10-26-2010, 02:41 PM | #3181 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
|
Re: R1 - Actual Song Difficulties V2
Oh, is that all you were saying? Lol, well that should be a given then. However, I see where the discrepency may come from - the issue comes from people not wanting to play easier songs to verify their difficulties. I don't think anyone would do that on their own without some sort of incentive, haha. You think of one.
|
11-2-2010, 01:03 AM | #3182 |
FFR Player
Join Date: Aug 2006
Posts: 1,925
|
Re: R1 - Actual Song Difficulties V2
We get better? What if we get worse? I used to be able to SDG lolo consistently, and I AAA'd once, now I can't FC it, or even get a good PA. I think it's harder than ever before, because I went down in skill. Some people go down, others go up, the song should still stay the same
I still think it's a clear low FGO
__________________
It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) |
11-2-2010, 02:51 AM | #3183 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
|
Re: R1 - Actual Song Difficulties V2
Honestly we need a new difficulty scale (in game.) The current 1-13 scale isn't useful and just isn't cutting it anymore I think.
Last edited by Xx{Midnight}xX; 11-2-2010 at 03:01 AM.. |
11-2-2010, 11:49 AM | #3184 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,864
|
Re: R1 - Actual Song Difficulties V2
A difficulty scale of 1-100 should be used instead of 1-13 so that way there isn't so much ruckus about FGO/FMO, etc. I agree.
|
11-2-2010, 11:51 AM | #3185 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
|
Re: R1 - Actual Song Difficulties V2
Absolutely Doss, we have it listed in the thread, all we'd have to do is implement it into the game. I don't know how long that would take though.
|
11-2-2010, 11:55 AM | #3186 |
FFR Veteran
Join Date: Jan 2007
Age: 33
Posts: 2,407
|
Re: R1 - Actual Song Difficulties V2
Changing difficulties because people got better is bull****. Completely neglecting the fact that new members may come. If you were to change the difficulty only because of the regular players who have been playing for a while, (including myself) is not ethical at all. Choprite was an FMO back then, and now it doens't unlock oni? Why is that? because a little amount of players got better and everyone was unlocking Oni? Who cares if people are unlocking it. And if you guys are saying because of the av-miss glitch fix made it easier, that's not a good reason either, because the songs were still FMO's long after the fix and the stepfiles themselves are hard. I'm pretty sure it will take me more than one try to AAA Choprite again. So I say, no change, there's absolutely no reason for it.
Aka; I'm agreeing with qqwref, all the originals songs that were FMO's should unlock Oni that were included after the fix.
__________________
Last edited by Superfreak04; 11-2-2010 at 11:58 AM.. |
11-2-2010, 03:46 PM | #3187 |
Banned
Join Date: Sep 2006
Posts: 5,305
|
Re: R1 - Actual Song Difficulties V2
Meh. Dropping difficulties doesn't sound pleasant to me..
What happened to preserving things? Sooner or later, FGOs will start dropping into FMOs, then VC.. ._. |
11-2-2010, 04:04 PM | #3188 | |
Call me Massive Swallow
|
Re: R1 - Actual Song Difficulties V2
I'm 100% against dropping all these difficulties too.
Specifically, I just noticed Southern Cross has been made a VC. Really? That took me forever to AAA ;-;
__________________
Quote:
|
|
11-2-2010, 04:36 PM | #3189 |
FFR Player
Join Date: Aug 2006
Posts: 1,925
|
Re: R1 - Actual Song Difficulties V2
Southern Cross is much harder than Angel Island, and the latter is FMO while the first is now VC? They should both be lowest FMO's (76) or both 75's, but as it is it makes no sense.
__________________
It's getting better all the time I used to get mad at my school (No, I can't complain) The teachers who taught me weren't cool (No, I can't complain) You're holding me down (Oh Oh) Turning me round (Oh Oh) Filling me up with your rules (Oooh) |
11-3-2010, 03:20 AM | #3190 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
|
Re: R1 - Actual Song Difficulties V2
Disagree with changing difficulty scale.
|
11-3-2010, 03:28 AM | #3191 |
(ಠ⌣ಠ)
|
Re: R1 - Actual Song Difficulties V2
Changing difficulty scale from 1-13 to 1-100 makes all the sense in the world these days. fgo doesn't mean what it used to mean which was just "omg really hard wtf song". These days calling a song a "fgo" has no meaning because there is frictional nevada and ketsarku mozgalum, but then there is winter wind etude and here we go. Point is I feel these songs are WAAAAAAAY different in actual difficulty but they are put under the same label "12". It doesn't make sense for the elite players.
|
11-3-2010, 03:34 AM | #3192 |
Banned
Join Date: Sep 2006
Posts: 5,305
|
Re: R1 - Actual Song Difficulties V2
^ Totally agreed..
J'ai vs Nominda Nuda Tenemus -____________-; |
11-3-2010, 03:37 AM | #3193 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
|
Re: R1 - Actual Song Difficulties V2
fine...but 1-100 sounds better than 1-50, at least mathematically
|
11-3-2010, 03:47 AM | #3194 |
FFR Simfile Author
|
Re: R1 - Actual Song Difficulties V2
1-100 has no mathematical significance
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
11-3-2010, 03:48 AM | #3195 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
|
Re: R1 - Actual Song Difficulties V2
It just appears that way ;_;
|
11-3-2010, 10:29 AM | #3196 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
|
Re: R1 - Actual Song Difficulties V2
I prefer 0-99
(with 100 reserved only for BS files like vrofl)
__________________
Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
11-3-2010, 10:42 AM | #3197 | |
FFR Veteran
Join Date: Jan 2007
Age: 33
Posts: 2,407
|
Re: R1 - Actual Song Difficulties V2
Quote:
__________________
|
|
11-3-2010, 11:49 AM | #3198 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
|
Re: R1 - Actual Song Difficulties V2
We need to stop dropping the difficulties because everyone has gotten better or worse at the files. Just because we've gotten better does not change the fact certain files are balls to the wall hard.
SC needs to be moved back up and NWE needs to be the VC cut off. |
11-3-2010, 06:14 PM | #3199 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
|
Re: R1 - Actual Song Difficulties V2
Quote:
Also, if by general consensus a song's difficulty should be changed for whatever reason, it wouldn't be a jump of a whole category of songs. If a song fell from an 84 to an 83, it would only be falling a small category of songs, instead of possibly an FGO to an FMO, where the level in difference is quite variable. Obviously not all songs can be rated on difficulty the same way because each step has a multitude of different patterns, but it can be organized much more effectively with a greater margin for specifics. It's not something that should be black and white (ergo, C or VC) maybe it's something that lays within that, which this could capture.
__________________
|
|
11-6-2010, 06:32 PM | #3200 |
Kawaii Desu
Difficulty Consulting Cat
Join Date: Mar 2007
Age: 30
Posts: 4,811
|
Re: R1 - Actual Song Difficulties V2
Anything that would stop moving stuff like Southern Cross and K8107 etc into lower difficulties and will make more sense when compared to other songs is fine by me.
__________________
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|