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07-31-2021, 02:17 PM | #1 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,525
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Re: TWG 200 Game Thread: Dichotomy
I'm more likely to entertain a role that can steal abilities and target DBP in the night after the Force/DBP clash.
That'd be either a 3p role or wolf oriented. If wolves have a roleblocker they must have a really hard time finding 1 vigi or SK. For a bastard game, actions have felt very linear. Just a lot of death and not much trickery. That feels off too. I'm expecting someone to claim something by next phase with results considering how likely people are to randomly die to a KP. |
07-31-2021, 02:23 PM | #2 | |
TWG Chaos
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Re: TWG 200 Game Thread: Dichotomy
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What if there was an evolved version of the acquisitioner role?
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07-31-2021, 02:25 PM | #3 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,525
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Re: TWG 200 Game Thread: Dichotomy
If there's someone like this in the game, it's more likely to be within the lower posters. I haven't seen high activity players sound different from their previous phases.
Did you notice anyone sounding different from themselves from one phase to another ? |
07-31-2021, 02:29 PM | #4 | |
TWG Chaos
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Re: TWG 200 Game Thread: Dichotomy
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Something like - kill a player, if they were a role inherent their role for the phase. Only works 1 night. - next night, kill a player, inherent, repeat.
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07-31-2021, 02:34 PM | #5 | |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,525
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Re: TWG 200 Game Thread: Dichotomy
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Well, wolves are more likely to figure that out than town. |
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07-31-2021, 02:37 PM | #6 | |
TWG Chaos
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Re: TWG 200 Game Thread: Dichotomy
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Freezin feels inherently towny but I can’t shake that post.
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07-31-2021, 02:43 PM | #7 |
FFR Player
Join Date: Jan 2016
Posts: 6
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Re: TWG 200 Game Thread: Dichotomy
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