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Old 10-31-2011, 07:50 PM   #21
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Default Re: Velocity Engine Multiplayer

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Originally Posted by who_cares973 View Post
MP doesn't work on my phone help
Your phone sucks, that's how I play FFR.
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Old 10-31-2011, 08:11 PM   #22
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Default Re: Velocity Engine Multiplayer

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Your phone sucks, that's how I play FFR.
I play ffr on a 90's cellphone, with my feet.
sCK
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Old 10-31-2011, 08:32 PM   #23
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Default Re: Velocity Engine Multiplayer

WHOO can't wait to try it out :]
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Old 10-31-2011, 10:17 PM   #24
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Default Re: Velocity Engine Multiplayer

Can you add support for flash 8? Cuz as of right now flash 9 =>11 lags like **** and its hard to even fc something
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Old 10-31-2011, 10:56 PM   #25
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Default Re: Velocity Engine Multiplayer

Grats on finally finishing it!
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Old 10-31-2011, 11:52 PM   #26
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Default Re: Velocity Engine Multiplayer

yay~

Is this ever going to be integrated into the normal ffr_Wide swf, or will it just remain two separate swfs?
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Old 11-1-2011, 02:35 AM   #27
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Default Re: Velocity Engine Multiplayer

If you use a standalone player, you can extend the bottom of the box to show multiplayer. However, you'll need quite a tall screen to do so, since I just tried it on my 1920x1080 screen and failed to fully show the multiplayer bit (since the player likes to make the main part of the velo engine in the middle, it keeps it equidistant from the top and bottom).
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Old 11-1-2011, 04:03 AM   #28
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Default Re: Velocity Engine Multiplayer

1024x768 = fail...can very little see the send button =p

and lol at samurai's sig
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Old 11-1-2011, 11:27 AM   #29
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Default Re: Velocity Engine Multiplayer

http://www.flashflashrevolution.com/..._Wide_MPv2.swf

Can you guys do a lag test on this one?
I rewrote how game updates are sent to the server. The only disadvantage of this updates are no longer realtime, but the server couldn't handle that anyway.
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Old 11-1-2011, 11:38 AM   #30
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Default Re: Velocity Engine Multiplayer

I'll test it out right now
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Old 11-1-2011, 11:42 AM   #31
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Default Re: Velocity Engine Multiplayer

Well I identified right away a feature this could use- a way to back out of a song you've already loaded if the other person suddenly doesn't want to play that song...
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Old 11-1-2011, 11:48 AM   #32
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Default Re: Velocity Engine Multiplayer

LOL okay here's a bug:

I left the settings window open when the MP match started and it crashed my flashplayer hahaha

probably crashes if you leave the shop or the news up as well...


EDIT- tested a few more things.
Left a music preview running when the match started and it canceled the preview music like it's supposed to, so that works.


However if you leave the chat bar highlighted as you play you get

asklsakslakslksasklksakslskasklslaksklksasklalsklksasklakslksakslklsaskaksllkllkskasakklsaksalsklksalkaklskaslkasklsakaslkslksalsaslllklklaskasklaklkasasssaklskaslkalksakslksasklskalsklksasklakslksasklalsksasklksaksklksasklskasklkslsaklkkllsklakaslslaskaklaalklskslksalksslaksasasllssklksalkalslklklskalklklklklksakslksklsksaaalkkslslakasklslkskaalslsllsssallkakaksllskksakaaalkksllsaaslklkslslkkaasasslkaksasasasasasklakslksasklsklksakslskasklskasklakslksaksasklakslksakslasklksalkslksakslksasklalsklksakslksakslskasklksasklaksklsksasklkasklksakslksaksasklksasklsklksasklksaksasklksaksklksasklsklksasalsklasklksasklsklksasklksksasklksasklsksklksasklsklksasklksasklksaalkskslalakssaaksksllklaksalkslaslksalksalsksakslasklkslaksaksklslaklsksakalslkakslakslkskasklaklakslsakalsklskasklalskalskasklsasklskasklakslksasklksaksalsklksakslasklksakslksasklakslksaksasklskasklksakslksalskaksklksasklksasklsksasklasklksklksakslksaksasklasklaksklsaklksasklkasklaklsksalakslkaslksakslaskalkslkaksaklsaksklaslaklsalkslksalkslaksklalsasklksalsklakskskaskkslkasklkslsklaklaslkslaksasksksksksk

In the chat when you're done lol (major bonus points of anyone knows what file that is)


I got one really bad lag at the start of the match but after that it wasn't totally unplayable- I was basically able to get my normal PA, but it was definitely slightly choppier than usual. The lag seemed to get worse as the song went on...


