10-15-2013, 07:54 PM | #121 |
Sectional Moderator
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Re: TWG CII: Host Signups
it's not significant but it would be how it would happen
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10-15-2013, 08:06 PM | #122 |
FFR Player
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Re: TWG CII: Host Signups
I always thought inspection happened at the beginning of the day phase.
We're still operating on NAR. |
10-15-2013, 09:40 PM | #123 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: TWG CII: Host Signups
what's a pirate's favorite way to sort out night actions?
n'ARRRRRRRR |
10-16-2013, 09:14 AM | #124 | ||
TWG Overlord
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Re: TWG CII: Host Signups
Quote:
2.) Yes and Yes. 3.) I'm going to have the Wizard/Jailkeeper orb function like so: If the wizard orb targets another player who is using an orb, that player's orb is used and no result is given. The orb is used with no effect. 4.)Night actions will happen like this: Wizard --> Tracker/Seer --> Vigi/Wolf kill 5.) In addition to those questions, when the tracker recieves his report he will get his report based off of who held the balls at the very start of the night phase. Anything else? I'll put player signups up in a bit.
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10-16-2013, 10:43 AM | #125 |
FFR Player
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Re: TWG CII: Host Signups
host the gaaaaaaaame
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10-16-2013, 11:46 AM | #126 |
FFR Player
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Re: TWG CII: Host Signups
Ok I'm going to keep using this thread to pitch an idea I've had in my mind for a while. I think I've pitched this before.
TWG: Please let me use my role omg. 13 players. 3 wolves 10 humans Day phase start. Everyone has two things: an enabler and a role. You need to speak with your enabler to get permission to use your role. Roles are randomized. There are more roles than there are players so not all roles are in the game. Active roles. Guardian - protects player. Bodyguard - dies to protect player. Seer (Color) - picks player to reveal current color. Shaman (Role) - picks player to reveal current role. Seer is not informed if role was active or inactive. Vigi - kills player of choice Vote nullifier - nullifies day phase vote for specific player. Player is unaware. Vote enhancer - increases the voting power of a specific player by 1. Player is unaware. Phantom - pick a player to begin the day phase with one vote against him. Wizard - blocks a player from using his ability, if any. Player is not informed. Partner Swap - Pick two players. Their enablers will be switched. The two players are informed they have new partners. Enablers are not informed they’ve been swapped. Backup - May activate role for another player. Activating a role that is already activated has no effect. Tracker - picks a player to learn who he targeted that night. Only blue results possible. Watcher - picks a player to learn who targeted him that night. Only blue results possible. Commuter - player is allowed to leave the town during the night phase. Passive roles. Red Miller - seer red Green Miller - seer green Psychic - reads number of remaining wolves at beginning of day phase. Auger - reads number of total role activations at beginning of day phase. Bulletproof - becomes immune to night kills. Lynchproof - becomes immune to lynches. |
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