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Old 01-3-2011, 10:27 AM   #3401
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Default Re: Ingame Song Information

not my fav as well, but look 2 posts below , toally agree, if u do not like it do not play it xD, at least noone forces u to do so..lol
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Old 01-3-2011, 12:42 PM   #3402
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Default Re: Ingame Song Information

Lol @ sparkle downer and need me not being fgo's

I don't even know why I bother coming into this thread anymore

PS if need me and sparkle downer are fmos so are frictional nevada, lolo, across rooftops, reality,NNT, GGC, necropotence, tageri and integraation too because the only hard part is the beginning
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Old 01-3-2011, 12:58 PM   #3403
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Default Re: Ingame Song Information

Sparkle Downer's ending is WAY too hard for an 11. FGO, no questions asked.

Of course you Need...etc. is a very hard for an 11, but could fit on either side of the line ONLY: 12 for speed, 11 for pattern technicality.

11ELEVEN isn't borderline either - song is tough to score on, has some 32nd/48th bursts, and let's not forget that roll that starts on the down arrow after a ton of 16th streaming with 8th note jumps into it.

I agree with Carlos here, it's getting a bit ridiculous to see people say that songs like Sparkle/Need (etc) are 11s, when if you would have put this in game 1 or 2 years ago, they would EASILY be 12s. It'd probably be a lot better if we used Patashu's/LG's system on KBO (or a derivative of it) for rating files through raw NPS and figuring out a degree of increasing/decreasing based on specific patterns, speeds, overall technicality (or lack of it), because difficulties are overlapping when they shouldn't (GOSW: 11, Need: 11; Tageri: 12; J'ai: 12...).

EDIT: and if someone is going to say that it would take forever to apply the changes to the XML, I'd be more than happy to download the XML and make the changes myself.
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Old 01-3-2011, 11:53 PM   #3404
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Default Re: Ingame Song Information

Quote:
Originally Posted by jimerax View Post
I'm thinking of changes (mostly discounts) on some purchased songs for the consistency.

Here's idea. HO still stays at that high price though.
Opinions?

1. AIM Anthem - (1,000)
2. Party 4u - HolyNightRemix V2 - (500)
3. Stay With Me (Unlikely) FFR V2 - (200)
4. Silence - (500)
5. NeoMAX - (500)
6. ASB - (500)
7. Rondo Alla Turca V2 - (1,500)
8. Song for the Nihonjins - (500)
9. Uber Rave V2 - (1,500)
10. Courage - (500)
11. Dr Willy Theme v2 - (200)
12. Night of Flight - (1,000)
13. Holy Orders - (10,000)
14. R8U Another - (5,000) -> (1,000)
15. Canon In WHEE - (400)
16. Digital Atmosphere - (200)
17. Intense Colors (FFR Edit) - (400)
18. Johto Wild Pokemon Battle Remix - (400)
19. Kung Fu Koalas - (300)
20. Angel stays On This Ground -Vocal Remix- - (4,000) -> (2,000)
21. Battle Theme #36 - (4,500) -> (2,250)
22. Oasis -Long Version- - (4,000) -> (2,000)
23. Toph's OP Remix - (4,500) -> (2,500)
24. Lapis -The Heavens Remix- (4,500) -> (2,000)
25. Blue-Violet - (6,000) -> (3,000)
26. Document 13b - (6,000) -> (3,500)
27. Empornium (Parental Advisory) - (3,069) -> (1,200)
28. Kanon-Kanon - (5,000) -> (2,500)
29. Falsie the Pseudo-Science Girl - (4,500) -> (2,000)
30. Momentary Life - (6,000) -> (5,000)
31. Procrastination on a Paper - (4,500) -> (2,500)
32. Tower - (1,000) -> (200)
33. Counter Clockwise Chant Pattern - (7,500) -> (5,000)
34. Felys - (2,000)
35. Master Maid - (2,500)
36. Einstein-Rosen Bridge - (3,500)
My suggestion for the list. My biggest pet peeve is that R8U isn't worth really any credits we pay for it being the file is boring and just not even fun. IMO.

