09-16-2011, 02:35 PM | #4021 | ||
stepmania archaeologist
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Age: 34
Posts: 4,090
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Re: Ingame Song Information
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And I should point out that people don't make complaints about difficulties because they want to be jerks and denigrate the hard work of others. They make complaints because they think the system would be better with a certain change.
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09-16-2011, 03:00 PM | #4022 | |
Rhythm game specialist.
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Re: Ingame Song Information
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people step up and fix things in part, and say they'll do something but never take the initiative to actually show something kudos to OWA and Kayla for taking an initiative, and making it known - yet, for some reason, it's necessary for people to complain about lists that are OBVIOUSLY tentative in nature people offered to go through 1-15 scaling, but no one ever took the initiative to show that they were willing to do the entire job. no one has agreed on that being an efficient scale, anyway. with nearly 950 public songs, a 1-15 scale won't solve any problems with overlapping in difficulty, but no one seems to realize that. you need a much more extensive scale to make a dent in contested difficulties; it's as simple as that EDIT: and staff isn't going to agree to half-assed changes to the game; if something is going to get done, it needs to be done in full so that the concept can be seen in its entirety - not leave it partially complete only for it to never get done |
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09-16-2011, 03:07 PM | #4023 | |
stepmania archaeologist
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Age: 34
Posts: 4,090
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Re: Ingame Song Information
It's not a random assumption, it's observations about things that have happened in the past.
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1-15 just helps fix the gigantic gaps inside difficulties from 10 to 12. It's not really intended to be a totally complete and perfect system like the 1-99 is, and there are definitely still going to be big gaps in each difficulty.
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09-16-2011, 03:12 PM | #4024 |
Retired Staff
All the things
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Re: Ingame Song Information
I guess you guys now know how staff feels when you generalize us and say we do nothing for the site, or that we're bad. Obviously I didn't literally mean everyone on the site does nothing. It was a post against those users that always have something nasty to say to those who are trying to help. But then they don't want to present a better solution to the problem.
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Last edited by psychoangel691; 09-16-2011 at 03:21 PM.. |
09-16-2011, 03:16 PM | #4025 | |
Rhythm game specialist.
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Re: Ingame Song Information
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and it's as I said before: no one is willing to implement something half-assed. congrats, you spent all of the time rearranging things with nobody on staff to look at it, because there are much more important things to do than re-rate files only for a scale to be redone at some point later down the line honestly, FFR should just implement some sort of radar similar to SM that bases stream/density/rigidity (framer counts added together) off of the highest values in the game and drop the damn difficulty scale altogether, since no one will ever agree on anything in the meantime - people who are working on a scale that's out of 50/100 points should keep going because it's a far stronger scale than 1-12/1-15 |
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09-16-2011, 03:20 PM | #4026 |
stepmania archaeologist
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Age: 34
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Re: Ingame Song Information
Actually, the idea seems to fix a lot of the problems in the higher levels, without totally changing the idea of the big difficulties. There are always going to be borderline songs, but opening up the higher difficulties a bit lets you have more of a feel of what is VC, what is FMO, etc. because each difficulty is a little smaller and more focused.
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09-16-2011, 03:24 PM | #4027 | |
Rhythm game specialist.
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Re: Ingame Song Information
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a two point addition to the scale isn't going to solve anything because you'll still have files in the FGO/FSO range that are VASTLY different in difficulty that will end up within the same range. the FGO area can easily be subdivided into seven difficulties on its own (and it has been by two different people), and even then, there's still issues with files being fairly far away within a single level. just let people work on the 1-100 point scale; the difficulty scale has needed a change for a while and if it's going to be changed, it might as well be changed in a way that won't need to be largely changed in structure again EDIT: there are borderlines in other areas too, so this scale wouldn't be just to fix higher files, it would fix the entire thing Last edited by TC_Halogen; 09-16-2011 at 03:37 PM.. |
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09-16-2011, 03:50 PM | #4028 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
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Posts: 10,837
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Re: Ingame Song Information
........well I'm just not gonna share my thoughts now because I might get banned~
p.s. the addendum to this post would've been my temp VC list but I'm gonna touch it up a little bit before posting anything |
09-16-2011, 04:04 PM | #4029 |
Banned
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Age: 31
Posts: 2,762
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Re: Ingame Song Information
How the hell do you guys get banned for arguing about songs and shit?
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09-16-2011, 04:04 PM | #4030 |
Sic itur ad astra
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Re: Ingame Song Information
Very carefully.
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RIP Steve Van Ness <3 |
09-16-2011, 04:14 PM | #4031 |
snooches
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Re: Ingame Song Information
lol you can get banned now for being on topic?
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09-16-2011, 04:20 PM | #4032 |
FFR Player
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Re: Ingame Song Information
song difficulties r srs bsns
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09-16-2011, 06:51 PM | #4033 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: Ingame Song Information
I feel as if OP 10 and Grocey should switch places on the difficulty scale here. OP10 is simple jumpstream with a difficulty jack, while GEP is a lot harder than that due to the hands and jack usage. I also feel AIM and club should be in the same difficulty section, because they're almost the same thing, the difference is that club is honestly a little easier being that the jumps are way more consistent. I also agree on bumping up Heavenly spores, though it's newer so I don't remember it as well as the others <.< >.> Also assuming that the list of each difficulty is based off how hard hard the song is, Choprite should be right under Novo imo. Length might be there but tbh it's just a 4 minute long vc. Just a few little thoughts. Sorry it's kinda late. |
09-16-2011, 06:52 PM | #4034 | |
FFR Player
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Re: Ingame Song Information
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It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) Last edited by stavie33; 09-16-2011 at 06:56 PM.. |
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09-16-2011, 07:00 PM | #4035 |
🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
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Re: Ingame Song Information
One handed jump trills?
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09-16-2011, 07:29 PM | #4036 |
FFR Player
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Posts: 1,925
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Re: Ingame Song Information
14 23 jumptrills
@PlanB, I go to college and take 19 credits, I have 5 hours of class a day, everyday except Friday. I only need around 4-5 hours of sleep and I'm fine, it's how I am. That's 10 hours of a 24 hour day, I devote 3 hours to studying a day, that leaves me with 9 hours of free time. About 4-5 of those is hanging with friends, and 5 are gaming. 5 hours a day of gaming, with time to study and hangout with friends. I don't currently need a job, so I have no desire to give up my free time for one. 9 hours of free time is plenty to do stuff.
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It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) |
09-16-2011, 07:40 PM | #4037 |
🥓<strong><span style="col
Resident Overseer
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Re: Ingame Song Information
Ah, I see now what you were talking about. Thanks for clarifying.
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09-16-2011, 09:36 PM | #4038 | |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,525
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Re: Ingame Song Information
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Last edited by Hakulyte; 09-16-2011 at 09:39 PM.. |
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09-16-2011, 09:40 PM | #4039 | |
Retired Staff
All the things
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Re: Ingame Song Information
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09-18-2011, 12:54 AM | #4040 |
★★★★★
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Re: Ingame Song Information
reviewed again and Lives Without Meaning felt like 9, and Until Tomorrow is borderline 4/5. imo.
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