11-7-2010, 12:46 AM | #3201 |
★★★★★
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Re: R1 - Actual Song Difficulties V2
Yeah considering we already have 1,000+ songs in the game, 1-100 difficulty system is clearly better than current one.
Also difficulty change isn't done by people's skill of course, it's done by thinking of the balance of current ingame songs (difficulty comparison, # of songs in FGO, FMO, VC... , etc). Avmiss fix was a big reason for the difficulty adjustment too, difficulty adjustment was partially done but I don't think it was done well enough though. |
11-7-2010, 11:22 AM | #3202 |
Kawaii Desu
Difficulty Consulting Cat
Join Date: Mar 2007
Age: 30
Posts: 4,811
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Re: R1 - Actual Song Difficulties V2
I just want Southern Cross to be a FMO Like seriously that song is long and hard enough to be one.
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11-7-2010, 11:38 AM | #3203 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
we should format the game and start fresh
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11-9-2010, 06:45 PM | #3204 |
FFR Player
Join Date: Aug 2006
Posts: 1,925
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Re: R1 - Actual Song Difficulties V2
Phantom Ensemble seems easier to me than Twilight Jewel, at least sightread, AAA'd Phantom second try, have 3-0-0-0 on Twilight jewel, but as we know scores don't matter.
Twilight is HIGH 74, nevermind, beginnings annoying as crap, other colored notes later on, 16th zigzag pattern and jumpstream, what I forgot is the ANNOYING trumpet/drum solo thing in the middle, and it's 4 minutes long. Phantom Ensemble is mid 74 exactly, fast 32nds and 24th bursts, jumpstream and 16ths however are pretty straightforward, nothing too bad otherwise. Opinions? EDIT: If how many people AAA has anything to say with it, Phantom already has 25 while jewel has 13...
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11-9-2010, 06:46 PM | #3205 | |
Arrow Theory™
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Re: R1 - Actual Song Difficulties V2
I concur.
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11-9-2010, 06:51 PM | #3206 |
snooches
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Re: R1 - Actual Song Difficulties V2
Twlight is also 4 mins long with some tricky parts throughout the file. Phantom is short(er)
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11-14-2010, 09:49 AM | #3207 |
#swagdog
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Re: R1 - Actual Song Difficulties V2
I don't really care if they change the difficulties on some of the old FMO's (although I disagree with a few), but changing the oni unlocks is total bull****.
I mean, if everyone started getting starman would it be fair to change the req to getting ALL goods? No it wouldn't. I've been working hard on getting close to some of those songs and now that's all ripped away from me. It's really just not fair. |
11-14-2010, 10:55 AM | #3208 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: R1 - Actual Song Difficulties V2
Quote:
76 (M) Going On Spring Wind - This is an FMO 76 (M) Novo Mundo - This is an FMO 76 (M) Choprite - This is an FMO Why are these VC's if they have a higher total difficulty than the files above? 77 (R) Southern Cross (2123 Notes / BPM 40-172) 77 (S) K8107 (1071 Notes / BPM 180) This doesn't make any sense to me. I could see if say those two files had a total diffculty of 75, or maybe a low 76 that didn't qualify for FMO status...but they are considered harder than the three FMO files listed, yet they are only VC files?
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11-14-2010, 01:09 PM | #3209 |
Sic itur ad astra
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Re: R1 - Actual Song Difficulties V2
That might have been a typo when they got switched from FMO. Although I do agree that Southern Cross is pretty tricky, and K8107 has some difficult patterns when you clump everything together near the middle of the song.
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11-14-2010, 03:18 PM | #3210 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: R1 - Actual Song Difficulties V2
K8107 isn't really FMO until the end. That one can stay a VC. It's honestly easy enough.
SC FMO though. |
11-14-2010, 03:49 PM | #3211 |
Rhythm game specialist.
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Re: R1 - Actual Song Difficulties V2
K8107 = FMO; I have absolutely no clue why that was dropped.
SC = VC - the jumpstream speed is slow and it has only a few bursts that are fairly easy? |
11-14-2010, 04:59 PM | #3212 | |
The FFRchiver
Join Date: Jun 2009
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Re: R1 - Actual Song Difficulties V2
Quote:
Also...how did this happen? 77 (P) Silence (1482 Notes / BPM 140) Why is Silence a 77? Silence is like taking Southern Cross and playing at .7 speed. Why would Silence be considered just as hard as Southern Cross at any time...or for that matter harder than Going on Spring Wind, or the other FMO's that are only 76's? This confuses me quite a bit. Sure the jump-stream lasts a while, but it isn't like it is fast or really complex so why a 77?
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11-14-2010, 05:05 PM | #3213 | |
Arrow Theory™
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Re: R1 - Actual Song Difficulties V2
Bump both up to FMOs ?_?
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11-14-2010, 05:11 PM | #3214 | |
shots FIRED
Global Moderator, User Support, Judge
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Re: R1 - Actual Song Difficulties V2
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11-14-2010, 05:22 PM | #3215 |
Rhythm game specialist.
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Re: R1 - Actual Song Difficulties V2
Song is rated a 77, but is a VC...yeah.
Even though Silence is offsync, it's offsync by exactly 1/16th of a note, which makes the chart pretty simple for an FMO. |
11-14-2010, 06:03 PM | #3216 |
FFR Player
Join Date: Aug 2006
Posts: 1,925
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Re: R1 - Actual Song Difficulties V2
I'd make both Southern Cross and K8107 76's, low FMO's. They are FMO, but they are lowest possible. And K8107 IMO is much harder than Southern Cross, but Southern Cross should never be VC, who did that? Silence is 75, fine like that. I STILL hate Feldschlatt and want it a 76 but what/ev. Why is GoSW 76? Move that to 77, and FotBB to 80.
Seriously, EHHS NEEDS to be dropped to like 78/77, has most AAA's of an FMO and is a complete joke compared to half of the higher ranked songs, Setsoujou is like 78 and is MUCH harder, same with Night and Day, Dead and Direct, etc. EHHS NEEDS to be moved down.
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11-14-2010, 06:13 PM | #3217 |
cavs
Join Date: Dec 2007
Location: Saratoga, New York
Posts: 3,258
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Re: R1 - Actual Song Difficulties V2
I blackflagged both.
Also, I don't know if this is just me.. but Rondo Alla Turca & V2 are both harder than a lot of VCs like Tambourin Chinois, Mute City Remix, and a few others. |
11-14-2010, 06:15 PM | #3218 |
Rhythm game specialist.
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Re: R1 - Actual Song Difficulties V2
You've also listed very low VCs, so naturally, the difference between what you're good at and what you're bad at (pattern-wise) might make up this difference.
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11-14-2010, 06:16 PM | #3219 | |
cavs
Join Date: Dec 2007
Location: Saratoga, New York
Posts: 3,258
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Re: R1 - Actual Song Difficulties V2
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But yeah, you're right, that could be the difference. |
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11-14-2010, 06:30 PM | #3220 |
FFR Simfile Author
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Re: R1 - Actual Song Difficulties V2
imo the solution to the heavy/oni problem is to have a token half way between them that drops on a certain set of VCs (probably mid to high tier VCs or just high tier VCs)
that way if you could get old oni you can get new half-oni
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