Old 05-3-2012, 08:22 PM   #41
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Default Re: Flight of the Bumblebee [11 or 12]

If this makes it to a difficulty 12, Caprice should too imho.
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Old 05-3-2012, 08:25 PM   #42
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Default Re: Flight of the Bumblebee [11 or 12]

11. The trills and runningmen are a pain, but they're not fast enough to be FGO material.
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Old 05-3-2012, 08:33 PM   #43
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Default Re: Flight of the Bumblebee [11 or 12]

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Originally Posted by DossarLX ODI View Post
Taking out the background, the file would still be something like mid FMO -- using Velocity's noteskin basically makes the file like it would be without the annoying background, so if the background is giving you serious issues, I suggest using iironiic's method for the legacy engine or using different noteskins on Velocity's engine.
.
By this, he is suggesting this: Tilting the laptop screen back, lowering the speed mod, and reading the notes at an angle makes it easier to score well on the file. Try that.
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Old 05-3-2012, 08:34 PM   #44
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Default Re: Flight of the Bumblebee [11 or 12]

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calling this a 12 is the similar discussion with calling sssg 9.
At least a 7..
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Old 05-3-2012, 08:40 PM   #45
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Default Re: Flight of the Bumblebee [11 or 12]

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The speed and consistency required along with getting past random patterns is part of the difficulty. Difficulty shouldn't only be defined for people who have the speed to hit the file.
Thank you for re-iterating my point. :3

Anyways, I think that limiting who should be able to judge difficulties to people that can only do well on the file is just plain silly. Remember that speed is something that's gained as a player progresses, even the simplest of patterns can turn into a near-mash fest if the player doesn't have the speed to hit the file. I personally think that if a player ultimately ends up mashing a difficulty X song, then they probably can't differentiate between difficulties that are difficulty X and higher. For example, to most D1 players, they would probably view fmo's and fgo's and just "hard stuff" that they would end up mashing most of the time and they probably wouldn't be able to differentiate between them. Also, the contrast to this is also true, higher-level players tend to have a hard time trying to differentiate lower-difficulties, like I personally have a hard time distinguishing between a 2 or a 3 or a 4, etc; basically difficulties I can sightread AAA. I don't even know where I'm going with this anymore, and I don't see this thread going anywhere either, it seems the opinions are heavily split. :/
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Old 05-3-2012, 08:47 PM   #46
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Default Re: Flight of the Bumblebee [11 or 12]



Noteskin comparisons. When you compare the original to the other two, the original is a total eyesore.

I should also add that the original noteskin has transparency (as you can see if you look in the picture). Even though it may not look that bad in this picture, during gameplay the transparency makes the arrows blend more into the background.
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Old 05-3-2012, 08:49 PM   #47
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Default Re: Flight of the Bumblebee [11 or 12]

files easy learn to trill and read
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Old 05-3-2012, 09:03 PM   #48
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Default Re: Flight of the Bumblebee [11 or 12]

Just to throw this fact out, in terms of maximum NPS, FotBB is the slowest FMO at 14.
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Old 05-3-2012, 09:05 PM   #49
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Default Re: Flight of the Bumblebee [11 or 12]

Quote:
79 (L) Flight of the Bumblebee (862 Notes / BPM 398)
so much crying because people apparently can't trill/stream at nearly 400bpm.

i see.

anywho, if the patterns were a bit more aids-y, then it would qualify as a 12.... but they're not. simple broken runs, a couple of trills and runningmen.
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Old 05-3-2012, 09:18 PM   #50
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Default Re: Flight of the Bumblebee [11 or 12]

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Originally Posted by Guest15937 View Post
Just to throw this fact out, in terms of maximum NPS, FotBB is the slowest FMO at 14.
Also consider the fact that the entire file is basically at that nps that entire time. And pattern choice plays a big part. Sure 1234 rolls aren't too bad at that speed since you only have to hit each key 3.5 times every second, but when you are doing a one-handed trill, you are essentially hitting each key 7 times every second, and it's hard to be able to be both fast and consistent like that on the long one-handed trill. Also, in the case of runningmen, each runningmen consist of an anchor note, which is also hit at 7 times every second since half of the arrows in a runningmen are comprised of said anchor note. Also, when it comes to jumps/hands/quads, it can create a false sense of density when it comes to the statistical data, since 200 bpm stream is just as "dense" as 50 bpm quad jacks. Also, consider the fact that max nps =/= average nps, many FMO's seem to have a false inflated difficulty statistically because of short but fast bursts that shoot up the max nps just for one section of the file.
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(^)> peck peck says the heels
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And god made ben, and realized he was doomed to miss. And said it was good.
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Old 05-3-2012, 09:21 PM   #51
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Default Re: Flight of the Bumblebee [11 or 12]

its 14 note per second on all four fingers. its not like its 14 notes per second on each finger lol.
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Old 05-3-2012, 09:28 PM   #52
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Default Re: Flight of the Bumblebee [11 or 12]

