05-20-2013, 01:42 AM | #1281 | |
FFR Simfile Author
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Re: ODIPack3 submissions (Release when graphics are done)
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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05-20-2013, 01:57 AM | #1282 | ||||
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Re: ODIPack3 submissions (Release when graphics are done)
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ps patashu finish a file fast!!!!
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05-20-2013, 01:57 AM | #1283 | |
`~`
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Posts: 7,327
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Re: ODIPack3 submissions (Release when graphics are done)
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the first 4key implementation of nps+ff was in fact LCP3 and the FFR Season packs that followed afterwards, although my system isn't all that accurate because I heavily fudged stuff up/down to make up for the column space and density compared to 6key
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Last edited by Gundam-Dude; 05-20-2013 at 02:03 AM.. |
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05-20-2013, 02:34 AM | #1284 |
The Dominator
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Location: North Bay, ON
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Re: ODIPack3 submissions (Release when graphics are done)
Probably the biggest reason why I prefer the 10+ scale is the fact that I peek at my score lots during sightreads to judge how far into the song I am tbh. After I know the file well, I could care less if it's rated under a 10, although what Glove says about lower difficulties being unattractive is true (for experienced stepmaniers anyways so w/e). It would make intuitive sense to rate from 1-10 within a pack but what about files outside of the pack that are easier than 1s? You run into the problem people seem to have when buying clothes since size X at one store is not necessarily size X in another (which is why an objective scale would be so nice).
The disadvantage of 10+ for experienced stepmaniers is that difficulties at that stage are almost pointless to check (I barely ever look at difficulty ratings for files anymore). For the sake of this pack (since it is predominantly not for beginners) I would side with the 10+ scale. If you're going to make packs that cater to new players though I definitely think 1-10 is more appropriate. |
05-20-2013, 03:13 AM | #1285 |
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Re: ODIPack3 submissions (Release when graphics are done)
I'm fine with the 10+ scale yeah since it's more catered to people with more experience (which in turn would be people from the ODI era and such, so they'd be used to seeing high difficulties to begin with). Even then I'm pretty sure with the NPS+FF scale applied most if not ALL the files would be at 10+ so the "gay machine score" issue is irrelevant haha.
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05-20-2013, 03:51 AM | #1286 |
FFR Player
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Re: ODIPack3 submissions (Release when graphics are done)
is it bad taht i never even look @ the numbers for difficulty
i thought everybody didnt look at it
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05-20-2013, 04:40 AM | #1287 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 31
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Re: ODIPack3 submissions (Release when graphics are done)
I think a 6 14 should be a 7 9 to the 3 3 3 while 8 goes 2 in order to notify the differences between 5 and 0
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05-20-2013, 04:45 AM | #1288 |
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Re: ODIPack3 submissions (Release when graphics are done)
suck my d
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05-20-2013, 08:02 AM | #1289 |
FFR Simfile Author
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Re: ODIPack3 submissions (Release when graphics are done)
ok, I'm not going to b (FUCK YOU DDREAM STUDIO)ed until I've finished this file
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
05-20-2013, 08:15 AM | #1290 |
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Re: ODIPack3 submissions (Release when graphics are done)
same, and i'd rather have the new scale cause it's actually somewhat accurate. The old scale made absolutely no sense to me.
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05-20-2013, 08:15 AM | #1291 |
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Re: ODIPack3 submissions (May 18th deadline!)
Is it the one by Buckethead? That's the only artist that I know that has made a song with the name Jordan xd.
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05-20-2013, 08:28 AM | #1292 |
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Re: ODIPack3 submissions (Release when graphics are done)
there's arguments for both systems and I'll be fine with whatever you guys use. it wasn't like GLoVe wasn't intending for this pack to be some kind of starter pack for beginners. we can always use the NPS scale in the future.
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05-20-2013, 08:32 AM | #1293 |
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Re: ODIPack3 submissions (Release when graphics are done)
yeah i have nothing against the nps+ff system, it's a good way to do it as well. but for this pack i'd rather use the 10+.
that's the spirit!!
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05-20-2013, 09:18 AM | #1294 |
FFR Simfile Author
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Re: ODIPack3 submissions (Release when graphics are done)
submitted and going to bed
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
05-20-2013, 09:35 AM | #1295 | |
Confirmed Heartbreaker
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Re: ODIPack3 submissions (Release when graphics are done)
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#ddremprob #fuck
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05-20-2013, 12:40 PM | #1296 |
FFR Veteran
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Re: ODIPack3 submissions (Release when graphics are done)
Excited for the pack release! Even more excited to see what you think of jordan!
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05-20-2013, 01:24 PM | #1297 |
FFR Player
Join Date: Jan 2006
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Re: ODIPack3 submissions (Release when graphics are done)
battle! team plasma
supercool and superfun. a few minor things for you to fix, the 32nds leading into the freezes in the beginning was gay, just rearrange it so that it doesn't become a minijack like that. the part in the very end was one long copy-paste of the same early part, just mix up the patterns but try to maintain pitch-relevancy and good playability, shouldn't be too hard. will be accepted after revision jordan 13 accepted. hahaha wow, that was pretty much exactly what i expected . cool file, good job maintaining a good flow even though it's mostly just a big color note fest. serotonin 2008 it's too simple and boring with just the common 16ths rhythms for most of the file while being long at the same time. it just relies on being heavily layered to become challenging at all and when the rhythms repeats that much it gets reeeally tiresome to play. when i got to the middle part with the 32nds and minijacks i was like "ok cool i can just tell him to cut most of the beginning out when it gets better now and it could be accepted". but then i got to the end where i was hoping for a sick climax, and instead got the same repeatetive 16th rhythms as in the beginning for forever. lemme take you to the beach (revision) nice job cutting the more eventful parts together. you're also doing a good job with pretty accurate stepping and good patterns that represent the sounds well. unfortunately this still ends up being a bit too simple and easy for this pack. i hope you have time to get a harder file done for the pack since i can tell you have potential!
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05-20-2013, 01:52 PM | #1298 |
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Re: ODIPack3 submissions (Release when graphics are done)
NVM
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05-20-2013, 01:56 PM | #1299 | |
MYFUCKINGSOUND
Join Date: Nov 2009
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Re: ODIPack3 submissions (Release when graphics are done)
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i guess thats it from me for this pack
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05-20-2013, 02:43 PM | #1300 |
FFR Player
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Re: ODIPack3 submissions (Release when graphics are done)
sent final revision for earth quake
i needa finish my last file :O :O dammbBEe
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