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Old 11-5-2013, 05:05 PM   #41
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Default Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

I honestly use Legacy for this engine. It's a pain in the ass compared to Ez-Mode R^3 to sort through files, but it's what runs best on my computer lol
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Old 11-5-2013, 05:05 PM   #42
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Default Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

Quote:
Originally Posted by Dynam0 View Post
It's a shame my R^3 runs so bad, otherwise I'd probably enjoy using this new engine
off topic, but have you looked into anything like this?
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Originally Posted by Zageron View Post
This is likely because Skype uses hardware acceleration properly, and flash does not. When Skype is "activated" your video card would turn itself into high power mode to run whatever was necessary for Skype, when the notification is over the video card returns to low power mode.

If you have an NVidia video card, you can find your standalone executable and register it into the profiles area in the NV Control Panel. Reduce the prerendered frame count to 1, and force high performance mode.

This may help, it may not. (If you use an Intel Embeded graphics system or an ATI card, I don't know how to force high performance modes. )
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Originally Posted by PrawnSkunk View Post
Thank you so much!!! If anyone else has frame rate issues on FP10/11, I highly recommend trying this out!

In dxdiag, I noticed directx hardware acceleration was enabled by default. So, I downloaded the DirectX Control Panel 9.0c, and unchecked "Use Hardware Acceleration" on the Direct3D and DirectDraw tabs. I have so many frames now, I have no idea what to do with them all
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Old 11-5-2013, 05:25 PM   #43
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Default Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

Here to stay. OP overhauled.

Currently writing up a google docs form for song/pack suggestions.

Last edited by PrawnSkunk; 11-5-2013 at 05:28 PM..
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Old 11-5-2013, 05:37 PM   #44
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Default Re: FFRMania Engine: 1200 songs and counting

many renames
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Old 11-5-2013, 05:39 PM   #45
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Default Re: ~!~!~!~!~!~FFRMania~!~!~!~!~!~

Quote:
Originally Posted by justin_ator View Post
off topic, but have you looked into anything like this?
I was lagging with 30 fps on R^3 - I did what PrawnSkunk said and now i can play 60 fps lag free, Awesome!

EDIT - Added Simfile Authors for ODI Packs 1-3

Last edited by Tarrik; 11-5-2013 at 06:01 PM..
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Old 11-5-2013, 06:07 PM   #46
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Default Re: FFRMania Engine: 1200 songs and counting

Doesn't work for me at all.
R^3: Playlist saved but after selecting it, the playlist doesn't change from the default FFR one.
Velo: Files quit out almost immediately.
Legacy: Silence and no arrows.
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Old 11-5-2013, 06:09 PM   #47
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Default Re: FFRMania Engine: 1200 songs and counting

Trying to fix this now.
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Old 11-5-2013, 06:09 PM   #48
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Default Re: FFRMania Engine: 1200 songs and counting

For the record, added this to the standalone thread
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Old 11-5-2013, 06:24 PM   #49
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Default Re: FFRMania Engine: 1200 songs and counting

Awesome! Engine is back up guys.
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Old 11-5-2013, 06:27 PM   #50
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Default Re: FFRMania Engine: 1200 songs and counting

shouldnt it be SM Mania cause all the songs are ripped from packs intended for stepmania


lol
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Old 11-5-2013, 06:30 PM   #51
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Default Re: FFRMania Engine: 1200 songs and counting

Quote:
Originally Posted by L.B.D.D View Post
shouldnt it be SM Mania cause all the songs are ripped from packs intended for stepmania


lol
StepManiaMania
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Old 11-5-2013, 06:31 PM   #52
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Default Re: FFRMania Engine: 1200 songs and counting

SFR

Stepmania Flash Revolution

duh
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Old 11-5-2013, 06:34 PM   #53
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Default Re: FFRMania Engine: 1200 songs and counting

FFR Engine with StepMania songs.

FFRMania.
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Old 11-5-2013, 06:34 PM   #54
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Default Re: FFRMania Engine: 1200 songs and counting

cool
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Best FFR file from 2013:
3rd: Retro City
Quote:
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I play Stepmania, so I know everything about media formats.
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Old 11-5-2013, 06:35 PM   #55
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Default Re: FFRMania Engine: 1200 songs and counting

I think this is a pretty cool concept really. Yeah, sure, it'll make several songs easier since majority of SM songs rely on holds/mines and maybe some BPM tricks, but whatcha gonna do?

I'm digging the idea.
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All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
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Old 11-5-2013, 06:36 PM   #56
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Default Re: FFRMania Engine: 1200 songs and counting

Quote:
Originally Posted by L.B.D.D View Post
shouldnt it be SM Mania cause all the songs are ripped from packs intended for stepmania


lol
who cares now ppl will actually play them

owned
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wow
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Old 11-5-2013, 06:41 PM   #57
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Default Re: FFRMania Engine: 1200 songs and counting

Typical tarrik being tarrik
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Old 11-5-2013, 06:42 PM   #58
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Default Re: FFRMania Engine: 1200 songs and counting

This is AMAZING man. Props!
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There's always some issue you can find with the exact terminology of a game. In fact, let me here make a case that the current system has racist undertones:
Blackflags are worse than whiteflags and AAA's are indicated as yellow in R^3, suggesting that a perfect score is Asian.
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Old 11-5-2013, 06:46 PM   #59
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Default Re: FFRMania Engine: 1200 songs and counting

How long did it take to upload all those packs?
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Old 11-5-2013, 06:47 PM   #60
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Default Re: FFRMania Engine: 1200 songs and counting

Quote:
Originally Posted by m0de View Post
How long did it take to upload all those packs?
Well, Foxfire and Prawn have a faster upload rate..On average it takes an hour for ME to upload roughly 75 files (close to a pack depending on size).

So you can imagine it took awhile, not to mention the converting and working together to have the correct xml file in the FTP.
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