Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk > Bug Reports and Suggestions
Register FAQ Community Calendar Today's Posts Search

Closed Thread
 
Thread Tools Display Modes
Old 07-25-2007, 07:40 AM   #1
TheMongoose
FFR Player
 
Join Date: Sep 2003
Age: 35
Posts: 6
Default Fundamental problem with Skill Tokens

There is only one Flash Flash Revolution in the whole world. There are
other similar things of course, but only one FFR. It's something that has
brought joy into many, many people's lives, and for what it is, it's
beautiful.

But, it's far from perfect. Currently, an aspect of FFR is a source of
frustration in my life; a negative influence on my being. That is the skill
token system.

I really love the song Clash at the Mountains, a remix of a song from
Link's awakening, which was recently added to FFR as a skill token. It
would make my life a little bit happier to be able to play this song, and
I'm sure it would others as well, but the thing is it's really, really hard
to unlock. As I'm writing this, only 164 people have it, out of 1.2 million
members!

I plan to continue playing FFR indefinitely, so hopefully I'll continue to
improve, but right now there's abolutely no possibility that I'll be able
to unlock and play this token.

I'm sure the people who put their time and effort into FFR want it be the
best entity that it possibly can be, and that it improve people's lives as
much as it can. So why deny people the simple pleasure of playing a song,
just because they don't have to skill to unlock it? It almost seems cruel.

Of course on the flipside of this is the perspective of those who can
unlock all of the tokens, I don't want to undermine their efforts, but
right now they're the minority.

One possibility is that when you pull off a skill token requirement, you
get a "token" honoring the achievement in your profile, and then you get
your choice of a song from the skill token list. Any other alternative
ideas are welcome. But I think that ideally, all songs should be available
to everyone in some way or another.

That's about it. I just hope that what I've expressed here will be taken
into account.

Thanks.
__________________
Signature.

Last edited by TheMongoose; 07-25-2007 at 09:09 AM..
TheMongoose is offline  
Old 07-25-2007, 08:38 AM   #2
bluguerrilla
FFR Player
Retired StaffFFR Simfile AuthorFFR Veteran
 
bluguerrilla's Avatar
 
Join Date: Apr 2006
Age: 41
Posts: 3,966
Send a message via AIM to bluguerrilla
Default Re: Fundamental problem with Skill Tokens

Although I agree that it is frustrating to not be able to play a song you really
want to play but the point of skill tokens is to get a reward for being
skilled. If you really want to play it and you don't care about this system then you can
ask the simfile artist for it (not extremely likely that you'll get it but you can
try).

I don't think it's fair to compare how many people unlocked this token to how
many people are on the site (a better comparison would be how many
actually play). Of the ~1.2 million, how many play 5+ hours a week?
I'm sure with all of the statistics that are now available it
would be easy to tell whether a skill requirement is only available to the
top echelon or not.

I admit, there are some tokens I wish I could get but I'm going to keep on
trying until I do (that is, if I ever play again), but I don't regret not being able
to unlock some of these songs, I hadn't earned it.

I don't know about picking and choosing a song to unlock, that gives the
reqs little meaning. Maybe if it would let you play a song of your choice
just once (like a boss song).

However, I like skill tokens the way they are.
__________________
bluguerrilla is offline  
Old 07-25-2007, 08:46 AM   #3
fido123
FFR Player
 
fido123's Avatar
 
Join Date: Sep 2005
Age: 32
Posts: 4,245
Default Re: Fundamental problem with Skill Tokens

The tokens are an incentive to keep playing the game until they are good enough to get the song. I know it's frustrating but it's just something that in the end is going to improve our skill. I find skill tokens also really do make me play the game as it replaces a story in making me want to get better and "beat" the skill tokens.
fido123 is offline  
Old 07-25-2007, 09:40 AM   #4
~HentaiXXX~
Banned
 
Join Date: Apr 2007
Location: Spalding, Nebraska, USA
Age: 31
Posts: 2,955
Send a message via MSN to ~HentaiXXX~
Default Re: Fundamental problem with Skill Tokens