Also how the hell is Csikos Post an 8? That's a low 9 sirs.
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Old 01-7-2011, 11:14 AM   #3405
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Default Re: Ingame Song Information

Bumping here, mentioning that AAA(the song) don't give Otaku Speedvibe[Heavy] even if it's green on the list. Maybe it could be good to check what's wrong with the token?

Source: http://www.flashflashrevolution.com/...=1#post3389962
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Old 01-7-2011, 11:47 AM   #3406
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Default Re: Ingame Song Information

reqs of otaku heavy/oni should just be changed since thay are really bad ideas imo.
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Old 01-7-2011, 12:28 PM   #3407
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Default Re: Ingame Song Information

Oni should just be AAA any FMO without stipulations on certain songs...if a song's too easy for an oni get, don't strip the token away from it but keep the difficulty as an FMO, bump it down to VC.

Heavy should be AAA any VC imo...Difficulty 65 is already pretty high for a challenging so it wouldn't be fair to make the new req 'AAA any C', since nabbing something like CIA Rave instead of Tribal Transcendency would be much easier, meanwhile there isn't as much of a gap between TT and a low VC like State of Emergency. Increasing the difficulty of the songs required to nab Heavy but broadening the song selection for unlock would probably not have a huge impact on the difficulty of unlocking the token.

Plus, I think it makes sense to make Heavy a VC AAA req if Oni is reserved for FMOs.
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Old 01-7-2011, 03:16 PM   #3408
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Default Re: Ingame Song Information

Quote:
Originally Posted by One Winged Angel View Post
Oni should just be AAA any FMO without stipulations on certain songs...if a song's too easy for an oni get, don't strip the token away from it but keep the difficulty as an FMO, bump it down to VC.
Yes... definitely. Been saying this for a while - inflating the difficulty of the requirement is unfair to anyone who doesn't have it yet.

Quote:
Originally Posted by One Winged Angel View Post
Heavy should be AAA any VC imo...Difficulty 65 is already pretty high for a challenging so it wouldn't be fair to make the new req 'AAA any C', since nabbing something like CIA Rave instead of Tribal Transcendency would be much easier, meanwhile there isn't as much of a gap between TT and a low VC like State of Emergency. Increasing the difficulty of the songs required to nab Heavy but broadening the song selection for unlock would probably not have a huge impact on the difficulty of unlocking the token.
The low VCs really aren't that bad, but the C-VC mental barrier is a significant one, and setting Heavy to "AAA a VC" could amplify it. It would be nice to see Heavy extended to all 65+ difficulty C songs (which would be a much bigger list, and so easier to deal with), arguably with Seven included. Famouz is too easy to deserve it, I think.
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Old 01-7-2011, 03:34 PM   #3409
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Default Re: Ingame Song Information

Bring Southern Cross up to a FMO. Enough said.
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Old 01-7-2011, 03:35 PM   #3410
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Default Re: Ingame Song Information

Why? Its ez jumpstream with like a couple 32nds, nothing that serious.
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Old 01-7-2011, 03:41 PM   #3411
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Default Re: Ingame Song Information

Quote:
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Why? Its ez jumpstream with like a couple 32nds, nothing that serious.
3+ min. of that pain.
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Old 01-9-2011, 08:38 AM   #3412
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Default Re: Ingame Song Information

Quote:
Originally Posted by Plan_Bsk81127 View Post
Why? Its ez jumpstream with like a couple 32nds, nothing that serious.
Like a month or so ago we had this discussion and a lot of people were in agreement that Southern Cross needs to be an FMO again
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Old 01-9-2011, 09:02 AM   #3413
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Default Re: Ingame Song Information

ill take another fmo aaa if theres one going
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Old 01-11-2011, 06:48 AM   #3414
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Default Re: Ingame Song Information

