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Old 06-22-2009, 04:20 PM   #2421
mhss1992
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Default Re: R1 - Actual Song Difficulties V2

By the way, Twelve is FMO. This is ridiculous.
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Old 06-22-2009, 04:23 PM   #2422
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Default Re: R1 - Actual Song Difficulties V2

Twelve is a bit strange--some of the bursts come out of nowhere and the chart has really odd patterns. I'm not sure what to call that--that one is totally debatable; 75 or 76...I'm not sure.

EDIT: I'm not comfortable at putting For FFR at FMO--but it's easily...EASILY, the highest VC.

P4U is VC, not gonna even say that's worth contesting.

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Old 06-22-2009, 04:28 PM   #2423
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Default Re: R1 - Actual Song Difficulties V2

Twelve is not a FMO. wth.
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5th Official FFR Tournament Scores (Division 5)
Round 1: Novo Mundo (AAA)
Round 2: 4 Chord Touhou (AAA)
Round 3: October (1.0.0.1)
Round 4: Silly Symphony (1.0.0.0)
Round 5: Hardkore Atomic (4.0.0.1)
Round 6: Blue Rose (2.0.0.0)
Round 7: La Dump (Eliminated for being lazy.)
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EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
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Old 06-22-2009, 04:29 PM   #2424
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Default Re: R1 - Actual Song Difficulties V2

Don't look at it subjectively.

Don't be like ohIAAA'ditit'saVC, when I see you say OMFG SCYTHE IS HARD IT'S RATO DIFFICULTY (I seen you post that twice as a gesture though).

The way I see it is there are some really strange patterns. You know what though--I actually don't remember there being a lot of bursts. I'm gonna take a look at my replays to see what I think.
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Old 06-22-2009, 04:29 PM   #2425
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Default Re: R1 - Actual Song Difficulties V2

Twelve is easy and the patterns aren't awkward at all. Some of the bursts seem overdone but nothing fmo worthy in the file
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Old 06-22-2009, 04:34 PM   #2426
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Default Re: R1 - Actual Song Difficulties V2

I'm just kidding when I say Scythe is insanely hard. It's not. I just can't do one pattern that, when repeated a thousand times, I'm bound to get a good.

Regarding Twelve, it's not FMO material at all.
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5th Official FFR Tournament Scores (Division 5)
Round 1: Novo Mundo (AAA)
Round 2: 4 Chord Touhou (AAA)
Round 3: October (1.0.0.1)
Round 4: Silly Symphony (1.0.0.0)
Round 5: Hardkore Atomic (4.0.0.1)
Round 6: Blue Rose (2.0.0.0)
Round 7: La Dump (Eliminated for being lazy.)
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Originally Posted by smartdude1212 View Post
EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
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Old 06-22-2009, 04:35 PM   #2427
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by who_cares973 View Post
Twelve is easy and the patterns aren't awkward at all. Some of the bursts seem overdone but nothing fmo worthy in the file
Choprite, None Would Escape, Novo Mundo and the rest. All easier than it.
Edit: Well, I JUST blackflagged 300. My best score on Twelve was 4 goods.
I know it's subjective, but what these songs I mentioned have that can be considered "FMO material", exactly?
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Last edited by mhss1992; 06-22-2009 at 04:40 PM..
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Old 06-22-2009, 04:39 PM   #2428
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Default Re: R1 - Actual Song Difficulties V2

Alright: yeah--I looked at it. There's only two decently difficult bursts in the whole song. While they are pretty fast, the patterns outside the bursts aren't too bad overall. I'm not sure if I approve of some jumps being jacks in a VC, but those are the only two aspects of the file that are tough.

Comparing length with the short bursts and the few jump jacks, and you get a high VC. Not going any lower than that though.

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Choprite, None Would Escape, Novo Mundo and the rest. All easier than it.
Opinionated.
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Old 06-22-2009, 05:17 PM   #2429
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Default Re: R1 - Actual Song Difficulties V2

itt: ffr discovers the unified field theorem before deciding on a concrete way to judge the difficulty of files
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Old 06-22-2009, 05:24 PM   #2430
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by MinaciousGrace View Post
itt: ffr discovers the unified field theorem before deciding on a concrete way to judge the difficulty of files
The sad truth.
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Old 06-22-2009, 06:52 PM   #2431
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Default Re: R1 - Actual Song Difficulties V2

wierd jumpstream patterns to you

the file overall flows well without many break aside from jacks and the two bursts
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Old 06-22-2009, 07:09 PM   #2432
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Default Re: R1 - Actual Song Difficulties V2

I'm not sure if you can even come up with a concise mathematical theory to rank files by difficulty. how do you account for things that are hard because they're really awkward, like the ending speedups in 300?
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Old 06-22-2009, 07:12 PM   #2433
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Default Re: R1 - Actual Song Difficulties V2

After playing Twelve a bunch it feels like a mid-high VC to me... The bursts are really not all that hard (I can AAA them about half the time) and other than those few tricky seconds it's just slowish jumpstream with a small number of minijacks and rainbow notes thrown in. The song isn't at all long either.
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Old 06-23-2009, 12:54 AM   #2434
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Default Re: R1 - Actual Song Difficulties V2

Look where I put Twelve in my chart, I think it's perfect there, most definitely high VC (75) but not FMO
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Old 06-23-2009, 01:45 AM   #2435
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Default Re: R1 - Actual Song Difficulties V2

Agreed. Twelve is high VC.
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Old 06-23-2009, 10:09 AM   #2436
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Default Re: R1 - Actual Song Difficulties V2

IMO,
Radical Rat > Momentary Life
La Campanella > CCCP

other than those, stevie's list looks fine.

also, I need to fix YTBM things
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Old 06-23-2009, 04:24 PM   #2437
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by jimerax View Post
IMO,
Radical Rat > Momentary Life
La Campanella > CCCP

other than those, stevie's list looks fine.

also, I need to fix YTBM things
thanks JX, fixing
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Old 06-30-2009, 06:24 AM   #2438
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Default Re: R1 - Actual Song Difficulties V2

I bet Yoshi's Cookie feels like a FMO but is considered C due to length... I Can't wait to play it.
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Old 06-30-2009, 12:49 PM   #2439
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Default Re: R1 - Actual Song Difficulties V2

IMO, it feels like VD all around
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Old 06-30-2009, 02:37 PM   #2440
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Default Re: R1 - Actual Song Difficulties V2

Well, I haven't played it yet. If it feels like a VD and is so short, why is it a C?
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jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

Resting. I might restart playing FFR seriously someday.
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