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Old 02-25-2008, 08:32 PM   #2081
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Default Re: Super Smash Brothers Brawl

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Originally Posted by Shamo0 View Post
Lucario can Edge Grab tho.
Is this a feat?

All characters can grab onto the edge.

Perhaps you mean from a distance, like Link's hookshot or Samus's energy grapple thing? How would he do that? WITH PSI ENERGY?
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Old 02-25-2008, 08:45 PM   #2082
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Default Re: Super Smash Brothers Brawl

He's talking about the "Wall Cling," where characters can attach themselves to any part of a wall for some period of time. I think Diddy can do it as well as Lucario.
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Old 02-25-2008, 09:20 PM   #2083
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Default Re: Super Smash Brothers Brawl

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Mewtwo's all super gay floaty. My understanding is that Lucario is supposed to be similar though, so I would personally expect his moveset to be similar and for him to handle in a similar gay floaty manner as well.
wElL eXcUsE mE
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Old 02-25-2008, 09:33 PM   #2084
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Default Re: Super Smash Brothers Brawl

Quote:
Originally Posted by Relambrien View Post
He's talking about the "Wall Cling," where characters can attach themselves to any part of a wall for some period of time. I think Diddy can do it as well as Lucario.
How is that even useful?

Like Walljumps. They add that **** in Melee and... what... all stages with walls are instantly banned in competitive play? And even ignoring that, how is that ever even useful for anything other than the target stage? Even a level with walls and ****... I don't see how walljumps or wallclinging could be useful ever in this game.

Except for maybe custom maps which are made specifically to require this to get by. I think there is one stage in Brawl that might give a benefit to walljumpers as well... the massive one; you know what I'm talking about. Then again, it's probably already banned from competitive play also due to giving evasive players too much room to avoid close fighting.

And really, I thought they added this capability for all characters, just with varying levels of "strength" depending on the character. Is it really limited to a random smattering?
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Old 02-25-2008, 09:35 PM   #2085
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Default Re: Super Smash Brothers Brawl

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Originally Posted by Afrobean View Post
How is that even useful?

Like Walljumps. They add that **** in Melee and... what... all stages with walls are instantly banned in competitive play? And even ignoring that, how is that ever even useful for anything other than the target stage? Even a level with walls and ****... I don't see how walljumps or wallclinging could be useful ever in this game.

Except for maybe custom maps which are made specifically to require this to get by. I think there is one stage in Brawl that might give a benefit to walljumpers as well... the massive one; you know what I'm talking about. Then again, it's probably already banned from competitive play also due to giving evasive players too much room to avoid close fighting.

And really, I thought they added this capability for all characters, just with varying levels of "strength" depending on the character. Is it really limited to a random smattering?

actually i saw a video were lucario attached himself to the side of the final destination stage and then he jumped back to the stage...so it's actually very useful... and so is in the subspace emissary
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Old 02-25-2008, 09:51 PM   #2086
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Default Re: Super Smash Brothers Brawl

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Originally Posted by macgravel View Post
wElL eXcUsE mE
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Old 02-26-2008, 12:13 PM   #2087
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Default Re: Super Smash Brothers Brawl

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Originally Posted by Relambrien View Post
Just be careful about Snake's up-B. Don't get grabbed or else you die

Also, another con, is that he has a lot of lag on his moves, especially his aerials. This can be dealt with, but it's still noteworthy.
i can't wait
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Old 02-26-2008, 12:18 PM   #2088
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Default Re: Super Smash Brothers Brawl

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Originally Posted by zidart View Post
actually i saw a video were lucario attached himself to the side of the final destination stage and then he jumped back to the stage...so it's actually very useful... and so is in the subspace emissary
EVEN FINAL DESTINATION IS BANNED FROM COMPETITIVE PLAY~
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Old 02-26-2008, 03:03 PM   #2089
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Default Re: Super Smash Brothers Brawl

Quote:
Originally Posted by Afrobean View Post
Is this a feat?

All characters can grab onto the edge.

Perhaps you mean from a distance, like Link's hookshot or Samus's energy grapple thing? How would he do that? WITH PSI ENERGY?
I meant Wall Cling. Lol i couldn't find the right word :P

And wall clinging will be extremelyyyy useful unlike walljumping.
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Old 02-26-2008, 03:05 PM   #2090
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Default Re: Super Smash Brothers Brawl

What Dis?!
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Old 02-26-2008, 03:19 PM   #2091
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Default Re: Super Smash Brothers Brawl

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EVEN FINAL DESTINATION IS BANNED FROM COMPETITIVE PLAY~
......soooo? i'm just explainin that is actually useful to stick into the walls to go back to the stage. that final destination is banned doesn't have to do with lucario (or diddy kong)
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Old 02-26-2008, 03:27 PM   #2092
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Default Re: Super Smash Brothers Brawl

Delayed until March 9th, this sucks. I'm thinking about asking for my preorder money back. ><
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Old 02-26-2008, 03:43 PM   #2093
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Default Re: Super Smash Brothers Brawl

