05-16-2008, 12:43 PM | #1121 |
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Re: R1 - Actual Song Difficulties V2
vertex beta VC... well you got 6 goods but ive been playing the game for some time like you and i full combo only a small % of runs and my best pa is like 15-14 goods with boos
just like a FMO pa on VC i get sub 6 goods like you said near AAA mostly also its so hard on the hands that file long and fast all the way with one hand trills pretty sure its FMO all those new guru fmos make it look VC but thats just because those are not FMOs that was my opinion |
05-16-2008, 12:50 PM | #1122 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
everything has scaled downward since the avmiss fix. and the 1-handed trills are fairly small in vB. even I can hit them now.
also... under the assumption that the FMOs listed as FMOs actually are FMOs.... then vB is a VC. so your issue is not with vB being a VC instead of an FMO... it's that the overall top-end of the difficulty scale is shifted downward. Which, well, isn't going to be rolled back.
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05-16-2008, 01:23 PM | #1123 |
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Re: R1 - Actual Song Difficulties V2
"everything has scaled downward since the avmiss fix"
the tube was straight and symmetrical and now there are places that look off from all this pushing downwards the pa range is unnormally wide at some spots in the VC and FMO range from stuff that should not be there i think with the avmiss fix a new 1-13 range is needed again my opinion instead of pushing downwards to that solid C , VC range just to mention there are FMOs i get really clean runs with sub 15 goods like NWE and FMOs with 100 boos well the variation range gets loser when going to FMO FGO but not so much from NWE or Midnight Dragon to Piano Etude (Demon Fire) and Mario Minor both FMOs. i also dont see why to hold back from adding more range to the difficulty levels it will only make them more accurate and only 1 or 2 more are needed and will probably be a very final thing Last edited by heyitsmee; 05-16-2008 at 02:02 PM.. |
05-16-2008, 01:30 PM | #1124 |
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Re: R1 - Actual Song Difficulties V2
We need 14 difficulties, split FMO's into 2 divisions instead of downgrading "the easiest" to VC, because heyitsmee is right, there's no comparison between NWE/Silence and Piano Etude/Mario Minor
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05-17-2008, 01:03 AM | #1125 |
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Re: R1 - Actual Song Difficulties V2
The standard of current difficulty rating was established back in 2005 when FFR had only 100 or less songs. We're so familiar with this standard nowadays, but I can reset those for the better difficulty balance if it should be changed for the better balance.
Also, the new difficulty ratings would be FEO and Hardest, but admins don't want them. ex. FEO - 76-80 (Silence, SP, Runny, EHHS, Caprice, etc) FMO - 81-87 (PE(both), FN, CP, Molto, GGC, etc) FGO - 88-95 (OMW, Revo, Eclipse, DP) Hst - 96-99 (vrofl) |
05-17-2008, 01:07 AM | #1126 | |
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Re: R1 - Actual Song Difficulties V2
Quote:
Anyway, I do agree with new difficulty ratings, except "Hardest" just doesn't feel right. Maybe Death Piano and Vertex Beta vRofl could be in a category together. I can't think of any good names, but people can decide on that.
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05-17-2008, 01:09 AM | #1127 |
smoke wheat hail satin
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Re: R1 - Actual Song Difficulties V2
FEO - take a guess, man. For Experts Only.
Also, I think 'What's What' should be re-rated. Definitely not 8 material. Should be a high 7. Someone want to back me up on that? |
05-17-2008, 01:12 AM | #1128 |
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Re: R1 - Actual Song Difficulties V2
FEO = For Experts Only
FYI, DP is definitely closer to Revo/Eclipse than vrofl in terms of difficulty. |
05-17-2008, 01:18 AM | #1129 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
the reasoning it's 1-12 is because... *gasp*... it's 1-12 in-game! Making the unofficial be anything OTHER than 1-12 would just create amazing amounts of confusion to those unfamiliar with this thread.
and the in-game system is not changing from the 1-12 system any time soon. and don't try to tell me that it's actually 1-13 because we have the unnamed 13th that vROFL is. no other song is getting a 13 rating. unless, for some inexplicable reason, i add another vROFLesque song to the game.
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05-17-2008, 01:20 AM | #1130 |
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Re: R1 - Actual Song Difficulties V2
What was darkshark's proposed "hardest song in the game excluding vRofl"?
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05-17-2008, 07:56 AM | #1131 |
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Re: R1 - Actual Song Difficulties V2
Szerencsetlen has got to be FMO...it's around the same difficulty of Hajnal.
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05-18-2008, 10:53 AM | #1132 |
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Re: R1 - Actual Song Difficulties V2
Szerencsetlen is long and has some tricky parts to PA, but not an FMO material in terms of speed.
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05-18-2008, 11:30 AM | #1133 |
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Re: R1 - Actual Song Difficulties V2
Just a question, for anybody who has the authority to answer (preferably jimerax himself): why is something like {Rose} only rated Challenging, while something like Smazar Madar is rated VC?
The way I look at these two levels... Szamar Madar is a couple of tricky things to PA that require virtually no speed at all if you are playing on FFR's VC level. In fact, if you're playing on the VC level... it's not even that hard to PA. {Rose}, however, is a much harder level even to play. It contains patterns that tend to favor one hand or the other and goes at 182 BPM. It seems that {Rose} should either be VC, or Szamar should be Challenging. If there's some further reasoning, let me know so I won't suggest stupid things. I agree, for what it's worth.
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Last edited by Villiex; 05-18-2008 at 11:32 AM.. |
05-18-2008, 12:04 PM | #1134 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
any other opinions on what's what? i'll replay it... but i thought i had initially asked a few people and all agreed on it being an 8.
for Szamar vs Rose... rose is all stream and alternating 8th jumps. it's really straightforward... and while there are a few tricky patterns in the stream, they repeat so you can get the hang of it pretty quickly. szamar is much more random, with fast bursts and the 24th staircases in the middle. neither is really that hard to FC, but szamar is much harder to PA.
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05-18-2008, 12:07 PM | #1135 |
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Re: R1 - Actual Song Difficulties V2
That makes sense. I knew PA was include in the rating, but I didn't know it counted for so much. Thanks Tass.
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05-18-2008, 12:09 PM | #1136 |
VICES
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Re: R1 - Actual Song Difficulties V2
What about Black Wing Metamorphosis, it doesn't feel like a VD more like a C. And if it's a VD it's the hardest I have ever played(32nd, odd 48th(kinda like turkish march) to jumps and other hard sections)
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05-18-2008, 09:58 PM | #1137 |
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Re: R1 - Actual Song Difficulties V2
{Rose} has a bit higher stamina/speed req than Szamar, but Szamar has a lot higher PA difficulty since Rose is basically a simple 16th stream file.
{Rose} is 182 BPM and had a few 4-framers but they are gone now. 3 arrow patterns might be hard for some people but they are basically index streams. Thus, it was rated very low VC before and is rated very high C now. |
05-18-2008, 10:00 PM | #1138 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
CBR: i polled the subbies (it's on the front page still, i think) about black wind's difficulty. everyone agreed it's an 8.
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05-19-2008, 02:07 PM | #1139 |
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Re: R1 - Actual Song Difficulties V2
Thanks to jimerax as well.
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05-19-2008, 08:40 PM | #1140 |
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Re: R1 - Actual Song Difficulties V2
I'm not sure about What's What being an 8 myself, but if those who have paid money to the site agree, it's probably an 8, though it took about as much work as Diamond Heart (a 7) did to AAA for me.
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