I'm not even really focusing on skill tokens right now(except for the ones I know I can get), I'm just trying to AAA every song that's Standard and under. =3
~HentaiXXX~ is offline  
Old 07-25-2007, 10:37 AM   #5
FrenzyMidget
FFR Player
FFR Veteran
 
FrenzyMidget's Avatar
 
Join Date: Apr 2007
Location: Dieppe,NB,Canada
Age: 38
Posts: 1,421
Send a message via AIM to FrenzyMidget Send a message via MSN to FrenzyMidget
Default Re: Fundamental problem with Skill Tokens

Quote:
Originally Posted by ~HentaiXXX~ View Post
I'm not even really focusing on skill tokens right now(except for the ones I know I can get), I'm just trying to AAA every song that's Standard and under. =3
Same here

I think the token system should stay the way it is.It's impossible to please everyone to 100% since the lower end players will be frustrated because they can't unlock any, and the veterans will be pissed because they didn't work hard to get them. There are supposed to be near-impossible challenge tokens so that people like darkshark,newblue or Rebirth can say "hey,this is kind of hard to do." It is also the reason some people play 5 hours instead of 45 minutes of FFR in a day.
__________________


Last edited by FrenzyMidget; 07-25-2007 at 10:40 AM..
FrenzyMidget is offline  
Old 07-25-2007, 10:44 AM   #6
The_Epidemic
FFR Player
 
The_Epidemic's Avatar
 
Join Date: May 2007
Location: California
Posts: 42
Default Re: Fundamental problem with Skill Tokens

im happy with the skill tokens ive gotten and i dont stress over the ones i dont have because i know i will get better in the future and possibly get more.
The_Epidemic is offline  
Old 07-25-2007, 11:18 AM   #7
Arael_Angel_Of_Skies
FFR Player
 
Arael_Angel_Of_Skies's Avatar
 
Join Date: Jul 2006
Location: In your dreams.
Age: 33
Posts: 9
Default Re: Fundamental problem with Skill Tokens

What about those AAA requirements ?
I mean it's been a pain for me to even try to get one.
I've been playing this game for around 4 years (other accounts) and I got to be alright in skill so far.
Yet, I've never AAA'd a song.
FFR is internet, internet lags, it's slow. Compare the scrolling speed of the arrows in FFR on three different computers and you'll see huge differences a lot of the time. Some of us may have the skill to do them, their browser and computer just won't let them.
And come on, some people could be humbly living in a place where there isn't another computer around and they may have the skill for them, but they'll never be able to get them. Think about it. And also a lot of the files, though they're really really good, are really offbeat. And I mean sure it requires more 'skill' but that's just getting a little bit into the absurd..
There should be a req that states when making stepfiles the arrows should be as perfectly on-beat as possible.
I've seen some new files that made me say, "Ok sorry but this is too offbeat, can't even enjoy this.."

I mean listen !
Skill tokens !
Hit arrows to get them !
I'm not an admin or a manager, so I can't come up with them, but I'm sure there's gotta be at least thousands of requirements that can be made up to get tokens instead of AAAing or getting 1 1/2 goods or whatever.. > <'

Last edited by Arael_Angel_Of_Skies; 07-25-2007 at 11:23 AM.. Reason: Typo. x x'
Arael_Angel_Of_Skies is offline  
Old 07-25-2007, 11:27 AM   #8
~HentaiXXX~
Banned
 
Join Date: Apr 2007
Location: Spalding, Nebraska, USA
Age: 31
Posts: 2,955
Send a message via MSN to ~HentaiXXX~
Default Re: Fundamental problem with Skill Tokens

The sim artists' are originally intended to try to get the arrows as on sync as they possible can, sometimes the game might do something to the songs.