Quote:
Originally Posted by zidart View Post
......soooo? i'm just explainin that is actually useful to stick into the walls to go back to the stage. that final destination is banned doesn't have to do with lucario (or diddy kong)
I was just joking, saying that they'd sooner ban literally every stage in the game than develop a plan wherein they could play the game as it was intended to be played and simply disallow individual acts from being used. Rather than "no stages with walls", why not just have a "no infinite combos on walls" rule? If anyone breaks the rule, they'd be DQ'd. Easy.
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Old 02-26-2008, 04:56 PM   #2094
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Default Re: Super Smash Brothers Brawl

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Originally Posted by NFD View Post
Delayed until March 9th, this sucks. I'm thinking about asking for my preorder money back. ><
It's like 11 days away dude.
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Old 02-26-2008, 05:04 PM   #2095
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Default Re: Super Smash Brothers Brawl

interesting article here

http://www.escapistmagazine.com/arti...Could-Wavedash

More to do with Melee than Brawl, but I think it fits here.
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Old 02-26-2008, 05:21 PM   #2096
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Default Re: Super Smash Brothers Brawl

Yoshi's Story - Yoshi's Ending
Great version of a fantastic song from the happiest game ever.

Super Mario Bros. - Underground Theme
Awesome, awesome remix beats.

Castle-Vs. Boom Boom
The best dungeon theme ever. Oh man, I love that jazzy synth solo.

Mario Bros. - Medley
Hahaha, am I the only one that thinks of Parodius?

DK Stickerbrush Symphony
O.M.F.G. This is SUCH an awesome version of Stickerbrush Symphony.

Ocarina of Time Medley
Every catchy tune in OoT wrapped into one awesome package.

Metroid Prime - Title-Credits
This is a no-brainer.

Kirby - Butter Building
Holy ****, awesome guitar alert

Kirby - Boss Medley
Now, this is cool. A remix of the boss tunes from Kirby's Adventure, Kirby Superstar, Kirby Dreamland 3 and Kirby 64.
I <3 Kirby music. Go play Kirby 64 right now.

Area 6 - Star Fox 64
Wow, the orchestral version is awesome.

Fire Field - F-Zero
*air guitar*

White Land - F-Zero
*head bang*

Team Galactic Battle
This song seriously pumps me up. I feel this urge to battle with pocket monsters.

With Mila's Divine Protection - Fire Emblem
I never played any FE, but I dig this song's style.

Shotgun Kiss (Vegas Palace)
If you haven't played F-Zero GX, you are SO missing out. It's got an amazing electro-rock soundtrack that will blow your mind.

Dream Chaser F-Zero X
*more air guitar*

WarioWare, Inc.
SUCH a catchy tune.

Balloon Trip - Balloon Fight
Weeeeeeeeee

Battle Theme Medley - Golden Sun
*even more air guitar*

Wii Shop Channel
And the award for catchiest tune ever goes to...

Super Sonic Racing
Okay I was like a kid and its was 90's and I LOVED this song.

Angel Island Zone
*rocks out*

Emerald Hill Zone
What an awesome song.

Battle in the Base - MGS3:SE
RUN RUN RUN RUN CQC CQC RUN RUN RUN SHOOT THE GUY RELOAD RUN RUN

Right there Ride on
This is from Sonic Rush. And by HIDEKI NAGANUMA.
YEAH, HIDEKI NAGANUMA OF JET SET RADIO.

And last but not least,

Final Destination

YYYYEEEEEEEEAAAAAAHHHHHHH

Last edited by Omeganitros; 02-26-2008 at 05:33 PM..
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Old 02-26-2008, 05:40 PM   #2097
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Default Re: Super Smash Brothers Brawl

A family walks into a talent agents office...
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Old 02-26-2008, 07:47 PM   #2098
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Default Re: Super Smash Brothers Brawl

Quote:
Originally Posted by Afrobean View Post
How is that even useful?

Like Walljumps. They add that **** in Melee and... what... all stages with walls are instantly banned in competitive play? And even ignoring that, how is that ever even useful for anything other than the target stage? Even a level with walls and ****... I don't see how walljumps or wallclinging could be useful ever in this game.

Except for maybe custom maps which are made specifically to require this to get by. I think there is one stage in Brawl that might give a benefit to walljumpers as well... the massive one; you know what I'm talking about. Then again, it's probably already banned from competitive play also due to giving evasive players too much room to avoid close fighting.

And really, I thought they added this capability for all characters, just with varying levels of "strength" depending on the character. Is it really limited to a random smattering?
Why do ignorant people talk about stuff they don't have knowledge on?
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Old 02-26-2008, 07:52 PM   #2099
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Default Re: Super Smash Brothers Brawl

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I post a lot so I'm cool.
I agree.
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Old 02-26-2008, 08:30 PM   #2100
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Default Re: Super Smash Brothers Brawl

Quote:
Originally Posted by Omeganitros View Post
Sexy songs of awesome.
I think you are forgetting one.

Go K.K. Rider! - Animal Crossing
Oh come on! It's freaking K.K.!
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