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Old 10-1-2009, 12:16 PM   #2861
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by TC_Halogen View Post
LW4 doesn't really have anything hard either minus the 32nd burst and offbeat 24th burst.

LW1 seems like a good cutoff.
the patterns in the beginning on lw4 feel really retarded to me but thats probably just me =x
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Old 10-1-2009, 01:53 PM   #2862
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Default Re: R1 - Actual Song Difficulties V2

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the patterns in the beginning on lw4 feel really retarded to me but thats probably just me =x
Not just you, they are really, really retarded, that's why I still have 2 goods on it and not a AAA, can't do that beginning worth ****
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Old 10-4-2009, 09:01 AM   #2863
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Default Re: R1 - Actual Song Difficulties V2

Hey, Jimerax, while you're at it: please, change For FFR to 76.
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Old 10-4-2009, 10:36 AM   #2864
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Default Re: R1 - Actual Song Difficulties V2

There's little possibility of bumping For FFR to FMO considering the history of FFR.
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Old 10-4-2009, 12:32 PM   #2865
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by jimerax View Post
well, thx for opinions.

[most likely vc]
SC, Silence, K8107(auto vc if silence is), LW4(100+ AAAs and it's secret)
[likely vc]
GOSW, Novo, Choprite
[probably not]
BNE, STP

need to make a final decision for [likely vc] ones.

also, minor changes of old songs.
Club 81->80
FOTB 79->80
BBevo 80->79
EHHS 80->79
Runny 80->81
4chord 82->81
FFLBF 81->80

I agree with everything. But Going On Spring Wind is DEFINITELY an FMO. It's harder than BKE in my opinion.
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Old 10-7-2009, 07:25 AM   #2866
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Default Re: R1 - Actual Song Difficulties V2

Well, this is current conclusion of major difficulties.
So those 4 songs are changed to VC.

[VC]
74 SC
75 Silence
75 K8107
75 LW4

[FMO]
76 Novo (yet to be determined)
76 Choprite (yet to be determined)
76 GOSW
76 BNE
76 STP
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Old 10-7-2009, 07:32 AM   #2867
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Default Re: R1 - Actual Song Difficulties V2

thoughts on disconnected hardkore?

I think that'd make a very good top VC, but some might think the speedier sections might make it low FMO worthy
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Old 10-7-2009, 10:39 AM   #2868
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by One Winged Angel View Post
thoughts on disconnected hardkore?

I think that'd make a very good top VC, but some might think the speedier sections might make it low FMO worthy
Get me the token and I'll give you a thought... :P Haha.
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Old 10-7-2009, 02:57 PM   #2869
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Default Re: R1 - Actual Song Difficulties V2

Novo is definitely VC if the others are; I can see why some people think it's tricky but I BF'd it so it doesn't deserve to be one level up. Similarly I have like 3 goods on Choprite and it's pretty long so that one should be bumped down too. Those are (currently) clearly the two easiest FMOs because they are the only ones I have <5 goods on, so they definitely ought to be bumped down.
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Old 10-7-2009, 03:09 PM   #2870
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by qqwref View Post
Novo is definitely VC if the others are; I can see why some people think it's tricky but I BF'd it so it doesn't deserve to be one level up. Similarly I have like 3 goods on Choprite and it's pretty long so that one should be bumped down too. Those are (currently) clearly the two easiest FMOs because they are the only ones I have <5 goods on, so they definitely ought to be bumped down.
you stop that right now
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Old 10-7-2009, 03:12 PM   #2871
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by jimerax View Post
Well, this is current conclusion of major difficulties.
So those 4 songs are changed to VC.

[VC]
74 SC
75 Silence
75 K8107
75 LW4

[FMO]
76 Novo (yet to be determined)
76 Choprite (yet to be determined)
76 GOSW
76 BNE
76 STP
whaaa, if Novo stays a FMO so should K8107, those end trill jumps are tricky. The other 3 can go down. I see why SC, I just suck at it, LW4, duh that obvious, and Silence, eh, it is easy once you can pick out the patterns.
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Old 10-7-2009, 05:09 PM   #2872
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Default Re: R1 - Actual Song Difficulties V2

itt: we only use our scores to rate songs

hey guys, fotbb was my second FMO AAA and I got it way before stuff like NWE and LW4 so it should be 73 lollilops

