11-11-2009, 03:54 PM | #1 |
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As per leonid's signature
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11-11-2009, 05:18 PM | #2 |
¯\(°_o)/¯ ¯\(o_°)/¯
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Re: As per leonid's signature
oh my brain.
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11-11-2009, 07:09 PM | #3 |
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Re: As per leonid's signature
pfft
http://www.youtube.com/watch?v=rCM-5i-6-ns http://www.youtube.com/watch?v=OvRX3lTLvxo http://www.youtube.com/watch?v=sqmHLtwtK2Q http://twistypuzzles.com/forum/viewt...p?f=15&t=15350 Last edited by leonid; 11-11-2009 at 07:12 PM.. |
11-11-2009, 07:38 PM | #4 |
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Re: As per leonid's signature
that's actually a pretty good joke
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11-11-2009, 07:42 PM | #5 |
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Re: As per leonid's signature
omg i want to bld solve that 17x17x17
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11-11-2009, 07:46 PM | #6 |
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Re: As per leonid's signature
lol I would certainly like to see you try. Can you bld solve a 4x4 yet?
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11-11-2009, 07:52 PM | #7 |
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Re: As per leonid's signature
lol I've blindfolded multiple 5x5x5's in relay
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11-11-2009, 09:57 PM | #8 |
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Re: As per leonid's signature
those're pretty sweet.
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11-11-2009, 10:23 PM | #9 |
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Re: As per leonid's signature
I wanna see that on youtube Rubix, but isn't a 4x4x4 completely different than a 5x5x5? Certainly less complicated, but does that make it easier to solve than a 5?
Dude, I saw a movie that proved why a 7x7x7 can't be perfectly square, and I understood and taught that information to people!! That unlucky Twist goes against everything I've learned D: Someone teach me what's going on here... |
11-11-2009, 10:32 PM | #10 |
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Re: As per leonid's signature
Actually they can be perfectly square -- it just requires a different mechanism concerning the corner pieces.
The even-number cubes solve a bit differently than the odd-numbered ones, but once you get into the 5x5x5 cubes, it becomes a mix of strategies.
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11-12-2009, 12:03 AM | #11 |
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Re: As per leonid's signature
With 4x4x4 parity comes into play
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11-12-2009, 12:48 AM | #12 |
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Re: As per leonid's signature
Parity comes into play on ANY cube.
If edge parity is even, then the corner parity must also be even. If the edge parity is odd, then the corner parity must also be odd. A 2x2x2 is basically just a 3x3x3 without the edges.
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11-12-2009, 12:51 AM | #13 | |
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Re: As per leonid's signature
Quote:
..no, wait, youre right. I forgot we were talking about BLD solving. I was just referring to when I first got a 4x4x4 and had to learn a new parity algorithm that I never needed for 3x3x3. |
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11-12-2009, 12:53 AM | #14 |
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Re: As per leonid's signature
It doesn't matter if we're talking about blindfold solving or speedsolving. Parity issues always exist.
But it's not so much that pieces have some sort of "different parity" -- they're just in different spots. For instance, consider a 4x4x4 dedgeflip. Try paying attention to what really goes on when you're "flipping" the pieces.
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