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Old 11-7-2010, 12:46 AM   #3201
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Default Re: R1 - Actual Song Difficulties V2

Yeah considering we already have 1,000+ songs in the game, 1-100 difficulty system is clearly better than current one.

Also difficulty change isn't done by people's skill of course, it's done by thinking of the balance of current ingame songs (difficulty comparison, # of songs in FGO, FMO, VC... , etc). Avmiss fix was a big reason for the difficulty adjustment too, difficulty adjustment was partially done but I don't think it was done well enough though.
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Old 11-7-2010, 11:22 AM   #3202
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Default Re: R1 - Actual Song Difficulties V2

I just want Southern Cross to be a FMO Like seriously that song is long and hard enough to be one.
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Old 11-7-2010, 11:38 AM   #3203
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Default Re: R1 - Actual Song Difficulties V2

we should format the game and start fresh
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Old 11-9-2010, 06:45 PM   #3204
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Default Re: R1 - Actual Song Difficulties V2

Phantom Ensemble seems easier to me than Twilight Jewel, at least sightread, AAA'd Phantom second try, have 3-0-0-0 on Twilight jewel, but as we know scores don't matter.

Twilight is HIGH 74, nevermind, beginnings annoying as crap, other colored notes later on, 16th zigzag pattern and jumpstream, what I forgot is the ANNOYING trumpet/drum solo thing in the middle, and it's 4 minutes long.

Phantom Ensemble is mid 74 exactly, fast 32nds and 24th bursts, jumpstream and 16ths however are pretty straightforward, nothing too bad otherwise.

Opinions?

EDIT: If how many people AAA has anything to say with it, Phantom already has 25 while jewel has 13...
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Old 11-9-2010, 06:46 PM   #3205
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Elite Ninja View Post
I just want Southern Cross to be a FMO Like seriously that song is long and hard enough to be one.
I concur.
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Old 11-9-2010, 06:51 PM   #3206
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Default Re: R1 - Actual Song Difficulties V2

Twlight is also 4 mins long with some tricky parts throughout the file. Phantom is short(er)
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Old 11-14-2010, 09:49 AM   #3207
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Default Re: R1 - Actual Song Difficulties V2

I don't really care if they change the difficulties on some of the old FMO's (although I disagree with a few), but changing the oni unlocks is total bull****.

I mean, if everyone started getting starman would it be fair to change the req to getting ALL goods? No it wouldn't.

I've been working hard on getting close to some of those songs and now that's all ripped away from me. It's really just not fair.
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Old 11-14-2010, 10:55 AM   #3208
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Elite Ninja View Post
I just want Southern Cross to be a FMO Like seriously that song is long and hard enough to be one.
I agree with this. Southern Cross definately has the length, and the jumpstream patterns make it ticky enough for it to be an FMO. It is a file that I found was fairly dificult to AAA when I did. Looking at this number-wise though:

76 (M) Going On Spring Wind - This is an FMO
76 (M) Novo Mundo - This is an FMO
76 (M) Choprite - This is an FMO

Why are these VC's if they have a higher total difficulty than the files above?
77 (R) Southern Cross (2123 Notes / BPM 40-172)
77 (S) K8107 (1071 Notes / BPM 180)

This doesn't make any sense to me. I could see if say those two files had a total diffculty of 75, or maybe a low 76 that didn't qualify for FMO status...but they are considered harder than the three FMO files listed, yet they are only VC files?
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Old 11-14-2010, 01:09 PM   #3209
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Default Re: R1 - Actual Song Difficulties V2

That might have been a typo when they got switched from FMO. Although I do agree that Southern Cross is pretty tricky, and K8107 has some difficult patterns when you clump everything together near the middle of the song.
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Old 11-14-2010, 03:18 PM   #3210
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Default Re: R1 - Actual Song Difficulties V2

K8107 isn't really FMO until the end. That one can stay a VC. It's honestly easy enough.

SC FMO though.
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Old 11-14-2010, 03:49 PM   #3211
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Default Re: R1 - Actual Song Difficulties V2

K8107 = FMO; I have absolutely no clue why that was dropped.
SC = VC - the jumpstream speed is slow and it has only a few bursts that are fairly easy?
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Old 11-14-2010, 04:59 PM   #3212
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Xx{Midnight}xX View Post
K8107 isn't really FMO until the end. That one can stay a VC. It's honestly easy enough.

