07-25-2007, 07:40 AM | #1 |
FFR Player
Join Date: Sep 2003
Age: 35
Posts: 6
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Fundamental problem with Skill Tokens
There is only one Flash Flash Revolution in the whole world. There are
other similar things of course, but only one FFR. It's something that has brought joy into many, many people's lives, and for what it is, it's beautiful. But, it's far from perfect. Currently, an aspect of FFR is a source of frustration in my life; a negative influence on my being. That is the skill token system. I really love the song Clash at the Mountains, a remix of a song from Link's awakening, which was recently added to FFR as a skill token. It would make my life a little bit happier to be able to play this song, and I'm sure it would others as well, but the thing is it's really, really hard to unlock. As I'm writing this, only 164 people have it, out of 1.2 million members! I plan to continue playing FFR indefinitely, so hopefully I'll continue to improve, but right now there's abolutely no possibility that I'll be able to unlock and play this token. I'm sure the people who put their time and effort into FFR want it be the best entity that it possibly can be, and that it improve people's lives as much as it can. So why deny people the simple pleasure of playing a song, just because they don't have to skill to unlock it? It almost seems cruel. Of course on the flipside of this is the perspective of those who can unlock all of the tokens, I don't want to undermine their efforts, but right now they're the minority. One possibility is that when you pull off a skill token requirement, you get a "token" honoring the achievement in your profile, and then you get your choice of a song from the skill token list. Any other alternative ideas are welcome. But I think that ideally, all songs should be available to everyone in some way or another. That's about it. I just hope that what I've expressed here will be taken into account. Thanks.
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Signature. Last edited by TheMongoose; 07-25-2007 at 09:09 AM.. |
07-25-2007, 08:38 AM | #2 |
FFR Player
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Re: Fundamental problem with Skill Tokens
Although I agree that it is frustrating to not be able to play a song you really
want to play but the point of skill tokens is to get a reward for being skilled. If you really want to play it and you don't care about this system then you can ask the simfile artist for it (not extremely likely that you'll get it but you can try). I don't think it's fair to compare how many people unlocked this token to how many people are on the site (a better comparison would be how many actually play). Of the ~1.2 million, how many play 5+ hours a week? I'm sure with all of the statistics that are now available it would be easy to tell whether a skill requirement is only available to the top echelon or not. I admit, there are some tokens I wish I could get but I'm going to keep on trying until I do (that is, if I ever play again), but I don't regret not being able to unlock some of these songs, I hadn't earned it. I don't know about picking and choosing a song to unlock, that gives the reqs little meaning. Maybe if it would let you play a song of your choice just once (like a boss song). However, I like skill tokens the way they are.
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07-25-2007, 08:46 AM | #3 |
FFR Player
Join Date: Sep 2005
Age: 32
Posts: 4,245
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Re: Fundamental problem with Skill Tokens
The tokens are an incentive to keep playing the game until they are good enough to get the song. I know it's frustrating but it's just something that in the end is going to improve our skill. I find skill tokens also really do make me play the game as it replaces a story in making me want to get better and "beat" the skill tokens.
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07-25-2007, 09:40 AM | #4 |
Banned
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Re: Fundamental problem with Skill Tokens
I'm not even really focusing on skill tokens right now(except for the ones I know I can get), I'm just trying to AAA every song that's Standard and under. =3
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07-25-2007, 10:37 AM | #5 | |
FFR Player
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Re: Fundamental problem with Skill Tokens
Quote:
I think the token system should stay the way it is.It's impossible to please everyone to 100% since the lower end players will be frustrated because they can't unlock any, and the veterans will be pissed because they didn't work hard to get them. There are supposed to be near-impossible challenge tokens so that people like darkshark,newblue or Rebirth can say "hey,this is kind of hard to do." It is also the reason some people play 5 hours instead of 45 minutes of FFR in a day. Last edited by FrenzyMidget; 07-25-2007 at 10:40 AM.. |
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07-25-2007, 10:44 AM | #6 |
FFR Player
Join Date: May 2007
Location: California
Posts: 42
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Re: Fundamental problem with Skill Tokens
im happy with the skill tokens ive gotten and i dont stress over the ones i dont have because i know i will get better in the future and possibly get more.
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07-25-2007, 11:18 AM | #7 |
FFR Player
Join Date: Jul 2006
Location: In your dreams.
Age: 33
Posts: 9
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Re: Fundamental problem with Skill Tokens
What about those AAA requirements ?
I mean it's been a pain for me to even try to get one. I've been playing this game for around 4 years (other accounts) and I got to be alright in skill so far. Yet, I've never AAA'd a song. FFR is internet, internet lags, it's slow. Compare the scrolling speed of the arrows in FFR on three different computers and you'll see huge differences a lot of the time. Some of us may have the skill to do them, their browser and computer just won't let them. And come on, some people could be humbly living in a place where there isn't another computer around and they may have the skill for them, but they'll never be able to get them. Think about it. And also a lot of the files, though they're really really good, are really offbeat. And I mean sure it requires more 'skill' but that's just getting a little bit into the absurd.. There should be a req that states when making stepfiles the arrows should be as perfectly on-beat as possible. I've seen some new files that made me say, "Ok sorry but this is too offbeat, can't even enjoy this.." I mean listen ! Skill tokens ! Hit arrows to get them ! I'm not an admin or a manager, so I can't come up with them, but I'm sure there's gotta be at least thousands of requirements that can be made up to get tokens instead of AAAing or getting 1 1/2 goods or whatever.. > <' Last edited by Arael_Angel_Of_Skies; 07-25-2007 at 11:23 AM.. Reason: Typo. x x' |
07-25-2007, 11:27 AM | #8 |
Banned
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Re: Fundamental problem with Skill Tokens
The sim artists' are originally intended to try to get the arrows as on sync as they possible can, sometimes the game might do something to the songs.