on a serious note, honestly, what do you guys think about DH?
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Old 10-7-2009, 06:04 PM   #2873
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Default Re: R1 - Actual Song Difficulties V2

how can you justify changing southern cross to VC.... there has to be a boundry sumwere, you seem to be making that boundry higher and higher as the top players get better... k8107 aswell.... cmon.
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Old 10-7-2009, 06:10 PM   #2874
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by Hairy Cabbage View Post
how can you justify changing southern cross to VC.... there has to be a boundry sumwere, you seem to be making that boundry higher and higher as the top players get better... k8107 aswell.... cmon.
agreed with this post
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Old 10-7-2009, 06:20 PM   #2875
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by One Winged Angel View Post
itt: we only use our scores to rate songs

hey guys, fotbb was my second FMO AAA and I got it way before stuff like NWE and LW4 so it should be 73 lollilops

on a serious note, honestly, what do you guys think about DH?
I agree with it being an FMO, bad with my reasoning, but I think it should stay FMO.
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Old 10-7-2009, 06:48 PM   #2876
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Default Re: R1 - Actual Song Difficulties V2

If Southern Cross is a VC then what the **** is a FMO anymore? NWE is Semi reasonable, but Southern Cross isn't at all and then K108? I'm surprised anyone here agreed to that. I mean sure the trills are pretty easy, but PAing them is one hell of a task. You add that ending in and you have your FMO (A low one but still.) I mean all of you need to go replay Southern Cross and remember why it was (IS) FMO.

Solution:
SC = FMO
NWE = The cut off of VC/FMO (But leave it VC)
K108 = FMO but probably the easiest one.

We need to start establishing some guidelines and ****in stick to them. We did it for the 9's lets apply it to the 10's 11's and 12's.

Ideas:
10: None Would Escape (Or Nova Pulsar.)
11: Piano Etude (Gymnastics)
12: Eclipse (Solar) OR Crowpleaser
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Old 10-7-2009, 07:21 PM   #2877
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by Xx{Midnight}xX View Post
If Southern Cross is a VC then what the **** is a FMO anymore? NWE is Semi reasonable, but Southern Cross isn't at all and then K108? I'm surprised anyone here agreed to that. I mean sure the trills are pretty easy, but PAing them is one hell of a task. You add that ending in and you have your FMO (A low one but still.) I mean all of you need to go replay Southern Cross and remember why it was (IS) FMO.

Solution:
SC = FMO
NWE = The cut off of VC/FMO (But leave it VC)
K108 = FMO but probably the easiest one.

We need to start establishing some guidelines and ****in stick to them. We did it for the 9's lets apply it to the 10's 11's and 12's.
Glad to see someone agrees.
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Old 10-7-2009, 07:34 PM   #2878
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Xx{Midnight}xX View Post
NWE is Semi reasonable, but Southern Cross isn't at all and then K108? I'm surprised anyone here agreed to that.
I don't really have a choice but to go with it. Obviously I don't WANT every song I can do even moderately well on to be moved down to VC but that's clearly what's going on, so let's just ****ing get it over with already.

Quote:
Originally Posted by Xx{Midnight}xX View Post
Ideas:
10: None Would Escape (Or Nova Pulsar.)
11: Piano Etude (Gymnastics)
12: Eclipse (Solar) OR Crowpleaser
This is reasonable for 10 and 11. For 12, I think the cutoff should essentially be the hardest AAAable file in FFR - 13s should be files that nobody can AAA. Maybe this shouldn't be a well-defined boundary at all; we don't have all that many files of that difficulty, so I think defining a "hardest 12" boundary now might be counterproductive and in the end inaccurate.
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Old 10-7-2009, 07:39 PM   #2879
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Default Re: R1 - Actual Song Difficulties V2

those 4 difficulty changes make sence to keep consistency between previous high-VC songs.

Quote:
Originally Posted by Hairy Cabbage View Post
you seem to be making that boundry higher and higher as the top players get better... k8107 aswell.... cmon.
so how do you think when the boundary is getting pretty obscure after avmiss fix?
then prove if you think those songs are harder than previous high-VC songs.
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Old 10-7-2009, 07:50 PM   #2880
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Default Re: R1 - Actual Song Difficulties V2

we set the hardest VC as For FFR and all of those songs are easier then For FFR i agree with the change although now im not good at any FMO's
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