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what are you even talking about

it's pretty easy to tell if a piece of chicken is incorrectly cooked y0
lmfaooo
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Old 05-3-2012, 09:28 PM   #53
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Default Re: Flight of the Bumblebee [11 or 12]

Well, if that chicken is raw/extremely undercooked, even if I didn't know how to cook chicken, I'd send that **** back.

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Originally Posted by who_cares973 View Post
its 14 note per second on all four fingers. its not like its 14 notes per second on each finger lol.
lol, I know that. I'm just saying the amount of work required by each finger is doubled when going from simple stream to trills at the same nps.
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(^)> peck peck says the heels
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And god made ben, and realized he was doomed to miss. And said it was good.
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Old 05-3-2012, 09:29 PM   #54
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Default Re: Flight of the Bumblebee [11 or 12]

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Originally Posted by MrPopadopalis25 View Post
what are you even talking about

it's pretty easy to tell if a piece of chicken is incorrectly cooked y0
yes but you'd be telling a michelin-star restaurant owner that has been in the industry for years about how they're wrong when you don't know a lick about anything

context sir, context
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Old 05-3-2012, 09:45 PM   #55
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Default Re: Flight of the Bumblebee [11 or 12]

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think about other occupations - you're not going to tell a fine-dining chef that their food is incorrectly cooked when you don't know how to even cook a piece of chicken
By this logic, I'd have to say that you don't really know how hard this file is for the rest of the community. You aren't going to tell a vast majority of the community that they're incorrect for saying a file is hard and that it's easy for you when you don't even know how much trouble they're having. If anything, they have the best idea on that.

"Think about other occupations" -- think about the rest of the players.
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Old 05-3-2012, 09:56 PM   #56
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Default Re: Flight of the Bumblebee [11 or 12]

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Originally Posted by TC_Halogen View Post
yes but you'd be telling a michelin-star restaurant owner that has been in the industry for years about how they're wrong when you don't know a lick about anything
Oh, OK. So players who aren't top tier "don't know a lick about anything" compared to players who have already AAA'd a file as well as files that are much harder. Thanks for insulting everyone, we really appreciate it.

Basically, the reason I think top players should get out of these discussions is that the difficulty straight up doesn't matter to them. If you have every single high FMO and low FGO AAA'd, it really doesn't matter which one a file is, because you'll just AAA it anyway. But for people who have trouble with FMOs and even *more* trouble with FGOs, having a file they find really difficult ranked too low actually feels wrong. It's as simple as that. Difficulties are for everyone, and players who not only represent a very small fraction of the active community, but also don't even play a file more than a few times, shouldn't even be factored into the discussion.
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Repeating, please no retarded files that aren't even going with the song
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Old 05-3-2012, 10:06 PM   #57
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Default Re: Flight of the Bumblebee [11 or 12]

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Originally Posted by 8 Hour Whore View Post
Then make more difficulties... Too stupid to say something like well Rottel, Toxiferous, and FOTBB are all the same skill level.. When clearly they aren't..
Just saying
We ARE making a new difficulty scale if you haven't noticed (1-20). It'll be released to the public soon...these will be massive changes.

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Out of curiosity, why SSSG is not a [6,7,8,9] ?

I think it's relevant to thread because FOTBB is the same story on a higher difficulty.
SSSG HAS already been changed to a 7, thanks to this difficulty forum. Regardless, we'll see how it all turns out with the upcoming new difficulty scale.
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Old 05-3-2012, 10:12 PM   #58
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Default Re: Flight of the Bumblebee [11 or 12]

[8:05:08 PM] wc: lets make this the default background to every file on ffr http://www.presentcat.com/
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Old 05-3-2012, 10:15 PM   #59
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Default Re: Flight of the Bumblebee [11 or 12]

its really not even that easy for index players.
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Old 05-3-2012, 10:15 PM   #60
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Default Re: Flight of the Bumblebee [11 or 12]

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[8:05:08 PM] wc: lets make this the default background to every file on ffr http://www.presentcat.com/
+100
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