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Old 10-7-2012, 07:19 PM   #161
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Default Re: Psychopath Thread

onto 66

Nice level (65), Reach!
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Old 10-7-2012, 07:22 PM   #162
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Default Re: Psychopath Thread

The soundtrack for this game is awesome.
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Old 10-7-2012, 07:45 PM   #163
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Default Re: Psychopath Thread

WHAT THE FUCK AM I LOOKING AT?!?!

SERIOUSLY REACH? LOL

I remember this level being extremely brutal when me and Michael were doing this. FUCCEN SHIT LOL

EDIT: 48 moves away...WHAT THE HELL MAN

EDIT2: 40 moves away...I do not get it...I don't see where I can save 40 moves -_-

EDIT3: 12 MOVES AWAY! Alright, I seriously do not know what I am missing. That level might be where I end ;__;

EDIT4: 6 MOVES AWAY! Okay, maybe I might have a chance!

EDIT: GOT IT BITTTTCH! Fun ass level though xD

Now to face whiteboy
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Last edited by i love you; 10-7-2012 at 10:16 PM..
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Old 10-7-2012, 10:15 PM   #164
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Default Re: Psychopath Thread

I remember this game. So damn amazing!!! Thank you for reminding me of this once more, Also, epic soundtrack is epic.
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Old 10-7-2012, 10:18 PM   #165
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Default Re: Psychopath Thread

Quote:
Originally Posted by Reincarnate View Post
onto 66

Nice level (65), Reach!
Damnit, why can I not solve my own level? D:


Also, I love you, <3

70 is definitely my favorite of my levels and I'm pretty proud of that one. I'm also proud of 71, but I don't think it has the same unique flare that that one has. It took too much damn work to set up that level such that there were no holes in the levels that broke the solution, without making the solution too obvious.
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Old 10-7-2012, 10:27 PM   #166
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Default Re: Psychopath Thread

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Damnit, why can I not solve my own level? D:


Also, I love you, <3

70 is definitely my favorite of my levels and I'm pretty proud of that one. I'm also proud of 71, but I don't think it has the same unique flare that that one has. It took too much damn work to set up that level such that there were no holes in the levels that broke the solution, without making the solution too obvious.
I must say that you did one hell of a nice job designing a level like 70. How long did it take you to design this? I honestly can not imagine myself sitting on this chair creating such a difficult level like it. It amazes me quite a bit. Oh and I find it really funny that you are struggling on your own level! I was thinking that you would have an advantage on those but I guess not? XD

Also, What ever happened to your nightmare level? I wish that one was in the game as well. I tried it a while back but could only get as close as 4 moves off.
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Old 10-7-2012, 10:29 PM   #167
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Default Re: Psychopath Thread

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I must say that you did one hell of a nice job designing a level like 70. How long did it take you to design this? I honestly can not imagine myself sitting on this chair creating such a difficult level like it. It amazes me quite a bit. Oh and I find it really funny that you are struggling on your own level! I was thinking that you would have an advantage on those but I guess not? XD

Also, What ever happened to your nightmare level? I wish that one was in the game as well. I tried it a while back but could only get as close as 4 moves off.
Don't remember to be honest, but it was designed in a single sitting for the most part.

As for my old levels, they're all gone now, since the servers seem to have deleted everyone's old levels.

I might make some new ones in PP2 with just pink and black blocks. The classic psychopath has always been my favorite. I think it's amazing what you can do with just two types of blocks.
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Old 10-7-2012, 10:35 PM   #168
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Default Re: Psychopath Thread

Wasn't 70 designed to have some sort of solution that was 300+ steps, before someone found a path that was way shorter that ended up making it that much better? I seem to recall that the solution was a surprise to most.
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Old 10-7-2012, 10:41 PM   #169
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Don't remember to be honest, but it was designed in a single sitting for the most part.

As for my old levels, they're all gone now, since the servers seem to have deleted everyone's old levels.

I might make some new ones in PP2 with just pink and black blocks. The classic psychopath has always been my favorite. I think it's amazing what you can do with just two types of blocks.
I agree. I honestly did not like the concept of PP2 where you had holes and certain blocks moving at a limited direction. I also really disliked the new layout on PP2...