Starlight should be a high C and a heavy get. There are no heavy gets that are jack-filled, but there are streamy, rolly and jumpstreamy ones. . .
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Old 01-11-2011, 06:58 AM   #3415
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Default Re: Ingame Song Information

i like the points brought up in this page... and yes ONI should be any FMO not just the hard ones... i kind of really want that token =[
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Old 01-11-2011, 04:56 PM   #3416
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Default Re: Ingame Song Information

Quote:
Originally Posted by Redorigami View Post
Like a month or so ago we had this discussion and a lot of people were in agreement that Southern Cross needs to be an FMO again
Cette Annee is much harder than Southern Cross because you have jacks and bursts along with offbeat notes, and Cette Annee is also a 10.
The jumpstream in Southern Cross is way too easy to be declared a FMO.
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Old 01-11-2011, 05:49 PM   #3417
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Default Re: Ingame Song Information

Quote:
Originally Posted by LJRoX View Post
Cette Annee is much harder than Southern Cross because you have jacks and bursts along with offbeat notes, and Cette Annee is also a 10.
The jumpstream in Southern Cross is way too easy to be declared a FMO.
I got 3-0-0-0 on both of them but I am sure I can AAA Cette Annee. Imo Cette Annee is easier. Everyone has their songs they are good and bad at. Also I was wondering why Starlight is a VC and Feil Longer is a C. Either both are VC or both are C and we do need some songs that have jacks to unlock heavy also just like there is for Oni.
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Old 01-12-2011, 05:22 PM   #3418
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Default Re: Ingame Song Information

I know that this question will probably never get answered but does anyone know how many credits you need to unlock ==Planet Karma==?
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Old 01-12-2011, 05:50 PM   #3419
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Default Re: Ingame Song Information

Taken from the front page:
Quote:
1. Secret Zombie Room (50)
2. Burnout (100)
3. Fett's Vette (150)
4. La Luna Caida (200)
5. Ingenuity (250)
6. FFR Evolution (300)
7. Water Like Pudding (350)
8. Synesthetic (400)
9. Green Twilight (450)
10. Lethal Injection (500)
11. Abtrusity (600)
12. Visions (700)
13. Noir Remixed (800)
14. Force Of Light (900)
15. End Night (1,000)
16. For FFR (1,500)
17. MAX Forever (2,006)
18. Hyper Pressure (2,500)
19. Gradeus (3,000)
20. Summer -Speedy Mix- (4,000)
21. Shihen (5,000)
22. Mute City Remix (6,000)
23. Gaussian Blur 3 (7,000)
24. Shining Sky (8,000)
25. Kick Your A (9,000)
26. Lawn Wake IV (10,000)
27. Strangeprogram (12,000)
28. Rottel-da-station (15,000)
29. World Tour 2004 (20,040)
30. K8107 (25,000)
31. Midnight Dragon (30,000)
32. Blue Noah (35,000)
33. Blue Army (40,000)
34. Blue Rose (45,000)
35. Pants (50,000)
36. Szerencsétlen (60,000)
37. Final Fantasy Last Battle Festival (70,000)
38. Hellhounds On My Trail (80,000)
39. Red Wings Over Baron (90,000)
40. He's A Radical Rat (100,000)
41. ==Planet KARMA== (150,000)
EDIT:
Southern Cross: only 9.5630630...taps per second and there's no extremes in the song, it's fairly constant 170ish BPM jumpstream, and the patterns flow easily too. No reason for it to be an 11.

Last edited by TC_Halogen; 01-12-2011 at 05:53 PM..
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Old 01-12-2011, 05:51 PM   #3420
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Default Re: Ingame Song Information

Currently it's 150k, according to the first post.

EDIT: Ninja'd D:

Fei Longer is harder than Starlight. Also, DKC2 isn't an 8.
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