SC FMO though.
Personally I think Southern Cross has more room to miss the AAA than K8107 does. I'd say Southern Cross is easier than K8107, but it's length balances it out. I just don't understand why they are VC if files that are considered easier are FMO's.

Also...how did this happen?
77 (P) Silence (1482 Notes / BPM 140)

Why is Silence a 77? Silence is like taking Southern Cross and playing at .7 speed. Why would Silence be considered just as hard as Southern Cross at any time...or for that matter harder than Going on Spring Wind, or the other FMO's that are only 76's? This confuses me quite a bit. Sure the jump-stream lasts a while, but it isn't like it is fast or really complex so why a 77?
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Old 11-14-2010, 05:05 PM   #3213
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Default Re: R1 - Actual Song Difficulties V2

Bump both up to FMOs ?_?
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Old 11-14-2010, 05:11 PM   #3214
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by foxfire667 View Post
Personally I think Southern Cross has more room to miss the AAA than K8107 does. I'd say Southern Cross is easier than K8107, but it's length balances it out. I just don't understand why they are VC if files that are considered easier are FMO's.

Also...how did this happen?
77 (P) Silence (1482 Notes / BPM 140)

Why is Silence a 77? Silence is like taking Southern Cross and playing at .7 speed. Why would Silence be considered just as hard as Southern Cross at any time...or for that matter harder than Going on Spring Wind, or the other FMO's that are only 76's? This confuses me quite a bit. Sure the jump-stream lasts a while, but it isn't like it is fast or really complex so why a 77?
Ever considered the ridiculous offsync of the file? That and the constant 16th jumpstreams for nearly the entire song makes this unanimously an FMO. Some people find blue-arrow files harder to read too. The file's about how long you can last without screwing up.
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Old 11-14-2010, 05:22 PM   #3215
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Default Re: R1 - Actual Song Difficulties V2

Song is rated a 77, but is a VC...yeah.

Even though Silence is offsync, it's offsync by exactly 1/16th of a note, which makes the chart pretty simple for an FMO.
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Old 11-14-2010, 06:03 PM   #3216
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Default Re: R1 - Actual Song Difficulties V2

I'd make both Southern Cross and K8107 76's, low FMO's. They are FMO, but they are lowest possible. And K8107 IMO is much harder than Southern Cross, but Southern Cross should never be VC, who did that? Silence is 75, fine like that. I STILL hate Feldschlatt and want it a 76 but what/ev. Why is GoSW 76? Move that to 77, and FotBB to 80.

Seriously, EHHS NEEDS to be dropped to like 78/77, has most AAA's of an FMO and is a complete joke compared to half of the higher ranked songs, Setsoujou is like 78 and is MUCH harder, same with Night and Day, Dead and Direct, etc. EHHS NEEDS to be moved down.
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Old 11-14-2010, 06:13 PM   #3217
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Default Re: R1 - Actual Song Difficulties V2

I blackflagged both.

Also, I don't know if this is just me.. but Rondo Alla Turca & V2 are both harder than a lot of VCs like Tambourin Chinois, Mute City Remix, and a few others.
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Old 11-14-2010, 06:15 PM   #3218
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Default Re: R1 - Actual Song Difficulties V2

You've also listed very low VCs, so naturally, the difference between what you're good at and what you're bad at (pattern-wise) might make up this difference.
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Old 11-14-2010, 06:16 PM   #3219
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Default Re: R1 - Actual Song Difficulties V2

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You've also listed very low VCs, so naturally, the difference between what you're good at and what you're bad at (pattern-wise) might make up this difference.
Well Rondo Alla Turca & V2 both have some pretty weird patterns and are both pretty long, while Tambourin Chinois is 1:09 long, has maybe one pattern that's easy to messup on, which is 5 arrows long. And I don't see how anybody could think Mute City Remix is harder than either Rondo Alla Turca's.

But yeah, you're right, that could be the difference.
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Old 11-14-2010, 06:30 PM   #3220
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Default Re: R1 - Actual Song Difficulties V2

imo the solution to the heavy/oni problem is to have a token half way between them that drops on a certain set of VCs (probably mid to high tier VCs or just high tier VCs)

that way if you could get old oni you can get new half-oni
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