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Old 02-9-2011, 11:05 PM   #3461
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Default Re: Ingame Song Information

no 9 should be harder than over the frail dream. if it is then its a 10
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Old 02-9-2011, 11:17 PM   #3462
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Default Re: Ingame Song Information

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I thought it was a 9, IMO. Just be consistent.
Gee, I'm sorry I suck too much to easily low SDG 9s these days. But I guess I'm also good enough to low SDG plenty of songs that are two difficulties higher?

When we look at difficulties, we have to get past the mentality of thinking that anything you can easily do should be not much harder for lower-skilled players. If you find something easy, you won't be able to tell how hard it is for actual players, because you can't compare two things which are both trivial to you. I've seen people make that mistake with jumptrillable patterns, jacks, jumpstream, and color notes - and I think you're making it here.

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And if you don't like left-handed minijacks, you can always mirror and try the converse.
Tried that. But it's still got left hand minijacks, and lots of right hand ones. And I shouldn't have to be mirroring a 9 to do well on it.
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Old 02-9-2011, 11:31 PM   #3463
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Default Re: Ingame Song Information

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no 9 should be harder than over the frail dream. if it is then its a 10
not just saying this just because, tass actually made it clear that otfd was suppose to be the hardest 9 in game
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Old 02-9-2011, 11:39 PM   #3464
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Default Re: Ingame Song Information

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Originally Posted by qqwref View Post
Tried that. But it's still got left hand minijacks, and lots of right hand ones. And I shouldn't have to be mirroring a 9 to do well on it.
(non-mirror) It only has one set of right arrow jacks. The up jacks shouldn't be -as- hard as jacks on exterior arrows (the left and right) assuming a normal spread position, because your index fingers are stronger. So in actuality, the song is really quite one-sided.

Despite the jacks, I still think it's a 9, and that's my opinion.
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Old 02-9-2011, 11:39 PM   #3465
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Default Re: Ingame Song Information

WC: That's pretty funny, because at the current rate OTFD will soon be the *easiest* 9 in game.

bmah: You're free to have an opinion, but I do think it's biased by too much speed.
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Old 02-9-2011, 11:41 PM   #3466
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Default Re: Ingame Song Information

if my opinion is of any value, I also thought voodoo played more like a low 10 as opposed to a 9
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Old 02-10-2011, 12:25 AM   #3467
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Default Re: Ingame Song Information

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Originally Posted by HammyMcSquirrel View Post
Sprite and I would usually update the FAQ with the current list of secret songs but we're just gonna put a link to this thread instead. With that said, I added Voodoo People to the list. I also put in the page links for the songs that didn't have them. I hope you don't mind.

On a side note... I don't know about you, Jimerax, but I get a slow response and sometimes database errors that require some refreshing to get past when I make edits to the OP. You may want to consider some way of breaking it up to have less characters. I ran across this problem with the pseudo token thread. The OP eventually contained so much information that I couldn't edit it. I had to break it up into multiple posts. It seems you may be getting to that point here.
I don't mind at all, thanks for updating.

Yeah the response speed when I update the OP is already really slow.
I'm thinking of moving inactive parts of the OP to other post.
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Old 02-10-2011, 12:10 PM   #3468
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Default Re: Ingame Song Information

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Yeah the response speed when I update the OP is already really slow.
I'm thinking of moving inactive parts of the OP to other post.
What you could do (and what Sprite did for the pseudo token thread) is delete posts after the OP that aren't yours until another one of your posts becomes post #2. Then you can edit that for more information that would normally be in the OP while keeping it all next to each other on the first page of the thread.

As far as the first page goes, you have posts #5, #12, #16, and #17 so you actually have a good amount of posts to bump up without deleting that many others in the process.
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Old 02-11-2011, 02:22 AM   #3469
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Default Re: Ingame Song Information

Alright so I just finished doing a pretty big update for all of this, with a lot of help from Sprite.

The list of songs should be complete now. (Or really damn close.) Sprite whipped up a script that helped out a ton with getting this together and in the right format, so a HUGE thanks goes to him for making this process a lot more efficient.

I tried to make sure there aren't two of one song in a category but I probably missed some. Also I may have missed adding some songs completely. The old list was pretty rough and full of gaps haha. I spent awhile trying to organize everything and pick out what does and doesn't belong, but mistakes happen. Things should be pretty solid for the most part, though.

As you can see I spread the OP out over four posts (now the first four) instead of just keeping it all in one. There was a lot of information missing. There was no way an edit could happen in one post quickly, if at all, with a full update. I also separated the songs that don't have a difficulty yet. On top of all of that, there's a Legacy section and every song is linked to the right page. It's basically just a matter of getting the bpm for everything on top of the difficulties.

There's more I could organize but I believe I'll stop for now. I've been wanting to at least get to this point for awhile tonight. I don't know how long it took. I don't want to know. Enjoy the update.

