest of this completely. It's got a lot of things answered I've been curious about from a very strong point of view.

A few other things I might add:

Maybe add a section discussing the types of rhythm games?

Sections could include:

KBO
SM (4K and 6K)
FFR
Osu! (Taiko and Standard would make great mentions)

Tips and tricks could have some subsections:

AntiSplitting Techniques if there aren't any
Cheating patterns such as rolls
Key Setups?

For charting a section on appealing to a specific difficulty would be outright amazing.

But what's here so far, outright sexy. Thanks for the guide.
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Old 03-3-2013, 04:17 PM   #4
stargroup100
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Default Re: Rhythm Simulation Guide - 4k/6k Notecharting

Quote:
Originally Posted by Xx{Midnight}xX View Post
Maybe add a section discussing the types of rhythm games?

Sections could include:

KBO
SM (4K and 6K)
FFR
Osu! (Taiko and Standard would make great mentions)
Eventually going to add this section, yes. Still a lot of work to do though. This section is much harder because I actually have to do a lot of research and get my facts straight and be neutral about discussing them in addition to figuring what exactly to talk about them. The guide doesn't need a history lesson; sites like Wikipedia have already got that covered.

Quote:
Originally Posted by Xx{Midnight}xX View Post
Tips and tricks could have some subsections:

AntiSplitting Techniques if there aren't any
Cheating patterns such as rolls
Key Setups?
I suppose this could be split into more sections, but I haven't found enough topics to warrant that. I'm not sure if anything there is worth mentioning. The key setup thing is relevant, but that's more related to keyboard tech than rhythm gaming, so I don't think it's appropriate for this. I'll look into more topics here and see what I can come up with.

Quote:
Originally Posted by Xx{Midnight}xX View Post
For charting a section on appealing to a specific difficulty would be outright amazing.
This seems strangely specific for a guide that's supposed to be general. I suppose I could add it in if I can find an appropriate place to stick it, but for now that will left out, as there should be plenty of basic information to indirectly address this issue at the moment.
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