EDIT 2- Yeah, to test the "lag gets worse as the song goes on" theory we played a 5 minute song- I noticed the lag after about 1 minute, and even the piss easy parts were totally unplayable after like 4 minutes. This is compared to me being able to AAA like normal for the first 30 seconds or so. The lag is definitely getting worse as the song goes on.

EDIT 3- Played Lolo and there was no lag. Absolutely certain now that the lag is somehow related to the length of time the match has been going on.

EDIT 4- Tested sidescroll (I failed miserably lol, but all in the name of science!) and it seems that different scroll mods are working fine, so that's good for all the downscroll players out there ^_^

EDIT 5- I joined a room with a game in progress and the scores are displaying fine, obviously not real-time but fast enough (the speed at which the score display refreshed is clearly linked to the speed of the person's internet, Hakulyte's displayed almost in real-time whereas icyworld's display was like a slideshow lol)
Oddly though it showed "no song selected" instead of what they were actually playing. This fixed itself once I was there for the players actually selecting the song, but it seems if you join in the middle as an observer, the song name doesn't show up. Or possibly this is related to the bug Hakuylte found where the song title turns invisible, not sure if he was still testing that when I showed up.

EDIT 6- Here's another bug. Not sure what's going on here tbh...
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Old 11-1-2011, 12:28 PM   #33
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Default Re: Velocity Engine Multiplayer

Had a bit of an issue joining as a player earlier today. I was playing alone while sitting in the main lobby before hand so I'm not sure whether or not this has anything to do with it. Anyhow, I was just clicking on "join" but it wasn't registering so I reloaded my SA and it seemed to fix the issue.

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Old 11-1-2011, 12:28 PM   #34
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Default Re: Velocity Engine Multiplayer

I think most of those lag issues would be solved if there was a way for people to chat while a game is in session without causing the people playing to lag. That would definitely be a MAJOR bug fix for that issue. As for the other issues that hi19/sweet_feet mentioned, having those fixed would definitely make MP much more stable and replayable.
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Old 11-1-2011, 12:34 PM   #35
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Default Re: Velocity Engine Multiplayer

Meh I think I'm done, reported everything I could find above.
The thing with it displaying how many spectators are in the room was really weird, it seemed to never update at all unless you left the room and re-joined.

Hakulyte said he found some glitch that makes your song name disappear, I'll let him explain that.


If there's no way to fix the lag caused by having people talk in chat, at the very least lock the chat entirely while a match is going so people can't grief. That would also be a cheap fix for the aslksakslakslakslakslaklsalskalskalskksksllllaksksa problem
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Old 11-1-2011, 12:37 PM   #36
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Default Re: Velocity Engine Multiplayer

You can't random songs from the list.

Other than that, I can play in browser with minimal lag spikes.
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Old 11-1-2011, 12:41 PM   #37
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Default Re: Velocity Engine Multiplayer

The settings page is opening and closing on it's own, despite refreshing...

Also I can confirm Hi19's progressive lag - below minute songs are fine, but as the song progresses lag becomes more and more unbearable.

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Old 11-1-2011, 12:42 PM   #38
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Default Re: Velocity Engine Multiplayer

Hi19 is definitely on to something with song lengths.

edit: ^ loading progress within the song title is pretty neat.

edit2: what happened to the MP lvl bar?

Last edited by Sweet_Feet; 11-1-2011 at 12:46 PM..
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Old 11-1-2011, 12:47 PM   #39
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Default Re: Velocity Engine Multiplayer

so progressive lag also happens in v2 of my MP engine then?

Also Bluearrowll, your settings key and right arrow key are both L
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Old 11-1-2011, 12:52 PM   #40
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Default Re: Velocity Engine Multiplayer

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so progressive lag also happens in v2 of my MP engine then?
From what I can tell so far yes. The first 350-400 notes of No Purpose Flower just now were amazingly smooth but I picked up some lag afterwards.


Playing with SA9, windows classic theme, low quality and a hidden PA count btw.

Haku is lag free right now on v2.

Last edited by Sweet_Feet; 11-1-2011 at 01:22 PM..
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