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Old 11-6-2005, 02:27 AM   #1
-joe-
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Default "randomizing" the sample start?

Is there any way you can edit the sample start, so everytime you scroll over the song, it will play 12 random seconds of it?
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Old 11-6-2005, 11:21 AM   #2
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Default RE: "randomizing" the sample start?

That would be awesome, but the only way is to choose the start of it by pressing [ and ]. Gets annoying when you're trying to find just the right spot.
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Old 11-6-2005, 06:06 PM   #3
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Default RE: "randomizing" the sample start?

Use Goldwave and pinpoint the exact location of the start and finish, Bahamut. Then you subtract and put both in the notepad. I thought everyone does that o_O.

Also I don't really like the 10 seconds thing. No real reason, it's just the randomness that I wouldn't like.
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Old 11-6-2005, 06:14 PM   #4
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Default RE: "randomizing" the sample start?

uh what

Just open up editor, scroll to the place you want to start and end, look at current seconds.
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Old 11-6-2005, 08:50 PM   #5
-joe-
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Default RE: "randomizing" the sample start?

i just wanted to know if you could randomize it when you scroll over the song, it would play a random 12 seconds, not just a set time frame.
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Old 11-7-2005, 08:52 AM   #6
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Default RE: "randomizing" the sample start?

I know what he's talking about. When you make a simfile, you don't choose the start and end of a sample... the selection is random every time you scroll over a song during game mode. I don't think there is a way to do this because of the limitations required by .dwi and .sm files, but that's just a standpoint based on what I've seen.
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