01-4-2012, 02:54 AM | #1 |
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A Discussion thread for difficulties of FFR ingame songs
This is a thread for difficulty discussions.
If you have opinions for difficulty changes, current difficulties, or suggestions for reference songs post them in this thread. - Borderline references (as of Jan 4, 2012)- 1 (Easiest) High-End - Trip To The Moon 2 (For Beginners) High-End - Computer Dreams 3 (Very Easy) High-End - Salad For Your Tuesday, 100 Bar Blackout 4 (Easy) High-End - Strawberry, Story of Snowman and Sunshine Girl 5 (Standard) High-End - The Essential 6 (Tricky) High-End - Legend of Zelda, Infinite Blue, Let Mom Sleep 7 (Difficult) High-End - Tetris Remix, Bubble Bobble Hillbilly Rodeo 8 (Very difficult) High-End - The Games We Played, Part 2, MAX Forever, Jurs OP 9 (Challenging) High-End - Over the Frail Dream 10 (Very Challenging) High-End - Bus Rides With People, Keep In Mind, Vertex BETA, Feldschlacht 11 (For Masters Only) High-End - He's A Radical Rat, Piano Concerto 1 'ANTI-ARES', Piano Etude (Gymnastics), Blooddrunk 12 (For Guru's Only) High-End - Almost There, A Quick Death, Winter Wind Etude [The list of songs changed in difficulty by the voting] Halcyon [Xi] - 11 -> 12 The earth blew up - 10 -> 11 do i smile? - 12 -> 13 In Aisles - 9 -> 8 Clash on the Big Bridge - 5 -> 6 {Satori} v2 - 9 -> 8 Fast Asleep - 10 -> 11 Fei Longer - 9 -> 10 mutant corecore - 11 -> 12 Story of Snowman and Sunshine Girl - 4 -> 5 what the f is this: - 9 -> 10 The Final Fantasy - 7 -> 8 P4U v1 - 12 -> 13 Rev Etude v1 - 12 -> 13 Last edited by jimerax; 03-21-2012 at 10:56 PM.. |
01-4-2012, 02:58 AM | #2 |
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Re: A Discussion thread for difficulties of FFR ingame songs
I feel terror from beyond is also I high 4 because I just recently got it haha
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01-4-2012, 03:16 AM | #3 | |
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Re: A Discussion thread for difficulties of FFR ingame songs
I believe this thread is intended for discussing the actual difficulty boundaries/guidelines, as opposed to the individual difficulty of specific files. If you wish to discuss your disagreement with the current difficulty rating of a specific file, please refer to the sticky in this sub-forum...
Quote:
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01-4-2012, 09:20 AM | #4 |
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Re: A Discussion thread for difficulties of FFR ingame songs
I added this to the guidelines.
"Polls are optional, we will count votes in people's posts." |
01-4-2012, 09:25 AM | #5 |
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Re: A Discussion thread for difficulties of FFR ingame songs
Surprised Feldschlacht isn't on the high-end VC list, always seemed like a really hard technical file to me.
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01-4-2012, 09:52 AM | #6 |
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Re: A Discussion thread for difficulties of FFR ingame songs
10 (Very Challenging)
High-End - Bus Rides With People, Keep In Mind, Vertex BETA In my honest opinion, I think Vertex BETA and Bus Rides With People are incomparable from each other. One highly emphasizes on stream consistency while the other focuses on tricky bursts and sudden changes in patterns. Generally speaking, because bursts are much harder to tackle than streams, I would either put Bus Rides as a low FMO and keep Vertex Beta as a high VC, or keep Bus Rides as a high VC and Vertex as a mid-VC. I am favoring the latter idea though since Vertex is a very solid VC in my opinion. Feldschlacht should also join the list of borderline VCs. It's not as straightforward as the other VCs in the game. I have no say for the easier levels since I can't really determine the difference between a 5 and a 6 haha. The list generally looks good though! |
01-4-2012, 05:35 PM | #7 | |
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Re: A Discussion thread for difficulties of FFR ingame songs
Should we also include low end files for each difficulty so that there is a semi-defined line between them?
If so... Quote:
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01-4-2012, 07:18 PM | #8 |
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Re: A Discussion thread for difficulties of FFR ingame songs
Moving current high FGOs to low FSOs
With Metro and Rave7 "legitimizing" the 13 difficulty ranking, I think it's time to take some of the highest FGOs and give them the title they deserve as low 13s. Files I think are worthy of this bump- Revolutionary Etude- Jumpjacks, ending. Pretty self-explatory. Party 4 U v1- 0framers. Crowdpleaser- In my opinion the trill and bursts are 13 worthy no matter WHAT else you put in the file. The fact nobody has AAA'd them without overlay should be a hint. Winter Wind Etude- long as hell, polyrhythm ending, very few SDGs as a result. Gigadelic- this shouldn't even be in the game, but until it's removed it's a 13. Iffy- Eclipse (solar)- the stream is pretty 13 worthy but the rest, idk about. Here We Go- not entirely sure about this one either, it's dense but not that hard to read. Magical 8bit dump- the trills, very few SDGs. A good possible candidate. Grist- maybe, not really qualified to judge this because I can't read the bursts that well. do i smile?- honestly, 13-worthy in my eyes but hasn't been out too long to really tell Almost There- awkward as hell very fast stream Others to consider (maybe I'm forgetting a few?) J'ai grind2 Rage Template FREEDOM DiVE
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Last edited by hi19hi19; 01-4-2012 at 08:29 PM.. |
01-4-2012, 07:31 PM | #9 |
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Re: A Discussion thread for difficulties of FFR ingame songs
Almost There definitely is close.