*cough*FF7 Battle*cough*
~HentaiXXX~ is offline  
Old 07-25-2007, 11:41 AM   #9
Arael_Angel_Of_Skies
FFR Player
 
Arael_Angel_Of_Skies's Avatar
 
Join Date: Jul 2006
Location: In your dreams.
Age: 33
Posts: 9
Default Re: Fundamental problem with Skill Tokens

Nyah.. Is this all I'm gonna get for what I wrote ? o.o'
Arael_Angel_Of_Skies is offline  
Old 07-25-2007, 11:43 AM   #10
-Moo-
FFR Player
 
-Moo-'s Avatar
 
Join Date: Jan 2007
Location: The Desert, Arizona
Posts: 1,199
Send a message via AIM to -Moo- Send a message via MSN to -Moo-
Default Re: Fundamental problem with Skill Tokens

These tokens have made many holes in my wall.
__________________

touch my pokeballz
-Moo- is offline  
Old 07-25-2007, 11:48 AM   #11
v0lcom
IT Guru
FFR Veteran
 
v0lcom's Avatar
 
Join Date: Feb 2007
Location: Utah
Age: 36
Posts: 569
Send a message via AIM to v0lcom Send a message via MSN to v0lcom Send a message via Skype™ to v0lcom
Default Re: Fundamental problem with Skill Tokens

quit crying and play more ffr. skill token are just another way to play this game. makes you change, makes you think..how the hell do i get that 5 goods 5 avg exactly? anything is possible of obtaining, if you're not good enough, try switching your style, read the forums how to get better. its easy. so don't give up, this game is about fun. i know i'm having fun when i'm playing even if i don't get what i want. life will go on if you don't play a silly song.
__________________
v0lcom is offline  
Old 07-25-2007, 12:33 PM   #12
Arael_Angel_Of_Skies
FFR Player
 
Arael_Angel_Of_Skies's Avatar
 
Join Date: Jul 2006
Location: In your dreams.
Age: 33
Posts: 9
Default Re: Fundamental problem with Skill Tokens

We're trying to see and find out if we can do something to this, not asking for someone to tell us to stop crying. I couldn't care less about skill tokens myself but it does get to me when others that have the skill try and can't do it because of reasons that aren't their own.
..Appreciate your comment, but I don't think that's really needed.
Arael_Angel_Of_Skies is offline  
Old 07-25-2007, 01:31 PM   #13
Wootsicle
Nothing can stop me now..
FFR Veteran
 
Wootsicle's Avatar
 
Join Date: Oct 2005
Location: CT
Age: 33
Posts: 722
Send a message via AIM to Wootsicle
Default Re: Fundamental problem with Skill Tokens

Even though I think the current SToken requirements system works perfectly fine, I actually have a pretty decent idea.. That is, if they could possibly get the shop working again:

Based on the difficulty of unlocking a certain skill token it could cost a certain amount of credits for like, 3 plays. For example, say you can't get 40 credits on a song, but you really want to play UNknown Girl, you could pay 400 credits, and then play the song 3 times.. Then, once you unlock it, you never have to pay for it again.

Although, I know this idea will never go into effect, because that would require the FFR Shop to be working, and it would destroy the purpose of skill tokens xD
Wootsicle is offline  
Old 07-25-2007, 01:39 PM   #14
Tasselfoot
Retired BOSS
Retired StaffFFR Simfile AuthorFFR Veteran
 
Tasselfoot's Avatar
 
Join Date: Jul 2003
Location: Widget Heaven
Age: 40
Posts: 25,184
Send a message via AIM to Tasselfoot Send a message via MSN to Tasselfoot Send a message via Skype™ to Tasselfoot
Default Re: Fundamental problem with Skill Tokens

http://www.flashflashrevolution.com/....php?level=378, if you want to listen to it...

but, for now, my advice is to just keep plugging away at it. set this as a future goal of yours, something to strive for. and think how good you'll feel when you do finally unlock it?

enjoy,

-tass
__________________
RIP
Tasselfoot is offline  
Old 07-25-2007, 01:45 PM   #15
RB_Dreamscanner
☭Retired Top One Hander☭
FFR Veteran
 