Anyway, if you ever get around making levels on PP2 with only pink and black blocks, PLEASE let me know. I would love to give some of those a try! The original concept of the game wins by a long shot.

EDIT: Also, just finished out my paint planning on 71. Will tackle it tomorrow :3

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Wasn't 70 designed to have some sort of solution that was 300+ steps, before someone found a path that was way shorter that ended up making it that much better? I seem to recall that the solution was a surprise to most.
If this is true then HOLY SHIT...

I wonder who that person was lmao
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Old 10-7-2012, 10:50 PM   #170
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Default Re: Psychopath Thread

Quote:
Originally Posted by elvis236 View Post
Wasn't 70 designed to have some sort of solution that was 300+ steps, before someone found a path that was way shorter that ended up making it that much better? I seem to recall that the solution was a surprise to most.
I'm pretty sure I found the solution during testing.

The original solution was much longer but I didn't particularly like it. After starring at the level for awhile I got an idea that might break the level. As it turns out, it works nicely and makes the it much better.


Also, my PP2 profile is just Reach. There's already a level on there that I made a long time ago, but it has holes and whatnot.
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Old 10-7-2012, 10:56 PM   #171
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Default Re: Psychopath Thread

66 is spanking me
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Old 10-7-2012, 11:30 PM   #172
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Default Re: Psychopath Thread

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Originally Posted by Reincarnate View Post
66 is spanking me
Lucky, 36 is spanking ME. lol

I have been stuck on it for days.

EDIT: I have a solution kinda but im 7 spaces away... i need a hint lol

jkdjfkjsfjiweijoef now 5 away... FML

I cannot figure out what im doing wrong...if i just had 5 more spaces that i could walk with i would have it. -_-
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Old 10-8-2012, 12:16 AM   #173
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Default Re: Psychopath Thread

Just made it to 57 (water bottle). Level looks like 55 with the paths, not looking forward to it rofl..
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Old 10-8-2012, 01:14 AM   #174
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Default Re: Psychopath Thread

Yeah, I really disliked PP2 too. Partially it was the new blocks (like i love you mentioned), which made it feel like you had to try random stuff until you found the right approach. It was also partially the way the game looked, just not anywhere near as clean and simple as the original. Plus, having certain levels refuse to load was a huge hassle
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Old 10-8-2012, 02:05 AM   #175
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Default Re: Psychopath Thread

Quote:
Originally Posted by SK8R43 View Post
Lucky, 36 is spanking ME. lol

I have been stuck on it for days.

EDIT: I have a solution kinda but im 7 spaces away... i need a hint lol

jkdjfkjsfjiweijoef now 5 away... FML

I cannot figure out what im doing wrong...if i just had 5 more spaces that i could walk with i would have it. -_-
There's more than one way to walk into Mordor

P.S: At 49, 1 tile off, herpaderp

Edit: Lol got 49, that's just rude xD
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. ZOMG I HAD TO QUIT OUT TERRIBLE
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Old 10-8-2012, 08:05 AM   #176
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Default Re: Psychopath Thread

49 is one of the coolest levels ever. XD Such a simple trick that makes you want to headdesk after solving it.
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Old 10-8-2012, 08:12 AM   #177
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Default Re: Psychopath Thread

Stuck at 50 btw, can't even think of a way to get to the end.
I can get to the bottom road, but that (obviously) locks myself in in the cross, but... how else?
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 10-8-2012, 08:18 AM   #178
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Default Re: Psychopath Thread

take a detour
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Old 10-8-2012, 08:46 AM   #179
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Default Re: Psychopath Thread

Yeah I got that hint from the name :P
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 10-8-2012, 09:09 AM   #180
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Default Re: Psychopath Thread

I think "Detour" is a poor name because the *entire game* is about detours.

A better name for that level might be "Dolphin" but that might be way too obscure (makes sense to me, at least, sitting here staring at the solution).

I guess my hint to you would be that going to the bottom road doesn't mean you lock yourself into the cross.



EDIT: Just looked at Psychopath 2... I wouldn't even enjoy playing PP1 levels on this. Not a fan of the engine. The additional block types clutter things up a bit, too. I much prefer PP1 (clean, simple, smooth, and the levels are full of creative complexities).

Last edited by Reincarnate; 10-8-2012 at 09:18 AM..
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