CP should be 13 if it's going to stay public. might I add ranks should be erased and don't allow overlay. we all know that it's practically double setup and unfair to legit players like dossar and me. A Quick Death might be low end of FSO or high FGO. Then again, CCCP/Schmollbluk can be top end FGO as well. do i smile is a low fso, I think. it's pretty damn hard.
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01-4-2012, 08:26 PM | #10 |
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do i smile is freaking nuts. That was harder for me to mashFC than rave7. Right now rave7 and metro are easier than party4u v1 or omgwtfToken, so I think those inconsistencies should be resolved, probably in favor of upping the group to 13s. Anything that a D6 player can't AAA, and is very difficult to SDG should be 13.
I still feel that crowdpleaser should be an exception. Ignoring the top top players, most low-mid level players see it as a really really weird 10. They can pass the trill, can't FC, and thats just how it goes. 12 I see Mario 8 bit 80s as the hardest 1. Offbeats? omg Last edited by nois-or-e; 01-4-2012 at 08:49 PM.. |
01-4-2012, 09:38 PM | #11 |
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Re: A Discussion thread for difficulties of FFR ingame songs
12 (For Guru's Only)
High-End - Revolutionaly Etude Just a minor error. I'm quite sure that Fast Asleep should be put as high end VC so long as it's a 10. I still think that song is an 11, but that's for another thread. |
01-4-2012, 10:00 PM | #12 |
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Re: A Discussion thread for difficulties of FFR ingame songs
CP isn't FSO because it's not that difficult to nail 20-30 goods overall, although trills/some bursts are quite difficult to AAA/combo.
"AAA difficulty for high-tier players" isn't the only factor. P4U is similar but a lot harsher due to many 0-framers, didn't care much since it's considered to be nostalgia joke file as a token. After you memorize all 0-framers it will be a lot easier. |
01-4-2012, 10:01 PM | #13 |
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Re: Rave7 [13 or 12?]
There are already better PA scores in Rave than DP, but it depends on where to want to draw the line for a 13. Should DP be the lowest 13, or should there be lower ones? Imo DP should be the cut off because it has been for so long
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01-4-2012, 10:25 PM | #14 |
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Re: A Discussion thread for difficulties of FFR ingame songs
I think this picture speaks for itself Show me any FGO that compares to party4u v1. Revolutionary doesn't come close. Uh, that's all there is in that file lmfao
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Last edited by DossarLX ODI; 01-4-2012 at 10:31 PM.. |
01-5-2012, 11:22 AM | #15 |
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Re: A Discussion thread for difficulties of FFR ingame songs
novo mundo should be very challenging, just sayin'
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01-5-2012, 03:52 PM | #16 |
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Re: Rave7 [13 or 12?]
100% agreed with this, would love to see more 13 files.
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01-5-2012, 04:52 PM | #17 |
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Re: A Discussion thread for difficulties of FFR ingame songs
can we have a more detailed diffficulty level system - Thirdstyle is doing well with it. im not saying copy Thirdstyle im saying have a more that 13 point system in FFR. maybe out of 50
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01-6-2012, 02:10 PM | #18 |
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Re: A Discussion thread for difficulties of FFR ingame songs
i think that death piano should be bumped down a little bit, it just requires you to tap very repetitively on the keyboard, which, i think many ppl would find quite easy.
Last edited by WTHaPOKEMON; 01-6-2012 at 02:28 PM.. Reason: extension on my thoughts |
01-6-2012, 06:15 PM | #19 |
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Re: A Discussion thread for difficulties of FFR ingame songs
I'll get a list of high-end FGO cutoffs and ask if you guys agree with it, as well as a list of 13s.
This is for better use of difficulty 13. Do not use "Death Piano" as a low cutoff in this discussion. Here we go Difficulty 13 A Quick Death Husigi Usagi Milk Tei Crowdpleaser do i smile? Rave7 Revolutionary Etude Death Piano Reluctantly Accepting Temporary Overexhaustion party 4u -holy nite mix- v1 *OMGWTFT0k3N was not included in the 13 list because another file is planned to replace it. High-End Difficulty 12 Magical 8bit tour Grist grind2 Schmollbluk Almost There Counter Clockwise Chant Pattern FREEDOM DiVE Eclipse (solar)
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Last edited by DossarLX ODI; 01-6-2012 at 06:46 PM.. |
01-6-2012, 10:57 PM | #20 |
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Re: A Discussion thread for difficulties of FFR ingame songs
Dossar, I really like your list. I feel like you and I are always thinking alike when it comes to difficulties.
My only suggestions (and I am not very confident in these changes) are: 1) Move A Quick Death down to a high 12. It is brutal, yes, but really nothing that screams 13 to me. Furthermore, it is the only song on that 13 list that is simple to FC (mashing that is, it is tough when trying to PA). 2) Add some songs to the high end 12s, namely: Scrap Syndrome, Slashmaid, and Rain. There are probably others but those immediately come to mind. Maybe Jai Envie as well. Also, for the love of God please no more mentioning DP as being simple in any way. It, along with RATO (and P4Uv1, but that song is just stupid), is in an entirely different league than every other 13 (and 13 candidate). It isn't even close.
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