02-9-2011, 11:05 PM | #3461 |
FFR Player
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Re: Ingame Song Information
no 9 should be harder than over the frail dream. if it is then its a 10
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02-9-2011, 11:17 PM | #3462 |
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Re: Ingame Song Information
Gee, I'm sorry I suck too much to easily low SDG 9s these days. But I guess I'm also good enough to low SDG plenty of songs that are two difficulties higher?
When we look at difficulties, we have to get past the mentality of thinking that anything you can easily do should be not much harder for lower-skilled players. If you find something easy, you won't be able to tell how hard it is for actual players, because you can't compare two things which are both trivial to you. I've seen people make that mistake with jumptrillable patterns, jacks, jumpstream, and color notes - and I think you're making it here. Tried that. But it's still got left hand minijacks, and lots of right hand ones. And I shouldn't have to be mirroring a 9 to do well on it.
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02-9-2011, 11:31 PM | #3463 |
FFR Player
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Re: Ingame Song Information
not just saying this just because, tass actually made it clear that otfd was suppose to be the hardest 9 in game
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02-9-2011, 11:39 PM | #3464 | |
shots FIRED
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Re: Ingame Song Information
Quote:
Despite the jacks, I still think it's a 9, and that's my opinion. |
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02-9-2011, 11:39 PM | #3465 |
stepmania archaeologist
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Re: Ingame Song Information
WC: That's pretty funny, because at the current rate OTFD will soon be the *easiest* 9 in game.
bmah: You're free to have an opinion, but I do think it's biased by too much speed.
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02-9-2011, 11:41 PM | #3466 |
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Re: Ingame Song Information
if my opinion is of any value, I also thought voodoo played more like a low 10 as opposed to a 9
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02-10-2011, 12:25 AM | #3467 | |
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Re: Ingame Song Information
Quote:
Yeah the response speed when I update the OP is already really slow. I'm thinking of moving inactive parts of the OP to other post. |
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02-10-2011, 12:10 PM | #3468 | |
Everlong
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Re: Ingame Song Information
Quote:
As far as the first page goes, you have posts #5, #12, #16, and #17 so you actually have a good amount of posts to bump up without deleting that many others in the process. |
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02-11-2011, 02:22 AM | #3469 |
Everlong
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Re: Ingame Song Information
Alright so I just finished doing a pretty big update for all of this, with a lot of help from Sprite.
The list of songs should be complete now. (Or really damn close.) Sprite whipped up a script that helped out a ton with getting this together and in the right format, so a HUGE thanks goes to him for making this process a lot more efficient. I tried to make sure there aren't two of one song in a category but I probably missed some. Also I may have missed adding some songs completely. The old list was pretty rough and full of gaps haha. I spent awhile trying to organize everything and pick out what does and doesn't belong, but mistakes happen. Things should be pretty solid for the most part, though. As you can see I spread the OP out over four posts (now the first four) instead of just keeping it all in one. There was a lot of information missing. There was no way an edit could happen in one post quickly, if at all, with a full update. I also separated the songs that don't have a difficulty yet. On top of all of that, there's a Legacy section and every song is linked to the right page. It's basically just a matter of getting the bpm for everything on top of the difficulties. There's more I could organize but I believe I'll stop for now. I've been wanting to at least get to this point for awhile tonight. I don't know how long it took. I don't want to know. Enjoy the update. Last edited by HammyMcSquirrel; 02-11-2011 at 02:38 AM.. |
02-11-2011, 02:44 AM | #3470 |
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Re: Ingame Song Information
D____D I guess dom just nullified what i've been chipping away at over the last week or so.
Good job guys, I was just about finished fixing all the links for the undefined diff songs in a rewritten op. Guess i'll go do something else now, lol. Looks great btw
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02-11-2011, 02:53 AM | #3471 |
shots FIRED
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Re: Ingame Song Information
Still a lot of missing info anyone can work on. I'll be happy to provide the bpms of my files later on. As for the missing difficulties, I expect a lot of discussion in the near future!
Great work, Hammy and Sprite! p.s. note that existing info might not be correct as well (e.g. Necropotence has a bpm of 222-444, not just 222) |
02-11-2011, 03:16 AM | #3472 | |
Everlong
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Re: Ingame Song Information
Quote:
I updated the bpm for that after seeing your post. I probably won't do much as far as finding bpms, but I'll certainly help Jimerax update things as more information is provided. I actually should get the bpm for my files up there as well. |
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02-11-2011, 07:49 AM | #3473 |
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Re: Ingame Song Information
Thanks for adding new songs and links Hammy.
XXX - XXX thing for BPM might help, but I'm not sure we should add them for all songs, for especially dynamic BPM songs. |
02-11-2011, 08:10 AM | #3474 |
FFR Player
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Re: Ingame Song Information
Highest and lowest bpm of every song. But since this is ffr and changes in speed don't affect anything other than the note colour the first bpm in the file should be enough
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02-11-2011, 11:22 AM | #3475 |
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Re: Ingame Song Information
So what's going to happen with ONI and HEAVY unlock?
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02-11-2011, 03:41 PM | #3476 |
Everlong
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Re: Ingame Song Information
Not sure what the current discussion is with what should unlock Heavy and Oni, but Sprite pulled up the code for me so I could double check that the Oni unlock list in this thread was up to date. Everything on it was correct, but it was missing BB Revenge. I added that and then color coded everything.
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02-11-2011, 03:43 PM | #3477 |
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Re: Ingame Song Information
I have a question about the Heavy/Oni unlocks. Why are there so many for Oni, but no where near half as many for Heavy? Is it just the matter of there not being as many qualifying songs for Heavy?
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02-11-2011, 03:54 PM | #3478 |
Everlong
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Re: Ingame Song Information
My assumption is that people are more adamant about determining what should unlock Oni instead of Heavy, so the list expanded to meet the satisfaction of the majority. I'd say there are enough appropriate songs to unlock Heavy to make the two lists equal, but I guess people were happy with the current amount. I'd like to see more going towards the Heavy unlock to balance things out.
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02-11-2011, 04:04 PM | #3479 | |
stepmania archaeologist
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Re: Ingame Song Information
Quote:
I think the plan is to make the actual requirements as confusing as possible. P.S.: Can we have all FMOs unlock Oni already? It would be a way simpler requirement to check for in the game code, and we'd just have to be careful not to set borderline VC-FMO songs to FMO when they're placed ingame.
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02-11-2011, 05:52 PM | #3480 |
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Re: Ingame Song Information
I'm also curious as to why there's no coding in which songs of a certain difficulty can automatically achieve a specific goal (i.e. unlock a token). With some songs of equal difficulty unaccounted for, how come token reqs must be added manually to individual songs?
The main reasoning I'm hearing is that difficulty changes are dynamic. But is it not possible to make coding to encompass one set of difficulty? e.g. "any song of difficulty 11 AAAed = true = token unlocked" for [oni] token In this case, it doesn't matter if some songs change difficulty; any songs listed with a difficulty of 11 = [oni] token unlock. |
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