RB_Dreamscanner's Avatar
 
Join Date: Nov 2006
Location: New York.
Age: 30
Posts: 1,789
Send a message via AIM to RB_Dreamscanner
Default Re: Fundamental problem with Skill Tokens

Quote:
Originally Posted by Tasselfoot View Post
http://www.flashflashrevolution.com/....php?level=378, if you want to listen to it...

but, for now, my advice is to just keep plugging away at it. set this as a future goal of yours, something to strive for. and think how good you'll feel when you do finally unlock it?

enjoy,

-tass
with something as sexy as that just written why not lock the thread? thats like a pure good ending right there
__________________
"The Communist vision is the vision of man without God"



Retired, Finished at rank 295, Top one hander on FFR
RB_Dreamscanner is offline  
Old 07-25-2007, 02:01 PM   #16
buttonmasher0
FFR Player
 
buttonmasher0's Avatar
 
Join Date: Mar 2006
Location: I"M LOST!
Age: 31
Posts: 96
Default Re: Fundamental problem with Skill Tokens

Skill Tokens are mean't to be challenging and hard to get because they require skill and for the person trying to unlock it to have a goal, if people just blindly played something and unlocked the token then they might as well just be released as SOTW's, and as stated before how many people play FFR 5+ hours a day, or even a week? very few, in a week i would guess there is only about 75,000 hardcore players, everyone else either is a banned account, an account created for nothing, a fun account, or just someone creating an account complaining about "i'm banned$!@#$!@#", i don't even have half of the skill tokens and theres some people that have only been here for a couple of months compared over my year and have gotten nearly all of them and i don;t complain so just deal with it, go for it, and when you get it gloat. thats FFR.
__________________
Support Irish, Go Here!--->http://www.flashflashrevolution.com/...ad.php?t=70379
buttonmasher0 is offline  
Old 07-25-2007, 02:04 PM   #17
[HectoGtzMX]
FFR Player
FFR Veteran
 
[HectoGtzMX]'s Avatar
 
Join Date: May 2007
Location: Mexic0, puEbla ^^
Age: 37
Posts: 1,474
Default Re: Fundamental problem with Skill Tokens

I'm not very good at AAA'ing songs but I know I can do it if I try a few times, songs like R3 omega mix, are hard to AAA, or get 650 perfects as the requirement says because R3 is so off-sync! x( ... If you're going to ask for requirements such as this one, at least try to choose the most synchronized songs <_<.

That's all I have to say u_u;
__________________

It's coming for you
[HectoGtzMX] is offline  
Old 07-25-2007, 03:02 PM   #18
Arael_Angel_Of_Skies
FFR Player
 
Arael_Angel_Of_Skies's Avatar
 
Join Date: Jul 2006
Location: In your dreams.
Age: 33
Posts: 9
Default Re: Fundamental problem with Skill Tokens

Agree. ^-^'
Arael_Angel_Of_Skies is offline  
Old 07-25-2007, 03:18 PM   #19
Tasselfoot
Retired BOSS
Retired StaffFFR Simfile AuthorFFR Veteran
 
Tasselfoot's Avatar
 
Join Date: Jul 2003
Location: Widget Heaven
Age: 40
Posts: 25,184
Send a message via AIM to Tasselfoot Send a message via MSN to Tasselfoot Send a message via Skype™ to Tasselfoot
Default Re: Fundamental problem with Skill Tokens

pretty sure the sync on R3 is fine... if that is going to be your issue.


and i don't like locking topics if i don't have to.
__________________
RIP
Tasselfoot is offline  
Old 07-25-2007, 03:31 PM   #20
heyitsmee
FFR Player
FFR Veteran
 
heyitsmee's Avatar
 
Join Date: Sep 2006
Location: Israel
Posts: 2,042
Default Re: Fundamental problem with Skill Tokens

maybe it needs to be that any one can play any song any new skill token but it will show on your profile only if you unlock it will solve the lvl rank issue also
__________________

heyitsmee is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 12:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution