03-10-2011, 11:26 AM | #1201 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,862
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Re: Queue/Batch Discussion Thread v2
I'm actually chuckling a little bit right now (you guys don't know what it's about though)
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03-10-2011, 11:40 AM | #1202 |
(╯°□°)╯︵ ┻━┻
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Re: Queue/Batch Discussion Thread v2
Done borderlines. PM'd JX.
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03-10-2011, 11:42 AM | #1203 |
quit
Join Date: Apr 2005
Location: anywhere but here
Posts: 938
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Re: Queue/Batch Discussion Thread v2
I looked at Glorious Morning in ddream, and that definitely is my sync, so that's my fault.
With the different instruments and some of the crashes and stuff, I didn't always put the sync at the start of the first sound. The sync isn't perfect, because I didn't go through every beat and subbeat and move it; I found beginnings and ends of measures and grew them to be about right, then moved any glaringly offset beats... The sounds don't always line up together, so ... uhm. Sorry about that. Maybe Halogen can sync the fix up? It shouldn't be difficult for him based on what I wrote. P.S. I may not get to looking at borderline files until later in the evening. After class, I got an essay to write. |
03-10-2011, 12:23 PM | #1204 | |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: Queue/Batch Discussion Thread v2
Quote:
There isn't one, but there is the new restriction of 15/20 to send in a re-resub. And 3+3+3+3 = 12 which is less than 15.
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Last edited by rushyrulz; 03-10-2011 at 12:31 PM.. |
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03-10-2011, 12:33 PM | #1205 |
I am leonid
Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 34
Posts: 8,080
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Re: Queue/Batch Discussion Thread v2
Before I send my resubmissions...
YOUSHOU 02 - (leonid) -Hands at beats 26 and 30 are no, not enough there to justify using hands. FINE JEEZ. Fixed -You should probably drop the note at beat 163, even though there is a sound to represent it, it doesn't close when the drums close so it strikes the player as incorrect. It's clearly a string sound that's been layered all the way through wtf -Those colour notes are a tad off, the 32nd is early. Fixed -Starting at beat 248.000 those synth thingies should be stepped at the climax of the sound, i.e., a quarter note after they've been stepped. That isn't correct -I find the 24th rolls starting at beat 358 confusing to play because the sound they're stepped to is so far in the background you can hardly hear it, you might want to switch it out for something more audible. Toned down that part -Nice layering choices, and nice climax theory. Thanks ~errors~ -ghost notes at beat 17.500 and 17.750. There's nothing actually there, but it's a pretty easy mistake to make. Removed 17.5. 17.75 isn't a ghost note -beat 22.250 and repetitions are ghost notes, stick with the minijack theory too. They aren't. Try again -No hand at beat 324.00 Strings + Break = Hand. Youshou 02 (leonid) should just leave 132.892 as the 24th burst and change the other 24th bursts to broken jumpstream following the breaks. you tend to use the same break patterns alot when stepping stuff that isnt pianer in this file. vary of the patterns more. other than that though good and fun Toned down the 24th bursts part Youshou 02 (leonid) [+?] - the section starting at measure 11 was repetitive, too many of the same pattern Sorry for that - measure 42, I think that first 4th hand was unnecessary, since it didn't feel as heavy as the other 4th note on the third beat. It's Break+Snare+String - part starting at measure 63, it felt weird hitting those 4ths since the sound comes in a lot later. It doesn't Youshou 02 / leonid rating: [+.] - hands unnecessary in m7-8; better used for sharper sounds Fine fixed - I don't hear some 8ths in the beginning such as beats 13.50, 17.50, etc. Hear again - ghost 16th at beat 133.75? ghost 8th at beat 330.50? Nope - m42: first [124] hand and 8th jump necessary here? Yes. [124] is String+Break+Snare, and 8th jump is Kick+Break - missed 8th at timpani drums on beat 273.50, 281.50, etc. There are a few more in the upcoming measures. I didn't layer timpani sounds - hand is nasty at beat 362; just make it a jump Fixed - suggestion: Nice file, but I'll admit that I found some sections rather boring due to the song. Don't you dare diss a tarolabo song A lot of the said "errors" are incorrectly pointed out gg |
03-10-2011, 12:44 PM | #1206 |
Sun and Stars
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Re: Queue/Batch Discussion Thread v2
0.o isn't +. a passing grade? Why isn't sun and stars on the queue list?
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03-10-2011, 12:45 PM | #1207 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
A judge forgot to submit notes. It's probably going to get through after that is accounted for.
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03-10-2011, 12:47 PM | #1208 |
Sun and Stars
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Re: Queue/Batch Discussion Thread v2
ohh. Well I hope so, though wc files r pretty legit so i guess the odds are good
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03-10-2011, 12:56 PM | #1209 |
FFR Veteran
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Re: Queue/Batch Discussion Thread v2
All 4s and one 1 hah thats funny
This judging is pretty all over the place. So i got three 4s, and one 1, im assuming that 1 killed my chances of getting in, awesome.
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03-10-2011, 01:08 PM | #1210 |
.... :.. .:. ::
Join Date: Mar 2007
Posts: 1,031
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Re: Queue/Batch Discussion Thread v2
jx... you forgot to add Serenade of Storms to the queue list.
And for the people wondering about resubmissions... I remember that jx said there's going to be a mini-batch for resubmissions only. |
03-10-2011, 01:53 PM | #1211 |
FFR Simfile Author
Join Date: May 2006
Posts: 3,213
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Re: Queue/Batch Discussion Thread v2
Inconsistency~manias. Think the judging process needs an overhaul yet? Or at least needs to be looked at to see what is going wrong? A file shouldn't receive +. +. +. - let alone + + + - like Dossar got. If no one sees these types of scores as a problem then there's seriously something wrong.
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Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53 =.The Ocean.= - Dance 2, level 56, collab with krunkykai22 Garden Party - Dance, level 38 |
03-10-2011, 02:05 PM | #1212 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
The judging process isn't as abysmal as people are making it out to be. Files that have wild ranges can be attributed to pushing extreme concepts (look at Metro and BCND). If a file has been submitted multiple times and doesn't go anywhere because it keeps landing the same ratings by multiple judges, then there may in fact be an underlying problem (or problems) within it.
Judge opinions sway towards different concepts. Take Illumination, where it was 4/4/5/2 (me being the 2) -- I thought the song was problematic because it played out in a very repetitive nature, even for the length...which is < 1:00 -- if a file is diverse and "boring", then it's incredibly subjective. If it's repetitive and "boring", then it might indicate a problem. This concept in itself is subjective, but at least it's logical. There's multiple files in this batch in different groups that do that, too: The Bird's Concrete Nosedive: 2/1/2/5+ (10+) Corrupted Minds: 3/1/5/5 (14) (another of which was my doing, but I have specific reasons, too) He's a Pirate - F-777 Remix: 4/2/5/4 (15) Kirlian Changes: 3/4/1/5 (13) Different aspects of objectivity are getting attacked, and subjectivity is playing a role with some judgments. With this kind of judging setup, there's not much that can be done about it. You have to be consistently good. |
03-10-2011, 02:09 PM | #1213 |
Retired Staff
All the things
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Re: Queue/Batch Discussion Thread v2
The file can still be sent in though it's just put in as a new submission rather than a resubmit.
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03-10-2011, 02:53 PM | #1214 | |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Queue/Batch Discussion Thread v2
Quote:
So what happens is that you can get good files - by which I mean synced, technically sound, without really awkward patterns - that get demolished by the judging process. I'm really surprised Metro made it in this time, not because I think it's a bad file, but because it's just so controversial. Doing something different well seems to come with a very significant chance of some very bad grades, which means the current setup is biased towards people who step things you just can't objectively complain about. Perfectly synced/PR'd easy files, standardized rock files with no really hard parts... those will have an easy time getting in, but if you try something different, you run a substantial risk of one judge misinterpreting what you're trying to do (or just not agreeing with it) and personally rejecting the file.
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03-10-2011, 02:53 PM | #1215 |
moonchild~
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Re: Queue/Batch Discussion Thread v2
We should really base teams on how the judges judge.
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03-10-2011, 02:56 PM | #1216 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: Queue/Batch Discussion Thread v2
You wish.
+. +. +. +. is 16/20, which isn't queued (17/20).
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03-10-2011, 03:00 PM | #1217 |
ℜ1 ステップチャート 著者
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Re: Queue/Batch Discussion Thread v2
Nice experiment Frankenstein 8)
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03-10-2011, 03:03 PM | #1218 |
Sun and Stars
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Re: Queue/Batch Discussion Thread v2
wow that's retarded as shit if your serious
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03-10-2011, 03:09 PM | #1219 |
FFR Simfile Author
Join Date: May 2006
Posts: 3,213
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Re: Queue/Batch Discussion Thread v2
He is. Sad, isn't it. If you get a 16 though it goes into a vote and all of the judges vote if they think your file is good enough or not. Usually, it's either yes, no, or yes with fixes. If you do get a 16 though, they'll let you know what the vote came to.
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Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53 =.The Ocean.= - Dance 2, level 56, collab with krunkykai22 Garden Party - Dance, level 38 |
03-10-2011, 03:11 PM | #1220 |
Sun and Stars
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Re: Queue/Batch Discussion Thread v2
wow the judging system is highly flawed if that's the case. all [+.]'s should be a pass i mean seriously how is it not? It should be a the lowest possible accepted grade.
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