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#1 |
behanjc & me are <3'ers
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![]() Preface: I've been working on this project for quite some time now, spending many hours researching, thinking, writing, and revising. This was initially supposed to be a library database for KBO, but it will be a while before it is released there, so I modified it a bit for general usage to the public.
Hopefully, this guide will help people better understand rhythm simulation as a genre, but the core focus is notecharting. Optimally, the bulk of this will be a notecharting guide that will help explain all of the modern techniques and help artists understand and learn them faster. This is an ongoing work in progress. Any sort of input, suggestions, contributions, etc. are greatly appreciated. http://www.cosmovibe.com/ncguide/
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music Last edited by stargroup100; 01-2-2021 at 12:37 PM.. |
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#2 |
Custom User Title
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![]() Looks great
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#3 |
FFR Player
Join Date: Jun 2012
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![]() All heil the king.
Really good stuff here, read about 30% and already learned new stuff. Sticky, anyone? (at least when it's finished) |
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#4 |
FFR Player
Join Date: Aug 2007
Age: 31
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![]() I only majorly disagree with one thing I read
Limiting your pattern choices by avoiding jacks severely limits your work, especially for 4-key, where you don't have a lot of room to begin with. By incorporating jacks into your patterns, you not only have more options, but these jacks will add a lot of expression into your work. There's a lot that can be done while avoiding misc jacks and such. Still a great guide either way. |
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#5 | ||||||||
Rhythm game specialist.
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![]() Huge respect for adding a section on chart connotation -- it's something that more stepartists need to learn.
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I'm not noting that the jack theory is incorrect, but it should be used stringently. Quote:
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That's all I have. This is a really good guide, Bufang. Last edited by TC_Halogen; 03-3-2013 at 01:30 PM.. |
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#6 |
behanjc & me are <3'ers
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![]() Updated the sentence about not using jacks limiting pattern choices. Hopefully this is an improvement.
As for the phrase length, here's an analogy: "TC_Halogen's definition of a phrase was slightly off, so I clarified what I meant." Each clause is a phrase, which is usually 4 measures. The whole sentence is usually the 8 measures you're talking about. Musical example: here you can see that the melody doesn't really reach "completion" until the authentic cadence at the end, a total of 12 measures. However, this isn't a single phrase, it's more like a sentence. This excerpt is actually 3 four-measure phrases. And one last note: This is an ongoing project that will keep updating as more techniques and tricks are discovered, and there's always room for improvement through revising or expanding existing articles. So it'll never be "finished". It's sorta like the Wikipedia of notecharting. Updated the added comment about staccato notes with mine usage.
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music Last edited by stargroup100; 03-3-2013 at 01:33 PM.. |
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#7 | |
Rhythm game specialist.
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#8 |
behanjc & me are <3'ers
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![]() Added an article.
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
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#9 | |
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![]() Quote:
reading through this now, this is awesome.
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#10 | |
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![]() Quote:
I've done a good deal of reading. Just because I'm not "well versed" or making frequent use of it doesn't mean that much given it's a theory (Which aside from sync most everything else chart-wise is just a theory.) I usually just try to emulate the music in an ideal I came up with by listening to it several dozen times. I'm very much going to read the rest of this completely. It's got a lot of things answered I've been curious about from a very strong point of view. A few other things I might add: Maybe add a section discussing the types of rhythm games? Sections could include: KBO SM (4K and 6K) FFR Osu! (Taiko and Standard would make great mentions) Tips and tricks could have some subsections: AntiSplitting Techniques if there aren't any Cheating patterns such as rolls Key Setups? For charting a section on appealing to a specific difficulty would be outright amazing. But what's here so far, outright sexy. Thanks for the guide. |
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#11 | ||
behanjc & me are <3'ers
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![]() Quote:
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This seems strangely specific for a guide that's supposed to be general. I suppose I could add it in if I can find an appropriate place to stick it, but for now that will left out, as there should be plenty of basic information to indirectly address this issue at the moment.
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
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#12 |
missa in h-moll
![]() Join Date: Dec 2006
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Age: 28
Posts: 3,995
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![]() bufang
hows college Last edited by robertsona; 03-4-2013 at 01:23 PM.. |
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#13 |
VICES
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Location: Germany
Age: 30
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![]() he dropped out of college to become a professional writer of guides on stepping, a fleeting musician and a pro LoL player
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#14 |
Dan "Razor" Devilz
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![]() great guide, tons of stuff for newbies to read and learn about.
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#15 |
behanjc & me are <3'ers
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
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#16 |
shots FIRED
Global Moderator, User Support, Judge
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![]() Something maybe worth mentioning regarding pitch-relevancy: there are multiple ways of conveying an ascending or descending melody line. This can be achieved through symmetry.
The basic example is 1234 or 4321, but what if the melody line ascends/descends for more than four notes? Use symmetrical patterns that give a generally ascending/descending impression. Some examples: 5 notes: 13243, 42312, 21324, 34231 6 notes: 121324, 213243, 131424, 123234, 234123, etc. 7 notes: 1213243, 2132434, etc. 8 notes: 12132434, 43423121, 21314243, 34241312 This would most likely fit within your Advanced Pitch Relevance/Counterpoint section. Dunno if you mentioned this but certain patterns may provide different "textures" to the file. e.g. smooth, streamlined stuff may be 1234321, while a "bumpy" texture may be 1324132. I call them textures because the patterns affect the way your fingers move from one arrow to the next. Last edited by bmah; 03-4-2013 at 03:01 PM.. |
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#17 |
missa in h-moll
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![]() aihgt man we cool
good guide son, glad to see youre still on that stepmania grind, u should like teach stepmania or some hsit |
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#18 | |||
behanjc & me are <3'ers
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![]() Quote:
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and yes i should
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
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#19 |
missa in h-moll
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![]() how cool would that be
formulating a syllabus of historically important stepfiles maybe have a few screenings |
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#20 |
behanjc & me are <3'ers
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![]() Creating a course out of it wouldn't be very difficult. In fact, most of the guide I just made can easily be adapted and translated into a course with some work.
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Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
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