02-18-2015, 08:29 AM | #41 | |
FFR Player
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Re: TWGCXXVII Post-Game
Quote:
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02-18-2015, 08:31 AM | #42 |
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Age: 30
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Re: TWGCXXVII Post-Game
Also, I was on the fence on either loving Charu or wanting to bap him depending whether or jot Xiz kept on Plop or J-rodd lmfao
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02-18-2015, 09:00 AM | #43 | |
TWG Overlord
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Re: TWGCXXVII Post-Game
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02-18-2015, 12:46 PM | #44 |
Role Tide
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Re: TWGCXXVII Post-Game
I'm sorry I gave you an aneurysm, Lurker.
Me claiming there was pretty bad in hindsight I should've looked at the math more. Had someone tried to kill funny town basically outright loses the game. At least it looks like my claim was believable.
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02-18-2015, 12:51 PM | #45 |
Role Tide
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Re: TWGCXXVII Post-Game
I hope people understand why I did it, though.
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02-18-2015, 12:54 PM | #46 |
Role Tide
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Re: TWGCXXVII Post-Game
yeah, it was painfully obvious I was VT looking over it now...
either way, was a clean game, no salt or anything for once. I'll play less selfishly next time.
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02-18-2015, 12:55 PM | #47 |
Role Tide
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Re: TWGCXXVII Post-Game
also James you're wrong medics CANNOT self-heal that's incredibly broken.
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02-18-2015, 01:00 PM | #48 |
Role Tide
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Re: TWGCXXVII Post-Game
couple other mod notes; if there are two alive and its the SK and a wolf, wolves win, not both the sk and the wolves, and its also not a draw.
When the SK flips, we don't know whether or not they had a vest or not, or anything, we just know they were the SK. Lastly, mods need to get into the habit of posting what kind of checks cops get and what message is displayed if they were roleblocked, etc. Funny/Yoshl knew each other was real as a result and that's rather unfortunate.
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02-18-2015, 01:27 PM | #49 |
new hand moves = dab
Join Date: Dec 2002
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Re: TWGCXXVII Post-Game
I don't agree with this. I think it should be up to the mod to define precise win conditions and to make them clear to everyone before the game starts.
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02-18-2015, 01:33 PM | #50 |
One-handed elite
Join Date: May 2008
Posts: 1,464
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Re: TWGCXXVII Post-Game
Really? Maybe it's just cause of too much Town of Salem, but I assumed through this whole game that if it was just wolf + sk alive, SK won.
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02-19-2015, 08:23 PM | #51 |
FFR Player
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Age: 30
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Re: TWGCXXVII Post-Game
I usually have individual win conditions. Wolves win when they have parity with town, sk wins when there's a scenario that makes it impossible for them to lose (ie: if mafia roleblocker remains), and town is to eliminate all scum.
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02-19-2015, 08:26 PM | #52 |
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Re: TWGCXXVII Post-Game
In other words, the win conditions described on the player's rolecard
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02-19-2015, 08:28 PM | #53 |
FFR Player
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Age: 30
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Re: TWGCXXVII Post-Game
Also, blame Salem. That mechanic @_@
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04-10-2015, 09:54 AM | #54 | |
TWG Overlord
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Re: TWGCXXVII Post-Game
Archived 4-10-2015 10:54 AM EST
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