*cough*FF7 Battle*cough* |
07-25-2007, 11:41 AM | #9 |
FFR Player
Join Date: Jul 2006
Location: In your dreams.
Age: 33
Posts: 9
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Re: Fundamental problem with Skill Tokens
Nyah.. Is this all I'm gonna get for what I wrote ? o.o'
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07-25-2007, 11:43 AM | #10 |
FFR Player
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Re: Fundamental problem with Skill Tokens
These tokens have made many holes in my wall.
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07-25-2007, 11:48 AM | #11 |
IT Guru
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Re: Fundamental problem with Skill Tokens
quit crying and play more ffr. skill token are just another way to play this game. makes you change, makes you think..how the hell do i get that 5 goods 5 avg exactly? anything is possible of obtaining, if you're not good enough, try switching your style, read the forums how to get better. its easy. so don't give up, this game is about fun. i know i'm having fun when i'm playing even if i don't get what i want. life will go on if you don't play a silly song.
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07-25-2007, 12:33 PM | #12 |
FFR Player
Join Date: Jul 2006
Location: In your dreams.
Age: 33
Posts: 9
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Re: Fundamental problem with Skill Tokens
We're trying to see and find out if we can do something to this, not asking for someone to tell us to stop crying. I couldn't care less about skill tokens myself but it does get to me when others that have the skill try and can't do it because of reasons that aren't their own.
..Appreciate your comment, but I don't think that's really needed. |
07-25-2007, 01:31 PM | #13 |
Nothing can stop me now..
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Re: Fundamental problem with Skill Tokens
Even though I think the current SToken requirements system works perfectly fine, I actually have a pretty decent idea.. That is, if they could possibly get the shop working again:
Based on the difficulty of unlocking a certain skill token it could cost a certain amount of credits for like, 3 plays. For example, say you can't get 40 credits on a song, but you really want to play UNknown Girl, you could pay 400 credits, and then play the song 3 times.. Then, once you unlock it, you never have to pay for it again. Although, I know this idea will never go into effect, because that would require the FFR Shop to be working, and it would destroy the purpose of skill tokens xD |
07-25-2007, 01:39 PM | #14 |
Retired BOSS
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Re: Fundamental problem with Skill Tokens
http://www.flashflashrevolution.com/....php?level=378, if you want to listen to it...
but, for now, my advice is to just keep plugging away at it. set this as a future goal of yours, something to strive for. and think how good you'll feel when you do finally unlock it? enjoy, -tass
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07-25-2007, 01:45 PM | #15 | |
☭Retired Top One Hander☭
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Re: Fundamental problem with Skill Tokens
Quote:
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"The Communist vision is the vision of man without God"
Retired, Finished at rank 295, Top one hander on FFR |
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07-25-2007, 02:01 PM | #16 |
FFR Player
Join Date: Mar 2006
Location: I"M LOST!
Age: 31
Posts: 96
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Re: Fundamental problem with Skill Tokens
Skill Tokens are mean't to be challenging and hard to get because they require skill and for the person trying to unlock it to have a goal, if people just blindly played something and unlocked the token then they might as well just be released as SOTW's, and as stated before how many people play FFR 5+ hours a day, or even a week? very few, in a week i would guess there is only about 75,000 hardcore players, everyone else either is a banned account, an account created for nothing, a fun account, or just someone creating an account complaining about "i'm banned$!@#$!@#", i don't even have half of the skill tokens and theres some people that have only been here for a couple of months compared over my year and have gotten nearly all of them and i don;t complain so just deal with it, go for it, and when you get it gloat. thats FFR.
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07-25-2007, 02:04 PM | #17 |
FFR Player
Join Date: May 2007
Location: Mexic0, puEbla ^^
Age: 37
Posts: 1,474
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Re: Fundamental problem with Skill Tokens
I'm not very good at AAA'ing songs but I know I can do it if I try a few times, songs like R3 omega mix, are hard to AAA, or get 650 perfects as the requirement says because R3 is so off-sync! x( ... If you're going to ask for requirements such as this one, at least try to choose the most synchronized songs <_<.
That's all I have to say u_u;
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07-25-2007, 03:02 PM | #18 |
FFR Player
Join Date: Jul 2006
Location: In your dreams.
Age: 33
Posts: 9
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Re: Fundamental problem with Skill Tokens
Agree. ^-^'
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07-25-2007, 03:18 PM | #19 |
Retired BOSS
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Re: Fundamental problem with Skill Tokens
pretty sure the sync on R3 is fine... if that is going to be your issue.
and i don't like locking topics if i don't have to.
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07-25-2007, 03:31 PM | #20 |
FFR Player
Join Date: Sep 2006
Location: Israel
Posts: 2,042
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Re: Fundamental problem with Skill Tokens
maybe it needs to be that any one can play any song any new skill token but it will show on your profile only if you unlock it will solve the lvl rank issue also
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