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Old 02-11-2011, 02:44 AM   #3470
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Default Re: Ingame Song Information

D____D I guess dom just nullified what i've been chipping away at over the last week or so.

Good job guys, I was just about finished fixing all the links for the undefined diff songs in a rewritten op. Guess i'll go do something else now, lol.

Looks great btw
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Old 02-11-2011, 02:53 AM   #3471
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Default Re: Ingame Song Information

Still a lot of missing info anyone can work on. I'll be happy to provide the bpms of my files later on. As for the missing difficulties, I expect a lot of discussion in the near future!

Great work, Hammy and Sprite!

p.s. note that existing info might not be correct as well (e.g. Necropotence has a bpm of 222-444, not just 222)
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Old 02-11-2011, 03:16 AM   #3472
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Default Re: Ingame Song Information

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Still a lot of missing info anyone can work on. I'll be happy to provide the bpms of my files later on. As for the missing difficulties, I expect a lot of discussion in the near future!

Great work, Hammy and Sprite!

p.s. note that existing info might not be correct as well (e.g. Necropotence has a bpm of 222-444, not just 222)
Thanks, bmah.

I updated the bpm for that after seeing your post. I probably won't do much as far as finding bpms, but I'll certainly help Jimerax update things as more information is provided.

I actually should get the bpm for my files up there as well.
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Old 02-11-2011, 07:49 AM   #3473
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Default Re: Ingame Song Information

Thanks for adding new songs and links Hammy.

XXX - XXX thing for BPM might help, but I'm not sure we should add them for all songs, for especially dynamic BPM songs.
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Old 02-11-2011, 08:10 AM   #3474
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Default Re: Ingame Song Information

Highest and lowest bpm of every song. But since this is ffr and changes in speed don't affect anything other than the note colour the first bpm in the file should be enough
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Old 02-11-2011, 11:22 AM   #3475
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Default Re: Ingame Song Information

So what's going to happen with ONI and HEAVY unlock?
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Old 02-11-2011, 03:41 PM   #3476
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Default Re: Ingame Song Information

Not sure what the current discussion is with what should unlock Heavy and Oni, but Sprite pulled up the code for me so I could double check that the Oni unlock list in this thread was up to date. Everything on it was correct, but it was missing BB Revenge. I added that and then color coded everything.
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Old 02-11-2011, 03:43 PM   #3477
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Default Re: Ingame Song Information

I have a question about the Heavy/Oni unlocks. Why are there so many for Oni, but no where near half as many for Heavy? Is it just the matter of there not being as many qualifying songs for Heavy?
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Old 02-11-2011, 03:54 PM   #3478
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Default Re: Ingame Song Information

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I have a question about the Heavy/Oni unlocks. Why are there so many for Oni, but no where near half as many for Heavy? Is it just the matter of there not being as many qualifying songs for Heavy?
My assumption is that people are more adamant about determining what should unlock Oni instead of Heavy, so the list expanded to meet the satisfaction of the majority. I'd say there are enough appropriate songs to unlock Heavy to make the two lists equal, but I guess people were happy with the current amount. I'd like to see more going towards the Heavy unlock to balance things out.
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Old 02-11-2011, 04:04 PM   #3479
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Default Re: Ingame Song Information

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p.s. note that existing info might not be correct as well (e.g. Necropotence has a bpm of 222-444, not just 222)
Actually, I'd prefer to store the "base" bpm of the song, when that's possible. For a song with tons of bpm changes it's fine to list the lowest and highest, but for songs which have doubled/halved bpm sections or slowdowns, it's just confusing to list other numbers. For instance, the vast majority of Fei Longer plays at 120 bpm, but there's a slowdown to about 93 bpm at the end. I think it would be much more useful to say it's 120 bpm than to say it's 93-120 bpm. And similarly it would be more useful to know Necropotence is a 222 bpm file.

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So what's going to happen with ONI and HEAVY unlock?
I think the plan is to make the actual requirements as confusing as possible.
P.S.: Can we have all FMOs unlock Oni already? It would be a way simpler requirement to check for in the game code, and we'd just have to be careful not to set borderline VC-FMO songs to FMO when they're placed ingame.
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Old 02-11-2011, 05:52 PM   #3480
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Default Re: Ingame Song Information

I'm also curious as to why there's no coding in which songs of a certain difficulty can automatically achieve a specific goal (i.e. unlock a token). With some songs of equal difficulty unaccounted for, how come token reqs must be added manually to individual songs?

The main reasoning I'm hearing is that difficulty changes are dynamic. But is it not possible to make coding to encompass one set of difficulty? e.g. "any song of difficulty 11 AAAed = true = token unlocked" for [oni] token

In this case, it doesn't matter if some songs change difficulty; any songs listed with a difficulty of 11 = [oni] token unlock.
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