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Old 10-26-2010, 02:41 PM   #3181
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Default Re: R1 - Actual Song Difficulties V2

Oh, is that all you were saying? Lol, well that should be a given then. However, I see where the discrepency may come from - the issue comes from people not wanting to play easier songs to verify their difficulties. I don't think anyone would do that on their own without some sort of incentive, haha. You think of one.
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Old 11-2-2010, 01:03 AM   #3182
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Default Re: R1 - Actual Song Difficulties V2

We get better? What if we get worse? I used to be able to SDG lolo consistently, and I AAA'd once, now I can't FC it, or even get a good PA. I think it's harder than ever before, because I went down in skill. Some people go down, others go up, the song should still stay the same

I still think it's a clear low FGO
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Old 11-2-2010, 02:51 AM   #3183
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Default Re: R1 - Actual Song Difficulties V2

Honestly we need a new difficulty scale (in game.) The current 1-13 scale isn't useful and just isn't cutting it anymore I think.

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Old 11-2-2010, 11:49 AM   #3184
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Default Re: R1 - Actual Song Difficulties V2

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Honestly we need a new difficulty scale (in game.) The current 1-13 scale isn't useful and just isn't cutting it anymore I think.
A difficulty scale of 1-100 should be used instead of 1-13 so that way there isn't so much ruckus about FGO/FMO, etc. I agree.
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Old 11-2-2010, 11:51 AM   #3185
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Default Re: R1 - Actual Song Difficulties V2

Absolutely Doss, we have it listed in the thread, all we'd have to do is implement it into the game. I don't know how long that would take though.
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Old 11-2-2010, 11:55 AM   #3186
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Default Re: R1 - Actual Song Difficulties V2

Changing difficulties because people got better is bull****. Completely neglecting the fact that new members may come. If you were to change the difficulty only because of the regular players who have been playing for a while, (including myself) is not ethical at all. Choprite was an FMO back then, and now it doens't unlock oni? Why is that? because a little amount of players got better and everyone was unlocking Oni? Who cares if people are unlocking it. And if you guys are saying because of the av-miss glitch fix made it easier, that's not a good reason either, because the songs were still FMO's long after the fix and the stepfiles themselves are hard. I'm pretty sure it will take me more than one try to AAA Choprite again. So I say, no change, there's absolutely no reason for it.

Aka; I'm agreeing with qqwref, all the originals songs that were FMO's should unlock Oni that were included after the fix.
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Old 11-2-2010, 03:46 PM   #3187
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Default Re: R1 - Actual Song Difficulties V2

Meh. Dropping difficulties doesn't sound pleasant to me..

What happened to preserving things?

Sooner or later, FGOs will start dropping into FMOs, then VC.. ._.
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Old 11-2-2010, 04:04 PM   #3188
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Default Re: R1 - Actual Song Difficulties V2

I'm 100% against dropping all these difficulties too.
Specifically, I just noticed Southern Cross has been made a VC. Really? That took me forever to AAA ;-;
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Old 11-2-2010, 04:36 PM   #3189
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Default Re: R1 - Actual Song Difficulties V2

Southern Cross is much harder than Angel Island, and the latter is FMO while the first is now VC? They should both be lowest FMO's (76) or both 75's, but as it is it makes no sense.
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Old 11-3-2010, 03:20 AM   #3190
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Default Re: R1 - Actual Song Difficulties V2

Disagree with changing difficulty scale.
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Old 11-3-2010, 03:28 AM   #3191
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Default Re: R1 - Actual Song Difficulties V2

Changing difficulty scale from 1-13 to 1-100 makes all the sense in the world these days. fgo doesn't mean what it used to mean which was just "omg really hard wtf song". These days calling a song a "fgo" has no meaning because there is frictional nevada and ketsarku mozgalum, but then there is winter wind etude and here we go. Point is I feel these songs are WAAAAAAAY different in actual difficulty but they are put under the same label "12". It doesn't make sense for the elite players.
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Old 11-3-2010, 03:34 AM   #3192
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Default Re: R1 - Actual Song Difficulties V2

^ Totally agreed..

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Old 11-3-2010, 03:37 AM   #3193
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Default Re: R1 - Actual Song Difficulties V2

fine...but 1-100 sounds better than 1-50, at least mathematically
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Old 11-3-2010, 03:47 AM   #3194
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Default Re: R1 - Actual Song Difficulties V2

1-100 has no mathematical significance
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Old 11-3-2010, 03:48 AM   #3195
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Default Re: R1 - Actual Song Difficulties V2

It just appears that way ;_;
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Old 11-3-2010, 10:29 AM   #3196
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Default Re: R1 - Actual Song Difficulties V2

I prefer 0-99

(with 100 reserved only for BS files like vrofl)
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Old 11-3-2010, 10:42 AM   #3197
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by awein999 View Post
Changing difficulty scale from 1-13 to 1-100 makes all the sense in the world these days. fgo doesn't mean what it used to mean which was just "omg really hard wtf song". These days calling a song a "fgo" has no meaning because there is frictional nevada and ketsarku mozgalum, but then there is winter wind etude and here we go. Point is I feel these songs are WAAAAAAAY different in actual difficulty but they are put under the same label "12". It doesn't make sense for the elite players.
True, but they are called elite for a reason. 1-100 would make more sense, but FN and Ketzarku are still FGO's, just low FGO's.
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Old 11-3-2010, 11:49 AM   #3198
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Default Re: R1 - Actual Song Difficulties V2

We need to stop dropping the difficulties because everyone has gotten better or worse at the files. Just because we've gotten better does not change the fact certain files are balls to the wall hard.

SC needs to be moved back up and NWE needs to be the VC cut off.
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Old 11-3-2010, 06:14 PM   #3199
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by awein999 View Post
Changing difficulty scale from 1-13 to 1-100 makes all the sense in the world these days. fgo doesn't mean what it used to mean which was just "omg really hard wtf song". These days calling a song a "fgo" has no meaning because there is frictional nevada and ketsarku mozgalum, but then there is winter wind etude and here we go. Point is I feel these songs are WAAAAAAAY different in actual difficulty but they are put under the same label "12". It doesn't make sense for the elite players.
Spreading out the difficulty selection from 13 to 100 would be a nice idea, and would be able to clearly show the differences of difficulty from one song to the next much more thoroughly. In addition, we already have the statistics for that, and they could be thrown in right away.

Also, if by general consensus a song's difficulty should be changed for whatever reason, it wouldn't be a jump of a whole category of songs. If a song fell from an 84 to an 83, it would only be falling a small category of songs, instead of possibly an FGO to an FMO, where the level in difference is quite variable. Obviously not all songs can be rated on difficulty the same way because each step has a multitude of different patterns, but it can be organized much more effectively with a greater margin for specifics. It's not something that should be black and white (ergo, C or VC) maybe it's something that lays within that, which this could capture.
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Old 11-6-2010, 06:32 PM   #3200
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Default Re: R1 - Actual Song Difficulties V2

Anything that would stop moving stuff like Southern Cross and K8107 etc into lower difficulties and will make more sense when compared to other songs is fine by me.
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