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Old 12-24-2010, 10:47 AM   #1
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Default Re: Ingame Song Information

Stavie I wouldn't have a problem with you suggesting difficulty rating but really every single rating I've seen you give harder songs was based on how well you could do on the song vs how well you could do on other songs.
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Old 12-24-2010, 12:18 PM   #2
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Default Re: Ingame Song Information

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Stavie I wouldn't have a problem with you suggesting difficulty rating but really every single rating I've seen you give harder songs was based on how well you could do on the song vs how well you could do on other songs.
im gonna have to side with carlos on this one

stavie, you post like everyone can AAA fmos and fgos.. no -_- we are the top 5% if not 1% of the userbase that actually care about these ratings at all.. -_-;

although it's very hard to be objective, we should start from a more technical standpoint.. meaning is the song HARD on general? not on why jacks make a song an 83 or 82.. etc
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Old 12-24-2010, 10:50 AM   #3
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Default Re: Ingame Song Information

Also stavie I never only rage at you I do it to everyone that puts their skills ahead of everyone else its just that you do it the most
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Old 12-24-2010, 11:04 AM   #4
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Default Re: Ingame Song Information

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Also stavie I never only rage at you I do it to everyone that puts their skills ahead of everyone else its just that you do it the most
k, that's understandable, I will definitely work on being better about it. Sorry about all this. We cool?

Also, hope this isn't out of line, but who here thinks Floating Hour should be low FMO? Idk, it's up to you guys, clearly, but I think the mini jacks, bursts, weird colored parts, and annoying end make it a 76, but idk, I could see it a 75. Not to mention it has hands, and idk if we started using hands in VC files yet. If so awesome, if not, wut?

EDIT: Wow, only Natural is a bitch too, that trill, but that could be a 75
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Old 04-11-2011, 02:11 AM   #5
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Default Re: Ingame Song Information

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Also stavie I never only rage at you I do it to everyone that puts their skills ahead of everyone else its just that you do it the most
Looking through this thread, found this. I hope you realize I'm really bad at this game, right? Just so you know. Have you seen the FFR scores thread on the bragboard? I'm like, one of the worst guys on there
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Old 04-11-2011, 05:26 AM   #6
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Default Re: Ingame Song Information

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I hope you realize I'm really bad at this game, right?
pfffffffffffft
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Old 04-11-2011, 10:05 AM   #7
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Default Re: Ingame Song Information

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Looking through this thread, found this. I hope you realize I'm really bad at this game, right? Just so you know. Have you seen the FFR scores thread on the bragboard? I'm like, one of the worst guys on there
Average Rank: 9.5006

do you want me to dick slap you across the face?
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Old 12-24-2010, 11:27 AM   #8
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Default Re: Ingame Song Information

RAN - some 32nd trills and jumpjacks (170bpm) are pretty difficult to hit, others aren't that hard though. 83-85, possible FGO.

Bury the Hatchet - looked it again, could be 74-75.
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Old 12-24-2010, 11:28 AM   #9
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Default Re: Ingame Song Information

Floating Hour was tough. I'm very surprised to have sightread that - it's very technical. Some of the 32nd bursts are pretty tricky as well. I'm all for putting that to a For Masters Only.
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Old 12-24-2010, 12:00 PM   #10
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Default Re: Ingame Song Information

Hands are allowed in lower difficulty files now. I'm not able to play ffr so I can't say anything about the new files
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Old 12-24-2010, 12:08 PM   #11
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Default Re: Ingame Song Information

holy crap, the six new files are all really rough in their own way, it'll take a while to AAA any of them (bury the hatchet would be easier, but now I has mental blockage). Damn though...tough stuff, I can't even FC the Chopin song due to the jackage
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Old 12-24-2010, 01:38 PM   #12
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Default Re: Ingame Song Information

idea is great if you ignore the AAA's and the mashed scores

also stavie im cool with everyone and im never really "angry" at anyone
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Old 12-24-2010, 02:16 PM   #13
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Default Re: Ingame Song Information

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idea is great if you ignore the AAA's and the mashed scores
If you have AAA on both songs, it'll be ignored, because they're considered to be equally good (same # of goods basically). You could ignore mashed scores if you want, by not counting people who have more than (say) 200 boos on either song, but that might get rid of legit scores that you might wanna count (for instance someone who can FC one song without mashing, but can't do the other one).
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Old 12-24-2010, 01:45 PM   #14
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Default Re: Ingame Song Information

I've got a few questions.

Why is it for Speedvibe heavy there are a few 65's that don't unlock it? Is the rule gay like Oni is or is that just a mistake? (The songs that are 65's but not heavy unlocks: 65 (D2) Neon-213 (655 Notes / BPM 180); 65 (D2) Progression (936 Notes / BPM 125); 65 (D2) Wisdom (769 Notes / BPM 170); 65 (D2) {Adrenaline Pumper} (1082 Notes / BPM 174.5)

Also with the newly added FMO's does that mean more unlockable songs for Oni? And if so which ones?

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Old 12-25-2010, 12:03 AM   #15
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Default Re: Ingame Song Information

I think Night and Day should be bumped to 79-80 (leaning towards 80), files ridiculously technical, and requires speed, timing, and stamina. It has icky patterns, jumpstream, fast bursts, jacks, and a repetitive stamina draining end where you can easily pull 3 goods. The part after the 32nd running man with the 32nd bursts and jump patterns are horribly annoying too. I think it's on the level of Brandish Headless, IMO
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Old 12-24-2010, 02:01 PM   #16
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Default Re: Ingame Song Information

I've wondered the same thing. I don't know how it works.
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Old 12-24-2010, 02:15 PM   #17
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Default Re: Ingame Song Information

If i remembered correctly, I think it has something to do with jimerax not updating the list in over a year (i might be wrong though). Also, i agree that it's dumb that some of the FMO songs doesn't unlock Oni when the goal clearly says that you must AAA a FMO in order to unlock it.
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Old 12-24-2010, 02:17 PM   #18
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Default Re: Ingame Song Information

It goes along with the fact that the rating system might need a restructuring. Also, if there's not going to be a token for getting an FGO, it could be cool to extend the [Oni] token to FGOs as well. Just a thought.
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Old 12-24-2010, 02:21 PM   #19
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Default Re: Ingame Song Information

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It goes along with the fact that the rating system might need a restructuring. Also, if there's not going to be a token for getting an FGO, it could be cool to extend the [Oni] token to FGOs as well. Just a thought.
Wow, why haven't this been done yet? I think this would make sense considering that a FGO AAA is much harder than a FMO AAA. Then again, the requirements only say to AAA a FMO so this thought might be ignored.
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Old 12-24-2010, 02:22 PM   #20
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Default Re: Ingame Song Information

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It goes along with the fact that the rating system might need a restructuring. Also, if there's not going to be a token for getting an FGO, it could be cool to extend the [Oni] token to FGOs as well. Just a thought.
the reward is hardly worth the effort now for unlocking ONI. it would be unfair to those who manage to get a fgo AAA to reward them with a file like ONI

imo ST Scarhand would be a great unlock for an FGO AAA
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