01-3-2011, 10:27 AM | #3401 |
FFR Veteran
Join Date: Aug 2009
Location: Germany
Posts: 455
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Re: Ingame Song Information
not my fav as well, but look 2 posts below , toally agree, if u do not like it do not play it xD, at least noone forces u to do so..lol
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01-3-2011, 12:42 PM | #3402 |
FFR Player
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Re: Ingame Song Information
Lol @ sparkle downer and need me not being fgo's
I don't even know why I bother coming into this thread anymore PS if need me and sparkle downer are fmos so are frictional nevada, lolo, across rooftops, reality,NNT, GGC, necropotence, tageri and integraation too because the only hard part is the beginning
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01-3-2011, 12:58 PM | #3403 |
Rhythm game specialist.
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Re: Ingame Song Information
Sparkle Downer's ending is WAY too hard for an 11. FGO, no questions asked.
Of course you Need...etc. is a very hard for an 11, but could fit on either side of the line ONLY: 12 for speed, 11 for pattern technicality. 11ELEVEN isn't borderline either - song is tough to score on, has some 32nd/48th bursts, and let's not forget that roll that starts on the down arrow after a ton of 16th streaming with 8th note jumps into it. I agree with Carlos here, it's getting a bit ridiculous to see people say that songs like Sparkle/Need (etc) are 11s, when if you would have put this in game 1 or 2 years ago, they would EASILY be 12s. It'd probably be a lot better if we used Patashu's/LG's system on KBO (or a derivative of it) for rating files through raw NPS and figuring out a degree of increasing/decreasing based on specific patterns, speeds, overall technicality (or lack of it), because difficulties are overlapping when they shouldn't (GOSW: 11, Need: 11; Tageri: 12; J'ai: 12...). EDIT: and if someone is going to say that it would take forever to apply the changes to the XML, I'd be more than happy to download the XML and make the changes myself. |
01-3-2011, 11:53 PM | #3404 | |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: Ingame Song Information
Quote:
Also how the hell is Csikos Post an 8? That's a low 9 sirs. |
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01-7-2011, 11:14 AM | #3405 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,522
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Re: Ingame Song Information
Bumping here, mentioning that AAA(the song) don't give Otaku Speedvibe[Heavy] even if it's green on the list. Maybe it could be good to check what's wrong with the token?
Source: http://www.flashflashrevolution.com/...=1#post3389962 |
01-7-2011, 11:47 AM | #3406 |
★★★★★
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Re: Ingame Song Information
reqs of otaku heavy/oni should just be changed since thay are really bad ideas imo.
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01-7-2011, 12:28 PM | #3407 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: Ingame Song Information
Oni should just be AAA any FMO without stipulations on certain songs...if a song's too easy for an oni get, don't strip the token away from it but keep the difficulty as an FMO, bump it down to VC.
Heavy should be AAA any VC imo...Difficulty 65 is already pretty high for a challenging so it wouldn't be fair to make the new req 'AAA any C', since nabbing something like CIA Rave instead of Tribal Transcendency would be much easier, meanwhile there isn't as much of a gap between TT and a low VC like State of Emergency. Increasing the difficulty of the songs required to nab Heavy but broadening the song selection for unlock would probably not have a huge impact on the difficulty of unlocking the token. Plus, I think it makes sense to make Heavy a VC AAA req if Oni is reserved for FMOs. Last edited by One Winged Angel; 01-7-2011 at 12:31 PM.. |
01-7-2011, 03:16 PM | #3408 | ||
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Ingame Song Information
Quote:
Quote:
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
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01-7-2011, 03:34 PM | #3409 |
Kawaii Desu
Difficulty Consulting Cat
Join Date: Mar 2007
Age: 30
Posts: 4,811
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Re: Ingame Song Information
Bring Southern Cross up to a FMO. Enough said.
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01-7-2011, 03:35 PM | #3410 |
snooches
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Re: Ingame Song Information
Why? Its ez jumpstream with like a couple 32nds, nothing that serious.
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01-7-2011, 03:41 PM | #3411 |
Kawaii Desu
Difficulty Consulting Cat
Join Date: Mar 2007
Age: 30
Posts: 4,811
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Re: Ingame Song Information
3+ min. of that pain.
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01-9-2011, 08:38 AM | #3412 | |
Call me Massive Swallow
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Re: Ingame Song Information
Like a month or so ago we had this discussion and a lot of people were in agreement that Southern Cross needs to be an FMO again
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01-9-2011, 09:02 AM | #3413 |
This Is How We Do It~
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Re: Ingame Song Information
ill take another fmo aaa if theres one going
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01-11-2011, 06:48 AM | #3414 |
SponCon Aficionado
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Re: Ingame Song Information
Starlight should be a high C and a heavy get. There are no heavy gets that are jack-filled, but there are streamy, rolly and jumpstreamy ones. . .
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01-11-2011, 06:58 AM | #3415 |
Don't forget me
Join Date: Jan 2007
Location: USA
Age: 31
Posts: 6,491
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Re: Ingame Song Information
i like the points brought up in this page... and yes ONI should be any FMO not just the hard ones... i kind of really want that token =[
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01-11-2011, 04:56 PM | #3416 | |
Banned
Join Date: Mar 2005
Age: 31
Posts: 2,762
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Re: Ingame Song Information
Quote:
The jumpstream in Southern Cross is way too easy to be declared a FMO. |
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01-11-2011, 05:49 PM | #3417 |
Kawaii Desu
Difficulty Consulting Cat
Join Date: Mar 2007
Age: 30
Posts: 4,811
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Re: Ingame Song Information
I got 3-0-0-0 on both of them but I am sure I can AAA Cette Annee. Imo Cette Annee is easier. Everyone has their songs they are good and bad at. Also I was wondering why Starlight is a VC and Feil Longer is a C. Either both are VC or both are C and we do need some songs that have jacks to unlock heavy also just like there is for Oni.
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01-12-2011, 05:22 PM | #3418 |
Getting Better
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Re: Ingame Song Information
I know that this question will probably never get answered but does anyone know how many credits you need to unlock ==Planet Karma==?
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01-12-2011, 05:50 PM | #3419 | |
Rhythm game specialist.
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Re: Ingame Song Information
Taken from the front page:
Quote:
Southern Cross: only 9.5630630...taps per second and there's no extremes in the song, it's fairly constant 170ish BPM jumpstream, and the patterns flow easily too. No reason for it to be an 11. Last edited by TC_Halogen; 01-12-2011 at 05:53 PM.. |
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01-12-2011, 05:51 PM | #3420 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Ingame Song Information
Currently it's 150k, according to the first post.
EDIT: Ninja'd D: Fei Longer is harder than Starlight. Also, DKC2 isn't an 8.
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