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Old 01-13-2008, 11:52 PM   #41
edubardus
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Default Re: TWG LVII: A Few Nights in Ancion

so, what freaky means is that I apparently misunderstood his conversation with pnt.

Therefore, to be viewed as another member of the innocent human flock I have to do the following:
1) believe his pnt being seered red claim.
2) agree that pnt took freaky's joke seriously and thus he overreacted, etc.
3) agree that halley is a possible wolf along with pnt because of pnt's behaviour after freaky's joke
4) cower in fear because I'm under his watch

in all honesty, the way freaky approached pnt was absolutely stupid and lacked any sort of sense. He claims that halley ****ed up and revealed pnt as a possible fellow wolf and thus must be seered, and that I'm defending pnt when I'm really just commenting on how retarded the conversation as a whole was. All of this functions as a prologue justifying his use of the yellow orb - which he apparently used on pnt, etc.

I'm being watched
Oh no.
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Old 01-14-2008, 12:55 AM   #42
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Default Re: TWG LVII: A Few Nights in Ancion

bandwagon
Oh no.
I'll be online tomorrow after school in case anyone wants to talk.
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Old 01-14-2008, 05:08 AM   #43
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Default Re: TWG LVII: A Few Nights in Ancion

Needless AIM convo's ftl

I don't believe you freaky, I am sorry sounds like a wolf redirect of our lynch.
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Old 01-14-2008, 05:11 AM   #44
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Default Re: TWG LVII: A Few Nights in Ancion

I won't be online later today so I shall post everything I know regarding this situation.

Quote:
[22:38] freakysnots: talked to pnt yet?
[22:38] Halleys4th: yeah a bit
[22:38] freakysnots: can I see the convo?
[22:39] freakysnots: i believe that was a question
[22:39] Halleys4th: sorry, 1 sec
[22:40] freakysnots: k
[22:42] freakysnots: Hm
[22:42] freakysnots: That was about 180 seconds
[22:43] Halleys4th: hey sorry
[22:43] Halleys4th: had to check pats game
[22:43] freakysnots: what?
[22:43] freakysnots: anyways
[22:43] freakysnots: [22:38] freakysnots: talked to pnt yet?
[22:38] Halleys4th: yeah a bit
[22:38] freakysnots: can I see the convo?
[22:44] freakysnots: don't make this any complicated than it has to be
[22:44] freakysnots: i know you have a habit of acting wolfish
[22:44] Halleys4th: oh, didn't paste
[22:44] Halleys4th: too large
[22:44] freakysnots: shorten it
[22:44] Halleys4th: yeah 1 sec
[22:44] Halleys4th: (9:15:33 PM) Mike: hey
(9:15:40 PM) Mike: what's your role this game?
(9:15:53 PM) merlonifan28: human
(9:15:56 PM) merlonifan28: no orb either
(9:15:57 PM) merlonifan28:
(9:16:01 PM) Mike: haha
(9:16:04 PM) Mike: me neither
(9:16:16 PM) merlonifan28: are you human?
[22:44] Halleys4th: (9:16:19 PM) Mike: yeah
(9:16:22 PM) Mike: no orb either
(9:16:43 PM) merlonifan28: well, looks like you learned not to come out to me
(9:16:43 PM) merlonifan28: lol
(9:17:01 PM) Mike: lol
[22:45] freakysnots: that's all?
[22:45] Halleys4th: yeah
[22:45] freakysnots: hm
[22:46] Halleys4th: well, that's all there is to it, man
At the time, I didn't really pay much attention to this, but since pnt acted strangely when I accused him of having a connection with halley and pnt was seered red, they both can go blow me.

FJ mentioned something about wolves + items + blah blah blah, and I don't think guards guard items etc.. etc..

So basically a mason comes out and start the alliance. If there are counter claims, then the masons can fight each other w/e **** happens. With 2 wolves gone, they would be stupid to fake mason since that would require 2 more wolves and well that just doesn't work.

I'm a little light headed or something so stuff happens kill pnt, one mason come out to start alliance, blah blah blah.

guyz fj is wolf
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Old 01-14-2008, 05:16 AM   #45
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Default Re: TWG LVII: A Few Nights in Ancion

Quote:
Originally Posted by Einherjar_04 View Post
Needless AIM convo's ftl

I don't believe you freaky, I am sorry sounds like a wolf redirect of our lynch.
You have a habit of defending people you know irl (i.e. halley, pnt) and they all turn out to be wolves.

I don't know if:

1. You are a dumb ass.
2. You are pnt in another account.
3. You are a wolf.

But please stop it.

It also seems that every time you defend a wolf, everyone suspects you and then you get lynched like a dumb ass and you don't defend yourself.

What are the chances I receive yellow orb, I seer the most logical person based on facts, he basically said 'LOL I'M A WOLF AND SO IS HALLEY, HALLEY IZ DUM SO HE MUST HAVE SCREWED UP SO IMMA GO DEFEND HIM', so now I seered him and he is red and you call me a wolf?

brb school
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Old 01-14-2008, 05:26 AM   #46
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Default Re: TWG LVII: A Few Nights in Ancion

I don't think many people read this.

LOLOL PNT WAS SEERED RED.

in b4 pnt pleads insanity
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Old 01-14-2008, 05:46 AM   #47
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Default Re: TWG LVII: A Few Nights in Ancion

Quote:
Originally Posted by freakysnots View Post
FJ mentioned something about wolves + items + blah blah blah, and I don't think guards guard items etc.. etc..
sry i'm a dumb ass

Quote:
Originally Posted by From global anouncement
Guardian guards against any kind of death except lynching.


