04-4-2016, 10:05 AM | #1 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Stark Raving Mad [65 or 63/64]
Stark Raving Mad
Musician: Negaren Step-Artist: Elite Ninja & kjwkjw Song Genre: Dance 2 Style: Happy Breakcore Difficulty: 65 Song Length: 2:53 **Between these sections is sometimes a 6-7 nps break that is 8th singles and jumps First section looks like this: Not at all that dense (shy of 10 nps) and not a tricky pattern to learn/perform and is a very common pattern shown in that difficulty range. Second section looks like this: More dense than the first, just under 14 nps, and is more dense with jump layering than short 16th bursts that do not have many jumps denoting the ending of them. Third section looks like this: An extension to the second, bouncing between 10-13 nps, and keeps the similar notion of jacks-to-16th bursts as the second did, except at a longer duration. Contains more trills than pictured. Fourth section looks like this: NPS only spikes here because of the jumpjacks, which are partnered by four jumps in one jumpjack section. This section has a more-than-average duration. Fifth section looks like this: Contains similar jumpjacks to the Fourth section, however 16th bursts are thrown into the mix of jumpjacks and some of the bursts are in the form of a OH(One Handed) trill. The picture is slightly cutoff from a one handed trill into jumpjacks pattern. Sixth section looks like this: Slightly less demanding than the second section, roughly 12 nps bursts with jumps in them (single jumps, not jacks). Seventh section looks like this: A small jump in difficulty than the sixth section, which caps at 13 nps and sits at 12 until the absolute end cooldown. I believe this section contains more bursts than it does jumps, but nevertheless it is a good way to end the chart. I wanted to get more insight on this because imo it can be bumped down by at least one but I would encourage you to either play this or just give your opinions on this chart. **Apologies for downscroll view, it is how I play and I didn't change it :mrgreen:
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04-5-2016, 09:48 PM | #2 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: Stark Raving Mad [65 or 63/64]
Bumping, would still like general opinions and thoughts on this chart.
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04-5-2016, 10:32 PM | #3 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,527
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Re: Stark Raving Mad [65 or 63/64]
Jump chains/mini-JS and Jumpjacks into one handed 16th patterns is where most of the difficulty come from. Everything else is consistency and I would personally leave it as a 64.
I also consider this file deceivingly hard for slower players. It become fairly simple when you have the speed to hit everything. Last edited by Hakulyte; 04-5-2016 at 10:38 PM.. |
04-6-2016, 09:23 AM | #4 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: Stark Raving Mad [65 or 63/64]
Haku has a point.
Jumpchains are complete AIDS before you learn how to hit them well.
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