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Old 10-2-2013, 09:48 AM   #21
Dynam0
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Default Re: First 90+ AAA

AQD is aids...there are a lot more tricky transitions and 32nd patterns that you genuinely need to be fast for <---probably why I can't AAA it lol
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Old 10-2-2013, 10:17 AM   #22
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Default Re: First 90+ AAA

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Originally Posted by EzExZeRo7497 View Post
I'm probably the only D7 player to feel this way but I find Stinger so much harder than every other 90-92 out there lol, I felt that it's just a little harder than AQD personally.

so it's probably a lot more impressive to me
<- has AQD AAA
<- cannot AAA Stinger

you're not alone <3
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Old 10-2-2013, 11:23 AM   #23
Staiain
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Default Re: First 90+ AAA

Doesn't AQD have like some sudden jumpjacks outta nowhere or was that RAN
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Old 10-2-2013, 12:16 PM   #24
Dynam0
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Default Re: First 90+ AAA

RAN has jump jacks but they are pretty easy to manage. AQD has some parts that require you to do a 32nd pattern into a jump which is pretty easy miss-bait imo


Mashed version (lmao I almost vibro FCd the end on this shitty keyboard)
Somehow that's rank 9


Non-mashed version (some bad derps in the 24th trills but otherwise clean)

Wasn't there a death piano challenge that you didn't need to FC it for a support token?


ps. after actually giving this file a serious go...it's AAAable but that 32nd trill at the end just seems at an incredibly awkward speed to manage (in between sustained wrist jack and vibro speed for me)

Last edited by Dynam0; 10-2-2013 at 12:19 PM..
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Old 10-2-2013, 12:21 PM   #25
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Default Re: First 90+ AAA

Wow
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Old 10-2-2013, 03:57 PM   #26
Jerry DB
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Default Re: First 90+ AAA

way to go, Dynamo!
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