Carry on.
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Old 01-14-2008, 07:13 AM   #48
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Default Re: TWG LVII: A Few Nights in Ancion

pntballa18 - 2/8 - freakysnots, dooey100
freakysnots - 2/8 - edubardus, meno_rocks

Yet to vote: everyone else
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Old 01-14-2008, 07:43 AM   #49
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Default Re: TWG LVII: A Few Nights in Ancion

Sigh

Alright, I'm the watcher. The reason I didn't say sooner was because it was dead in here. I didn't want to come out and no-one but the wolves see it. I planned to come out in the day, I thought that was a reasonable plan. Not when wolves could all vote to kill me and the guard not be active and miss guarding me.
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Old 01-14-2008, 07:43 AM   #50
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Default Re: TWG LVII: A Few Nights in Ancion

I haven't voted yet...
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Old 01-14-2008, 07:49 AM   #51
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Default Re: TWG LVII: A Few Nights in Ancion

also, the sensor should not come out. It's bad enough that the watcher already has.
More on this later when I fully wake up and get out of class.
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Old 01-14-2008, 08:01 AM   #52
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Default Re: TWG LVII: A Few Nights in Ancion

Quote:
Originally Posted by DarkManticoreX2 View Post
Well, Gives us 3 guarded candidates. 4, Since the Orb guarding lasts 2 nights. Even if a wolf does get one of the guards, Thats still a lot of people that can't be touched.

This game is pretty much slanted to us to be brutally honest.
I thought the guard orb guards during two phases: night and the following day and doesn't work on lynches.

I can only see the two players get guarded at a time, and I don't understand how the watcher works as a 'seer,' manti. He's incredibly weak and needs an ****load of luck to even get a wolf - not to mention that we need someone to actually die to get the name of the attacker. Total give and take. Which sounds unreasonable at times, given the situation.
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Old 01-14-2008, 08:22 AM   #53
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Default Re: TWG LVII: A Few Nights in Ancion

HEY GUYS

EVERYONE BELIEVE THE ****ING RETARD

What freaky has been doing is typical wolf behavior. He tries to find something to go on night one, and then pounces and never looks back the next day (ie: me and halley last game). He obviously has some orb, or else the sensor or whatever would rat him out.

OR

if he's not a wolf, even though I extremely believe he is,


Red Miller is RED when seered by a human, and GREEN when seered by a wolf.

Honestly, being seered red means absolutely nothing in this game.

freaky
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Old 01-14-2008, 08:27 AM   #54
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Default Re: TWG LVII: A Few Nights in Ancion

Quote:
Originally Posted by freakysnots View Post
So basically a mason comes out and start the alliance. If there are counter claims, then the masons can fight each other w/e **** happens. With 2 wolves gone, they would be stupid to fake mason since that would require 2 more wolves and well that just doesn't work.

I'm a little light headed or something so stuff happens kill pnt, one mason come out to start alliance, blah blah blah.
the masons are useless.
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Old 01-14-2008, 08:28 AM   #55
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Default Re: TWG LVII: A Few Nights in Ancion

they're green humans who just happen to know each other. we want a blue alliance, thanks.
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Old 01-14-2008, 08:30 AM   #56
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Default Re: TWG LVII: A Few Nights in Ancion

Halleys4th (10:15:40 PM): hey
Halleys4th (10:15:46 PM): what's your role this game?
merlonifan28 (10:16:02 PM): human
merlonifan28 (10:16:05 PM): no orb either
merlonifan28 (10:16:06 PM):
Halleys4th (10:16:07 PM): haha
Halleys4th (10:16:11 PM): me neither
merlonifan28 (10:16:24 PM): are you human?
Halleys4th (10:16:25 PM): yeah
Halleys4th (10:16:28 PM): no orb either
merlonifan28 (10:16:51 PM): well, looks like you learned not to come out to me
merlonifan28 (10:16:52 PM): lol
Halleys4th (10:17:07 PM): lol
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Old 01-14-2008, 08:32 AM   #57
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Default Re: TWG LVII: A Few Nights in Ancion

Quote:
Originally Posted by edubardus View Post
the masons are useless.
Thanks for quoting this, because I skipped everything he said cause he's a moron.

Can anyone else see that he's just trying to get blues to come out? We already have one blue, there is absolutely no need to have another come out
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Old 01-14-2008, 08:33 AM   #58
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Default Re: TWG LVII: A Few Nights in Ancion

also that is the only conversation that i've had with halley so far, and as you can see, it is very wolfish.
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Old 01-14-2008, 08:33 AM   #59
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Default Re: TWG LVII: A Few Nights in Ancion

Yeah I read the Global pm wrong the first time. I thought it said two nights and it said two Phases. =/

What I meant about the watcher being a seer is this:

Guard guards the watcher, leaving 1 person untouchable to the wolves.

Watcher Watches over someone. While the person is far from untouchable, If the wolves do attack the watched person, GG to a random wolf. (This includes MW), And the wolves do not want to attack this person either, which leaves a second person they can't really wolf

Blue orb guard someone each night, and co-ordinate the guard with what the watcher is doing. Other than the nights where the blue orb goes to a wolf, This gives us a third person who's got some type of protector over him/her.


Secondly, Now that the watcher has come out, sensor goes to Seth, Along with everyone who has an orb and Seth co-ordinates information. This way, we know who's got what orb, and we can keep track of them throughout the game.
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Old 01-14-2008, 08:36 AM   #60
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Default Re: TWG LVII: A Few Nights in Ancion

At least one orb is in wolf possession. It would balance the game if they did. If what freaky claims is true then it's possible that the guard orb is in wolf possession.
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