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Old 11-17-2010, 02:25 PM   #141
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Default Re: Anti-skill tokens

I've watched replays of gigadelic, and although rubix AAA'd it the first day, I highly doubt more than 3-4 people will AAA this. Maybe not even that.. there is no way that it's a 12.
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Old 11-17-2010, 02:54 PM   #142
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Default Re: Anti-skill tokens

no
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Old 11-17-2010, 04:43 PM   #143
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Default Re: Anti-tokens

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Originally Posted by TC_Halogen View Post
+1 to 1bil/day vROFL unlock.
^ This, if only because it would turn the requirement from doing better than the other guys in your division to a more objective measure of skill.

Still, 1 billion points in a 24-hour period is no mean feat, seeing as less than 10 people have proved willing and able to reach that milestone.
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Old 11-17-2010, 04:46 PM   #144
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Default Re: Anti-skill tokens

If we did this, everyone would be like Izzy and ask for a vROFL challenge what defeats the purpose of unlocking it
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Old 11-17-2010, 04:49 PM   #145
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Default Re: Anti-skill tokens

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If we did this, everyone would be like Izzy and ask for a vROFL challenge what defeats the purpose of unlocking it
You cant do that anymore, they made it so you cant accept a challenge unless you have the song as well.
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Old 11-17-2010, 04:50 PM   #146
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Default Re: Anti-skill tokens

sry didnt know that
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Old 11-17-2010, 05:12 PM   #147
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Default Re: Anti-skill tokens

itt: the elite top 500 players bicker about wanting dumps or not on ffr while the other 99% of users struggle to FC FMO songs
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Old 11-17-2010, 05:24 PM   #148
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Default Re: Anti-skill tokens

^.
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Old 11-17-2010, 05:45 PM   #149
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Default Re: Anti-skill tokens

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Originally Posted by Vanilla Mnm View Post
I've watched replays of gigadelic, and although rubix AAA'd it the first day, I highly doubt more than 3-4 people will AAA this. Maybe not even that.. there is no way that it's a 12.
How can it be a 13 though? It can't compare with death piano nor RATO. No one in there right mind would AAA those (I guess besides Rubix...). It's one of the hardest 12's but you can understand HOW it is AAA'able...I think it should stay a 12 unless we want to broaden the definition of what level 13 songs are. Either way Gig is on the edge. Since when is a song too hard to be a 12 when 3 or 4 people can AAA it? Sounds like some fgo's to me. 13 is like "no way anyone is AAAing this". (Rubix doesn't count cause he's noob )

the patterns just simply aren't nearly as fast as dp and rato
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Old 11-17-2010, 05:47 PM   #150
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Default Re: Anti-skill tokens

I just realized that OMGWTFT3KEN doesnt say ready at the beginning
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Old 11-17-2010, 05:49 PM   #151
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Default Re: Anti-skill tokens

if gigadelic's a 12, the entire FGO category encompasses far too great a span of difficulty compared to the other difficulty levels

w.e, there's a pretty good chance FFR'll implement a 1-100 difficulty scale instead in the near future so eh
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Old 11-17-2010, 05:50 PM   #152
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Default Re: Anti-skill tokens

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How can it be a 13 though? It can't compare with death piano nor RATO. No one in there right mind would AAA those (I guess besides Rubix...). It's one of the hardest 12's but you can understand HOW it is AAA'able...I think it should stay a 12 unless we want to broaden the definition of what level 13 songs are. Either way Gig is on the edge. Since when is a song too hard to be a 12 when 3 or 4 people can AAA it? Sounds like some fgo's to me. 13 is like "no way anyone is AAAing this". (Rubix doesn't count cause he's noob )

the patterns just simply aren't nearly as fast as dp and rato
Look at the current ranks on it. Basically all the top players who play have played it, and the ranks look like DP and RATO where Rubix and Dossar have the top 2 scores that are near AAA's where everyone else is like mashmashmashmash. Just because the file itself doesnt look like DP or Rato with the bursts and all, difficulty wise it is showing that it is a 13. Its like 2 mins straight of jump jacks then has 24th stream thrown in, its pretty hard to have all that. The hardest 12 atm is basically Revo which is really not as hard as people make it to be only because the bg makes you think that. Comparing this song to the other FGO's it just doesnt fit in.
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Old 11-17-2010, 05:54 PM   #153
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Default Re: Anti-skill tokens

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Originally Posted by One Winged Angel View Post
if gigadelic's a 12, the entire FGO category encompasses far too great a span of difficulty compared to the other difficulty levels

w.e, there's a pretty good chance FFR'll implement a 1-100 difficulty scale instead in the near future so eh
This has been true for years. If revolutionary etude, WWE, Here We Go, and CCCP are in the same difficulty range as ketsarku, Nevada, and Lolo then it is too great of a range I agree.

Gigadelic is a difficulty we have never had in FFR. I hope this pushes us to implement a different difficulty scale Under the current one I just can't see it put under 13. I'd dump it in 12 but I wouldn't be happy about it.
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Old 11-17-2010, 05:57 PM   #154
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Default Re: Anti-skill tokens

13 is for harder songs people.

DP is quite borderline (could be highest FGO too), RATO is very low 13.
no way putting gigadelic on 13.
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Old 11-17-2010, 06:00 PM   #155
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Default Re: Anti-skill tokens

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13 is for harder songs people.

DP is quite borderline (could be highest FGO too), RATO is very low 13.
no way putting gigadelic on 13.
I disagree -- this is a pretty strange and arbitrary way of defining difficulty for reasons I stated earlier. The 12 bracket becomes far too large. Again, it doesn't make sense to lump stuff like Lolo or Reality into the same bins are Gigadelic/DP/etc.
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Old 11-17-2010, 06:03 PM   #156
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Default Re: Anti-skill tokens

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Originally Posted by OneHandNow View Post
itt: the elite top 500 players bicker about wanting dumps or not on ffr while the other 99% of users struggle to FC FMO songs
^^
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Old 11-17-2010, 06:13 PM   #157
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Default Re: Anti-skill tokens

How could DP be a highest 12? The scores on that file are so far from each other compared to the other 12s.
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Old 11-17-2010, 06:17 PM   #158
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Default Re: Anti-skill tokens

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Maybe they should get the batch process going faster, I mean site came back and they are still working on files sent in from a year ago, like 16 people judging and it is still going slow, want songs that are in batch, speed up the judging process, upload new songs to the game as they are accepted and not wait till the whole batch is completed.
refer to my reply on the queue/batch thread
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Old 11-17-2010, 07:56 PM   #159
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Default Re: Anti-skill tokens

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itt: the elite top 500 players bicker about wanting dumps or not on ffr while the other 99% of users struggle to FC FMO songs
Struggle to FC 7-9s, you mean.
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Old 11-17-2010, 10:14 PM   #160
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Default Re: Anti-skill tokens

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Originally Posted by Plan_Bsk81127 View Post
Look at the current ranks on it. Basically all the top players who play have played it, and the ranks look like DP and RATO where Rubix and Dossar have the top 2 scores that are near AAA's where everyone else is like mashmashmashmash. Just because the file itself doesnt look like DP or Rato with the bursts and all, difficulty wise it is showing that it is a 13. Its like 2 mins straight of jump jacks then has 24th stream thrown in, its pretty hard to have all that. The hardest 12 atm is basically Revo which is really not as hard as people make it to be only because the bg makes you think that. Comparing this song to the other FGO's it just doesnt fit in.
Keep in mind the song has been out for less than a week. Give time for optimization and we'll see how the scores compare.
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