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Old 03-20-2013, 10:03 AM   #21
Gun92
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

I may be lessening the total of players by 1 for my story to work. That means 11 total. Actually, I will be lowering it to 11 players.
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Old 03-20-2013, 10:28 AM   #22
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

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Old 03-20-2013, 10:28 AM   #23
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

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Old 03-20-2013, 10:35 AM   #24
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

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I may be lessening the total of players by 1 for my story to work. That means 11 total. Actually, I will be lowering it to 11 players.
FYI, this is the amount of players you should have since it prevents a 1:1 human/wolf scenario on the last day (assuming the wolf lives that long).

If your wolf hits the vigi before the vigi goes off and survives till the end, you will end in a 1:1 situation which is unfair to both players (ending the game on a coin toss blows).

Might I suggest since the Vigi is chosen at random from the humans, that the vigi is randomly chosen on night 2 amoung the surviving players? This ensures the vigi goes off and the games doesnt end in a 1:1 scenario.
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 03-20-2013, 10:45 AM   #25
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

That's not a terrible idea. Would you propose the vigi stay cursed and be forced to used it or just be normal? I like the cursed idea to make sure it's used in an uncertain situation. If they aren't cursed then they can hold it and win formsire
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Old 03-20-2013, 01:45 PM   #26
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

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That's not a terrible idea. Would you propose the vigi stay cursed and be forced to used it or just be normal? I like the cursed idea to make sure it's used in an uncertain situation. If they aren't cursed then they can hold it and win formsire
Yes, they should stay cursed. You need that vigi to go off to prevent the coin flip scenario.

I would also suggest a small appendum to the vigi (if you don't already have it) If they don't send in a kill, they die. You're counting on 2 kills that phase to prevent a coinflip at endgame.


Since you're including a guard item, you should make a note that if it comes down to a 1:1 scenario on a day phase, the wolf wins. Guard item wouldn't really matter in this case since a blocked kill would only extend the humans one phase into a 1:1 scenario.
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 03-20-2013, 03:56 PM   #27
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

Yeah, I have all of that in the op I believe
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Old 03-20-2013, 04:03 PM   #28
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

in amanetora
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Old 03-20-2013, 10:25 PM   #29
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

Fully updated to this point. Only two spots left!
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Old 03-21-2013, 03:18 PM   #30
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

Sorry Sorry Sorry but I have to drop out
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Old 03-21-2013, 03:22 PM   #31
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

In!

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Old 03-21-2013, 04:19 PM   #32
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

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Zoshi, can you give us a brief explaination of the game, and how a day phase functions?

Just need to be sure you have a conceptual grasp of how the game works.
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 03-21-2013, 04:25 PM   #33
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

Oh, okay.

Well it's wolves vs humans with the humans having the majority and usually controlling the 'lynch' during day while during night the wolves, or in this case wolf, has a nightly kill to wittle down the humans to just 1 player in order for an equalizer.

Day phase we lynch.
Night phases we use our power, which in this game would be for the wolves, a wolfing, and for the humans, a 1 shot vigi? and a 1 shot guard?
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Old 03-21-2013, 04:54 PM   #34
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

Approved.

Thanks.
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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Old 03-21-2013, 05:35 PM   #35
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

Haha, thanks.

No problem.
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Old 03-21-2013, 07:56 PM   #36
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

Dammit little bear! Ill get you added to the op in a little bit new guy.
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Old 03-21-2013, 07:56 PM   #37
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

Still need 2 more people before we can start.
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Old 03-22-2013, 12:46 AM   #38
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you can play a jtwg with no concept of how the game functions, we do it all the time lmfao. @gun, pretty sure you can edit posts in sign ups........


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Old 03-22-2013, 06:21 AM   #39
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

Waiting, waiting.
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Old 03-22-2013, 06:33 AM   #40
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Default Re: jTWG LXIV The Indians of 12 (Player Sign Ups)

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you can play a jtwg with no concept of how the game functions, we do it all the time lmfao. @gun, pretty sure you can edit posts in sign ups........


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I prefer do edit sign ups when I'm at my computer and not on my phone. We are still at 9 people one way or the other so we need 2 more.
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